Charizard can't land KO moves? Usmash isn't very hard to land on Sonic. Nor is dtilt. Both moves come out withing ten frames. (I think 8 for Dtilt somewhere between 5 and 7 for Usmash)They're both and have very good range. Then there is Rock Smash which is also not incredibly difficult (which is not to say its easy). When damage gets higher more options open up. Bair also works as a KO move although thats less likely. Charizard doesn't have any incredible problems hitting Sonic with his KO moves, no worse than most of the cast.
Hello I am Sonic. Watch me run circles around you.
Watch me spindash int he air and land on the ground with my shield up on frame 1
Watch me cancel my spindashes with jumps and the like.
Watch me move faster than you on the ground and in the air.
Great your moves are below reaction time, the issue now is actually landing it.
Looka t Pit's Fsmash, frame 6. Does not mean he has no issue killing.
Charizard hasa definite problem hitting Sonic, hell its part of the reason why Sonic does well against MK. He moves faster than you in terms of manueverability so you need to be able to pressure him constantly, something that Charizard cannot do with his predictable abilities.
The one who can't land a KO move in this match is Sonic. Fsmash simply shouldn't hit.That leaves bair. When that's the only move you have to watch out for its not that hard. Other than that Sonic doesn't have any reliable KO options. Sonic has much more difficulty KOing.
Except Sonic can maintain spacing and rack up damage to where it does not matter.
Hell most moves should not hit because they have NO setups.
So yes, alot of characters have problems KOing sonic, because his abilities make it so that unless you can guarantee a kill set up, it will be difficult.
No one runs into attacks foolishly.
Charizard is heavy but he's only really vulnerable from below. Dair is disjointed I think more than Uair but Uair is really fast (5 frames?) so that hurts Zard. Charizards fair/rock smash cover him in the front, bair covers the back. None of Sonic's air moves are really that amazing. He can juggle decently but not nearly well enough to shift this matchup in his favor.
Sonic's Uair is longer than G&W's key in terms of disjointed behavior. So yes, below CHarizard has a tough time, and Sonic has a very good method for trapping characters during their air dodge due to his jump canceling ability.
Aerial wise NO ONE should be going directly against the other, Charizard cannot simply rush Sonic beause he is outmanuevered, as a result, Sonic can deal with CHarizards higher prioritized moves with his movement and manueverability alone.
The ability to maintain his options allows sonic to deal with much of Charizards abilities. As a result, because Charizard is forced to deal with that manueverability, his options become limited because his quickest moves become too predictable to use.
Sonic also doesn't have amazing options against Charizard. Any of his options Charizard can deal with. Of course Sonic has good mix ups and all but really nothing that Charizard can't answer which makes this a match that largely comes down to player skill. But once you factor in that Charizard can kill very well and Sonic can't kill the matchup shifts into Zards favor.
Except that such a statement is FALSE. both characters have the ability to deal with the others effectively.
Sonic with his manueverability and speed and Charizard with his superior range.
Great Charizard hits harder and his kill moves are indeed faster, but he has issues landing them, just as MK has issues landing a kill move on Sonic, even though MK is a superior character in terms of offense.
That insane speed and manueverability is extremely useful in that it allows him to deal with that greater power that Charizard possesses, and the fact that he can remain uncommitted in his behavior only adds to making it difficult to KO him.