Eggm
Smash Hero
All melee yoshi needs to be balanced is the ability to jump out of shield.
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THIS.needs less starcraft
and just ftr, in brawl+, we're basically at a point where, despite not having achieved perfect balance, we can say that every character is viable at tourney levels of play. there may end up being top/middle/bottom tiers, but the difference between these tiers should be small enough to be negligible once player skill is taken into account. if im not mistaken, this level of balance is what P:M will be going for...but at this point, balance is secondary to recreating melee physics
of course, we could go for the SCAR FOR PREZ route, but weve got a bit of time before your next election...thisll be our backup plan, eh?
I completely agree with this. You never know how the new characters in brawl would be vses other characters with perfect melee physics. Olimar might demoish marth, fox and sheik, but get murdered by GaW, Yoshi, and Ness for example. Changing everything up.THIS.
Priorities should be as follows:
1. (Near) perfectly replicating Melee's physics into the game.
2. Changing characters to Melee form (ganon's fair, falco's shine, damage percentages etc.)
At this point, we should more or less be playing Melee with Brawl graphics. Then, and only then, should balancing charaters take place imo.
Well, we can't all work on the physics, so some of us are arranging the moveset/animations in their ideally balanced version, and the others are working on the physics. Once the physics are down pat, we have a lot less work to do on the characters.I completely agree with this. You never know how the new characters in brawl would be vses other characters with perfect melee physics. Olimar might demoish marth, fox and sheik, but get murdered by GaW, Yoshi, and Ness for example. Changing everything up.
Edit : Also we should be able to have a bunch of new neutral stages too which could drastically change the game. Balance should be super far distant future.
try conditional DJC - release jump to djc, hold to perform a rising aerialIt was just an example not a prediction. I do'nt know a thing about the brawl characters.
Uhh. I hated yoshi in brawl. If they re add DJC and make him exactly like in melee we will see.
Why not just wait for it to be released, and give it a try regardless of what physics engine it has?This still has brawl physics.
Melee is melee, brawl is brawl. It will never change.
because no matter how hard you work on brawl, it will never be as good as meleeWhy not just wait for it to be released, and give it a try regardless of what physics engine it has?
I just don't understand this attack on P:M. Melee is going on nine years old. We all wanted something new, and Brawl failed us. So the P:M guys are trying to provide the best of both worlds: Brawl characters and stages with Melee (or as close to Melee as possible) gameplay.because no matter how hard you work on brawl, it will never be as good as melee
We can't say the truth.....that's dumb...please
everyone stop *****ing about how "P:M will never be as good as Melee"
Sonic sounds like taokaka from BlazblueSonic can wavedash/land out of spindashes/jumps/up B. And he can cancel homing attack into any aerial (before the HA even hits, so he can just like...move with it)
Pit can waveland out of his up B (which has a RIDICULOUS amount of pushback btw)
I am a happy man.
Yeeeeep. We can change almost anything about a stage (except for knockback of hazards... haven't cracked that stuff yet). So Corneria can already (just an example) be fixed to be how it was in Melee (bigger ship, the right boundaries etc).Can you do things to stages like make the ceiling higher etc? This would make a lot of banned CP's viable again.
Yeah we can replace that with another sound effect (though we can't insert our own sounds....yet)get rid of Captain Falcon's annoying sound effect when he dashes. I don't want to give my opponent a notice every time I dash dance.
How about making that ceiling higher, doing the same for stages like green greensYeeeeep. We can change almost anything about a stage (except for knockback of hazards... haven't cracked that stuff yet). So Corneria can already (just an example) be fixed to be how it was in Melee (bigger ship, the right boundaries etc).