Bones0
Smash Legend
I will beat you down.
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I follow Umbreon's teams theory presently, and that is have us 2v1 a player while kicking out their other guy. I needed Mahone and myself to double team Chillin while we kept out M2K since their styles allow for this play to work out ideally, but Mahone sometimes wasn't close enough when I grabbed and I think we both got a little outplayed sometimes(less sure on that since I haven't watched it yet but it was my impression.)hey pp i saw you teamed with mahone at xanadu
my usual teammate and i rock the falco puff team, so i was wondering if you could talk a little bit about your thoughts on how that team should work
we usually try to have falco control center and pretty much 2v1 all game while i (the puff) hang out near the edge, playing support and converting his stray hits into gimps/rests, and coming in to the center to break up the action when falco starts to get combo'd or loses positional advantage or whatever. do you think that's an optimal positional strategy, or does it leave the falco too vulnerable? just in general what things do you do, as a falco, that allow your puff teammate to play to her strengths? and what do you expect/like to see from your puff teammate?
i'd appreciate any input, thanks man
Hey, I'm the falco player Bieber was referring to (we team together often). Can you clarify something for me?I follow Umbreon's teams theory presently, and that is have us 2v1 a player while kicking out their other guy. I needed Mahone and myself to double team Chillin while we kept out M2K since their styles allow for this play to work out ideally, but Mahone sometimes wasn't close enough when I grabbed and I think we both got a little outplayed sometimes(less sure on that since I haven't watched it yet but it was my impression.)
I can get mad grabs as Falco, but I can't do much off of them quickly especially in teams. So I need a Puff player that can handle being close but also who can wall off the opponent then switch to rests. I have no problem going in if the Puff can kinda handle 2v1s as I die more often lol.
Don't like that you stay too far from your teammate and hope you get fed free kills, that only works if you're m2k's sheik and your team is probably better than the opponents' team lol.
Depends on matchup, but I subscribe to Umbreon's teams theory presently. I, as the Falco and personally, prefer going in, so I'm between two people usually but it can switch up.Hey, I'm the falco player Bieber was referring to (we team together often). Can you clarify something for me?
What's the optimal spatial layout of you and your teammate respective to the opposing team's players? Do you like to both be in center stage with the opposing players on the periphery? Or do you like something more like (from left to right on the stage) [opponent 1]-> [you or your teammate] -> [opponent 2] -> [you or your teammate]? I'm just trying to get a better understanding of what the best way to 2v1 the other team while not being left too vulnerable.
My current thoughts are that as falco I'd much rather not have my back to the edge, but perhaps that's okay for puff. If we're both in the middle, however , the puff or I could wall out the opponent closest to us, but it'd be hard to actually 2v1 the other person (e.g., if I grab the opponent closest to me, it might be hard for the puff to get over fast enough to rest off that grab). I guess maybe that's sorta what you were saying about the puff being close enough...
I knew I was shielding pretty predictably after that first game, but I had no idea what to do instead other than buffer dodges. I will definitely try utilting in place of that. I'll also try to get more out of my positional advantage. Unsurprisingly, I think these are two parts of my game that I am weak in for all of my matchups. Thanks for the input.my falco is jankity but from a puff perspective there's a few things that make this matchup hard that you weren't really doing
whenever you feel like shielding against puff, uptilt instead. mahone ***** you for being in shield like every time
stop approaching her so much, just control center with lasers bairs uptilts and sometimes dairs if the puff tries to wavedash in under your lasers
don't let her take center so much, whenever you have her offstage or up in the air it should be way harder for her to get back than you're making it, watch pp and how he makes not having stage control a living hell for hbox
yo, does this work with any character or just falco?Hey guys wanna kno a secrect? If you get hit off the stage and if you hold up during your hitstun and press up b without using your double jump you still have it if you get hit out of your firebird. Crazy right? New metagame material right her. Did it in a match and survived a shine spike
Yikes, those commentators were terrible.I have a hard time believing no one ever noticed that before...
Anyways, anyone feel like giving me a critique?
Bones (Falco) vs. Mahone (Jigglypuff)
For the record, I wasn't missing the uthrow DI game 1. I was just doing slight behind DI because I only get to practice vs. Marth and that's my first (and only) instinct...
