unknown522
Some guy
Good work PP! I rushed home as fast as possible from work to watch the GFs and used up all of my data bandwidth for my cell phone.
Some things need to be discussed though
Some things need to be discussed though
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Yeah for realzThere is nothing wrong with that if you play a good edge game. People waiting at the edge can be used against them too
ro flSo anywhere on the stage?
LHDL height is determined by two factors:PP's Marth is easily at M2k's level, he just need to use more Dair and Fsmash.... When he did it, he KO'd Armada at 40% at win the first GF.
On topic, and this may sound/read a little dummie but how to left edge and do the double laser but more grounded? When I do it is too high for hitting in example Fox or Falco
lol. It's not marth's fault if players can't 0-death off a hit.ro fl
I use the control stick for the jump in my lhdl's, because I'm too slow with #2 otherwise. *lalala* yeah, I know my tech skill is horrible in some departments :DLHDL height is determined by two factors:
1. How low you drop before jumping, and
2. How soon after jumping your laser.
Most people can't do low lasers that well because they do #2 too slowly.
Consistently double shining during shield pressure is kinda hard and throws a lot of people off, so they waveland down with that being a way to save yourself if you don't shine fast enough. You'll see players like Wes drop double shines and he'll preemptively waveland because he will get punished if he dairs, as it will come out as a double jump dair instead of a SH dair. Also, I think the thought process when shield pressuring is "Okay, this character might try to grab me after this shine, so I'll shine again," so when the shine lands, the waveland gives more combo options.Ah btw.: why do most people who use double shine shield pressure opt for WD down after the double shine instead of going for a sh dair?
Congrats, you're one of the 3 reasonable ones.Point taken. I wanted to defend him like "yeah he shot some more lasers than usually, but didn't really camp that hard and I've seen fox players shoot much more lasers against floaties"... but I realized how ridiculous that sounds.
Guess, I'm just a fanboy after all :D
#Mangonation
You can just buffer roll to get out of that pressure and there's not a really good followup for falco if he does do that waveland straight down. I don't understand why so many stay in shield vs. doubleshine waveland down shield pressure =/. probably scared they'll get punished for rolling?
i think wavedash back might be a good mixup to cover the roll in and keep center stage; double shine grab is also good for people who just stay in their shield all day (also really easy to do if you can double shine already; just practice on the bowser with 9 handicap like eggm!)
i'm not sure about triple shine because of shield di, but i can see it being really effective because of possible shield stabbing on the third shine? someone correct me on this if i'm wrong
edit: oh yeah and mango was camping hbox HARD. looking like m2k fox out there with the double lasers. I was really sad to see pp v armada in wf but the marth dangggg
bait his ...patient campy *** and mix up lasers pressure or just waitNew topic of discussion:
How to not approach a Marth who is waiting by the ledge
See above.Great games, PP.
I couldn't understand why you went Marth vs. Armada's Peach in Dream Land. It doesn't look such a great stage for that match-up. Wouldn't a safe/campy Falco/Fox do better than Marth?
And your stage control with Marth was just amazing. I felt like the biggest issue was your inability to land heavy combos and/or finish Armada quickly enough. Even though you could control him very well, letting him past 150% was like fighting a Peach with 7-8 stocks with just 4 stocks. Have you tried to watch some M2K's Marth vs. Peach vids? Or have you asked him for advice?
Anyway congratulations for accomplishing something that no Marth main managed to do for years: taking a whole set from Armada x)
Fsmash isn't necessary and it requires a pretty big read to connect with. I'd rather get an Uptilt kill a little later in exchange for safety and a little more brainpower use. Sometimes I didn't do that because to ensure more safety....and that may have been where problems arose but that could also be related to AR's decisions(slightly...most my fault lol.)PP, what was your reasoning for being so conservative with F-smash?
The only thing I can think of is you might have been trying to save it for a mix-up when you needed it (keeping him off guard), like conditioning him to not expect it, or that you thought the risk of the lag on the move didn't make it worth the reward, and you would have rather not commit to any of Marth's slower moves.
I know you had to have known what you were doing, but I think everyone wants to know.
Understood if you want to remain mysterious though.
Wait, why?Btw also consider that if PP had used falco he would have been locked to falco g5
oh man not you too?Yo. Since you're back PP, I gotta tell you tht at high percent vs peach as marth, you really need to throw him off the level.
I don't know if I like throwing him offstage when his % is higher because he can tech edge things. It's he has to come at a certain angle and maybe tech vs he will probably take sword but can come down on either side and switch up a lot. Not sure if I wanna switch it up or decide on one over the other at higher percents. May just be a testing/situational thing.Yo. Since you're back PP, I gotta tell you tht at high percent vs peach as marth, you really need to throw him off the level. Especially since you were talking about using brainpower, peach has lots of problems in many matchups when either you take away her jump/float, or when she is just too low to go way above your attacks. I can almost guarantee you that you would've done way better if you had just thrown armada off the stage instead of throwing up at high prevents when you grabbed somewhat near the edge. Especially if you could f-throw. If he DI'd in, you get an f-smash, if not it becomes harder for him to recover. Since the throw has low lag. Peach has no real way to defend when offstage vs marth.
The most important thing is that you needed to f-smash/u-tilt (or even d-tilt) when you baited an air dodge, or forced an up-b and he couldn't go over you. There is absolutely no risk on your end when he's done the parasol because:
1. Move ends too early for peach to punish/get close
2. He's more than likely over 100%, so can't even ledge attack
3. More than likely don't need to tip unless its DL64 below like 130% so you have more room to f-smash.
Something also really good is when you're in that stall war when he's trying to wait you out with the parasol, once he reaches below a certain point, you can just take the ledge and hog. If he wants to go earlier, then f-smash. Another thing that's great is that you can have you're back turned since f-smash is 1 input, but then opt out for the WD hog.
Regarding the neutral game there were times on DL where he was floating almost right above you and you reached in his space. There was no chance of a trade, but you would never swing. Many times you could've f-air'd (FH probably) (especially on the last 2 stocks iirc) him out of his float. If you hit then you can destroy peach especially at low percents because the 1 escape tool she has is gone. Especially if both the jump and float is used.
http://www.youtube.com/watch?v=iBMgkr-s4jIcan you show me video examples of that neutral point when the vids come out btw?