Rocketpowerchill
Smash Ace
Yo Bones, im in laurel,md near baltimore. I goto Xanadu and im just gettin into the local smash scene. Really trying to go to some more tournaments and play more people.
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Here's my new thing on fighting Marth:
You can't fight him like a spacie because he has too much range and can counterattack you a lot. You ALSO can't stay real far away because then he gets easy powershields. You have to weave and shoot in different threatening ranges you can attack or at least approach from so Marth has to kinda guess on his commitments and you can punish if you need to.
The Mexicans are good vs spacies because you can just go nuts and attack a lot and do well, but if you back off some it's okay since spacies have smaller moves and trade places with each other a lot in the stage game. Marth cares a lot about stage control so if you get it from him then he's easier. Also if you are more patient or calculated vs Marth and don't fight him like a spacie then that will do a lot of good for you as well.
never thanked you guys for the responses. sorry bout that. Most of that does sort of mesh with my experience, though I always find it harder to implement theory vs. marth (in particular) than come up with it/understand it. I've also found that varying the "rhythm" of my approaches/dd (as I think PP mentioned as one type of solo training techniques) helps a lot too. Anyways, I'll do my best to implement it. Just came to Israel for a study abroad thingy though so we'll see if anybody here plays marth lol.Everyone struggles with the neutral in this matchup because it's sooooo much different than every other character. Read THIS if you haven't already. I wrote it a while ago, but most of what I say about managing your positioning relative to Marth's tipper range is the core of the neutral game vs. Marth. If PSing is doing work on you, use combinations of empty hops, high lasers that you run under when PSed, and low lasers that you jump over when PSed. Most Marths either stop PSing completely when you punish them a few times for it, or they keep trying to do it while you continue to punish them. If you do get hit by a PSed laser, pay attention to what they punish with. Most Marths either PS and followup by WDing OoS into grab. Others will use fsmash. Just use shield, buffered roll, and buffered spot dodge appropriately.
If you end up with more specific questions, you can ask here or PM me and I'll be able to help you more. Neutral is such a complex thing that it's hard to really tell you what to adjust without videos or very specific descriptions of what happens to you. Are you getting pivot grabbed, faired out of your approaches, tapped when you try to laser? etc.
its called rolling....when playing a shine happy falco whos just gonna shine and pressure your shield all the time instead of react to what your doing ....roll smart and WD OOS ....or aim your shield etc ....... or letting yourself get hit by shine and DI away and recover smart there are alot of ways to escape pressureplay wes, its harder to get out of his shield pressure than it looks
Fixed!yeah any kind of laser mixup that gets them to shield is great since falco poops on DK's shield
If they are any good, as soon as you FH they will space themselves to make sure they won't be within range of you when you land.Just so you know, it is literally impossible to react to any aerial fast-fall from a full-hop that you do. They have to preemptively do something to respond.
To break it down into more technical terms, they have 10 frames to react before your aerial hitbox touches them. It is impossible to react that fast.
When he's actually doing good shield pressure techniques it is, but when he starts just spamming shines it's retardedly easy to grab or roll after the second shine (which is in the air so you know he can't punish you if you roll).play wes, its harder to get out of his shield pressure than it looks
You can FF asap and still get the highest laser possible.non fast falled SHL's are useful against those pesky powershielders. they think they have u then the laser just flies right over ur head
I don't see why that's a negative, or were you just commenting?If they are any good, as soon as you FH they will space themselves to make sure they won't be within range of you when you land.
We were talking specifically about shine-shine-WL, which is awful and can easily be rolled out of. Landing from an airdodge takes 10 frames, plus however many frames it actually took you to get to the ground, plus all the frames you wasted in the air before the airdodge. Waveshining in general is pretty unsafe on shields, but you can usually get away with it if you're crossing them up. If you're waveshining away or in place, you could very well get grabbed, and if you're airdodging instead of waveshining properly and they still don't grab you, you got lucky as ****.I think he was saying to try fast falling at the peak of your jump and then aerial. (I assumed that there was a gap so you aerial as late as possible to hit as low on shield as you can for maximum frame advantage. . . ) This is especially true so you don't have to land on platforms. . .
Also, if anyone thinks that simply rolling beats shield pressure (looking at YL guy) then you should try that against a good Falco. Rolling away from Falco's shield pressure usually gives him stage control, puts him in a position to follow up and is often what they want you to do. . . If he just air dodged down you're probably better off, but landing from the air dodge doesn't take long. . .
Mixing up lasers at any height messes with PSers. For example, if they crouch to PS, shoot a low laser and they will get hit, if they don't crouch shoot a medium height laser or go over their head and they will either get hit or shield. They kinda have to guess your laser height. (At least from what I've experienced.)
The days of doing multiple aerial-shines on shield are done. The only time you will be able to do that is once you've conditioned them heavily against certain options, and when they are pinned at the ledge or in some other bad position. How many times have you ever seen someone break someone's shield? It just never happens, and there's a reason. It requires the shielding player to be an idiot. There are too many escape opportunities in each iteration of aerial-shine, and many lead to solid counterattacks that Falco can't stand to take. Learn to take the earliest opportunities presented to you while pressuring someone. If their shield is small, don't try to break it with 3 more aerial-shines. Just go for a poke or position yourself for their OoS option (because you know they won't shield past a certain point).So yea goin off of shield pressure, when do u know to go Ballz Deep and **** up a shield and when do u know to waveshine to get the hell outta there. I need to know the do's and dont's cuz ive played many shieks/marths that sit on their ***** and will wait for the first shine and grab me. The lesser experienced players will get shined if i FF Lcancel correctly. However, when i play against players that like to hold their shield more i either get grabbed or retreat cuz I'm havin trouble fluently SHFFling arials and shines/multishines. I feel this to be quite depressing amongst my game cuz i am then techchased and ftilt ->fair death guaranteed. I must say that executing nair shine after dair shine on handicapped cpus has really helped after 1st watching Eggm's video on shield pressure a while back. I am really mind ****ed right now. PLZZZ HELLLPPPP <3
He edgeshined. It's when you shine, JC your shine, and then slide off during jumpsquat. It is usually done with momentum from a run or WD, but in this case he was simply pushed off by the pushback from shining the shield. So he shined the shield, got pushed back a little, and input another jump -> dair. He slid off during his jumpsquat, so he simply daired after sliding off.