-_-
I usually like never miss the DI, but I guess I reverted to habits because of nerves.
Well, it just feels much safer then rolling , and actually Mango himself said that bair is important in the Mu.I don't like using too many bairs or utilts when I'm in neutral because I feel like it gets me baired randomly a lot. It's just super easy for Puff to weave around stuff when I'm just zoning.
Yeah, definitely take what Bieber said to heart. Bair and utilt are great for this matchup (dair and grab are also important). One thing i think a lot of falco players don't internalize in this matchup, though, is that as equally hard as puff can wall falco, falco can wall out puff. If you have center stage, a lot of times you can mix up lasers, sh, dj, and fh bairs and get some free percent on puff. i find that getting safe(r) percent on puff is often the best choice (rather than trying something risky with dair), since she dies so early most of the time, and it can frustrate the hell out of the puff player too. It seemed like you ran into his attacks a lot by trying to force a sh dair especially in the second match, when he was above sh dair height. Instead, you could've been more patient, and lasered and baired a bit more before going in if at all. You should also try to abuse fh a bit more, since that can throw off puff's spacing and allow you to approach at angles that are harder for her to counter.I have a hard time believing no one ever noticed that before...
Anyways, anyone feel like giving me a critique?
Bones (Falco) vs. Mahone (Jigglypuff)
For the record, I wasn't missing the uthrow DI game 1. I was just doing slight behind DI because I only get to practice vs. Marth and that's my first (and only) instinct...
-_-
I usually like never miss the DI, but I guess I reverted to habits because of nerves.
Double jumping wayyyy wayyy to much, getting punished oos almost everytime, big part of why u got hit oos so much was cause u played to aggressive and cuz you hit the top of their shield. you didnt laser almost at all. shield pressure needs tons of work. ur not grabbing enough. when u do get a grab ur not upthrowing everytime. u laserd to close which got u hit. Your not focusing on patterns such as teching. Sheik is the easiest character to edgeguard and ur still ****ing it up. Easy way to edgeguard is to full hop off stage while u are facing it threatening sheik with a bair so she has to up b further from the stage which means u get back on the edge press forward and dsmash. your combos are sub par. start using shine more at lower percents and uptilt more at higher percent. Start playing a bit safer and dont attack so much. My 2 cents as to what u were doing wronglost to tope and reno today. i feel like im doing something completely wrong but i'm not sure what it is.
i just know im terrible once im off stage, i think i died EVERY time and got hit when Tope was invincible every time.
http://youtu.be/d4-01WnWLuo (v Tope)
http://youtu.be/4MM--_yWyVU (v Reno)
^New leffen or what? lol.Double jumping wayyyy wayyy to much, getting punished oos almost everytime, big part of why u got hit oos so much was cause u played to aggressive and cuz you hit the top of their shield. you didnt laser almost at all. shield pressure needs tons of work. ur not grabbing enough. when u do get a grab ur not upthrowing everytime. u laserd to close which got u hit. Your not focusing on patterns such as teching. Sheik is the easiest character to edgeguard and ur still ****ing it up. Easy way to edgeguard is to full hop off stage while u are facing it threatening sheik with a bair so she has to up b further from the stage which means u get back on the edge press forward and dsmash. your combos are sub par. start using shine more at lower percents and uptilt more at higher percent. Start playing a bit safer and dont attack so much. My 2 cents as to what u were doing wrong
There weren't any personal attacks in that critique, so I'm not sure how that makes him seem like Leffen. lol^New leffen or what? lol.
That's insulting. All westballz did was give lots of compact and good advice, he didn't act like an ass at all^New leffen or what? lol.
Lol that's great, all I really needed. It's just that when I read "your combos are subpar" I mean anyone can say that to anybody, it doesnt mean that much and it pretty much says you suck ****, get better. And that's why I thought of that.That's insulting. All westballz did was give lots of compact and good advice, he didn't act like an *** at all
Rofl i said his combos were sub par, then i preceded to tell him how to combo better by telling him to shine more at lower percents and uptilt more at higher percents but obviously u have selective reading. ROFL keep making urself look dumb its quite amusingLol that's great, all I really needed. It's just that when I read "your combos are subpar" I mean anyone can say that to anybody, it doesnt mean that much and it pretty much says you suck ****, get better. And that's why I thought of that.