Veril, if you feel like doing some testing, feel free to find weights that roughly compensate the gravity to give similar or partially corrected kill percents with, say, Fox's F-smash on FD etc. Since you can update .pacs without restarting it shouldn't take too long, and if you can find a formula to compensate across the cast that'd be pretty badass.
Edit: Did some quick testing.
-Got a lotta freezes with Kirby. Yoshi froze on L-cancel once, too.
-Snake's WD is scary on him. Might tone that down a little considering his ground game.
-Zard needs his Double Jumps increased
-Jiggz can't go off ledges. May be others, I forgot to check everyone
-Ganon's SH is too high right now
I might look into BrawlBoxing the Landlag 2 animations into the LandlagSpecials of the following characters, who look awkward:
Mario, Luigi, Boozer, DK, Diddy, Squirtle... possibly Yoshi and Ivy. Let me know if I'm missing any. Zard's looks fine, but needs the camera shake removed.
Overall the movement feels tighter than I thought we'd be able to get it. Once shanus gets the HAD polished up as he mentioned and we tweak weights and a few vertical KB outliers, I'll start playing a lot of matches with friends and getting feedback, schedule willing. This is shaping up to be a lot of fun. Who knows where it'll go.
Shanus, any attempts at iJC Grabs (initial JC) or PS Reflect+?