Bl@ckChris
Smash Hero
I was kind of afraid you'd say that, but i had a feeling that low lasers would be very important, but they seem the hardest for me to shoot so far. I get a lot of "ghost lasers" as i, and probably others, like to call them, where you get the sound/ animation but no laser. Just gotta train ![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I went to my first fest and felt pretty good about how it went. It was nice having a tangible threat in laser rather than the implied threat of foxes movement/moveset. I read an older post of yours about how the DD works with the laser and felt it to be very true.
I guess one thing id like to ask about is DI and recovery. I can't tell if i should have a different strategy at all compared to fox about what i "want" to get hit by and how to get back to stage. Falco seems a bit denser so he doesn't fly as far i think, but i still feel like my goal is to either up b above the stage for maximum angle choices, or side b before i get below the stage cause falco really isn't supposed to live below the stage. I felt confident that fox often had enough angles and the fire burns (not much a concern at high level, but mid-low level it's still a consideration) that from certain spots it's hard to cover it all, but i don't have that confidence in falco. Is this the right mindset to have (get as high up as possible through DI, save your double jump, don't get below the stage) or is there a bit more to it?
Edit: thanks a ton for that previous information btw. The low/ high on peach is extra interesting, i look forward to trying that out one day. Im grateful for the other character specific items too, and learned a bit first hand about the high lasers for falcon.
I went to my first fest and felt pretty good about how it went. It was nice having a tangible threat in laser rather than the implied threat of foxes movement/moveset. I read an older post of yours about how the DD works with the laser and felt it to be very true.
I guess one thing id like to ask about is DI and recovery. I can't tell if i should have a different strategy at all compared to fox about what i "want" to get hit by and how to get back to stage. Falco seems a bit denser so he doesn't fly as far i think, but i still feel like my goal is to either up b above the stage for maximum angle choices, or side b before i get below the stage cause falco really isn't supposed to live below the stage. I felt confident that fox often had enough angles and the fire burns (not much a concern at high level, but mid-low level it's still a consideration) that from certain spots it's hard to cover it all, but i don't have that confidence in falco. Is this the right mindset to have (get as high up as possible through DI, save your double jump, don't get below the stage) or is there a bit more to it?
Edit: thanks a ton for that previous information btw. The low/ high on peach is extra interesting, i look forward to trying that out one day. Im grateful for the other character specific items too, and learned a bit first hand about the high lasers for falcon.
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