Divinokage
Smash Legend
Being simple is generally way better. Like you can say if you see Marth try a grab then you can do "all" this... and then you can explain why some options are better than others. At least to me, it feels better that way.
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it's just disjoint and doesn't make much sense as to what point you're even trying to make.I just reread my post and I don't really understand how you don't understand? I suppose I could make every sentence single purpose but I assumed no one who reads this thread would need simplifying. In almost every paragraph I had one statement which explicitly stated the point I was trying to make. Maybe I should just go back and bold.
I just don't get what discussion you're trying to start.I said in my post that I realized or reitterated a lot of random things. I tried to touch on a simple idea then expand generally enough to justify what I meant and then leave room for discussion.
I'll take you through my reactions so you understand why your post didn't do what you thought it would do (which I still don't know btw).It definitely wasn't poorly worded just because you didn't understand though. I feel like typing stuff about Melee is much harder than discussing in person because of how many variables there are in every situation. :\
ok...Okay, so last night I was teaching people and I had a lot of interesting new thoughts but I only remember a few. Actually, some are new and some are just fundamentals people need to appreciate more.
I don't see how those situations are similar and I'm also not 100% sure whether you're talking about someone aerialing from the edge or the one edgeguarding missing an aerial or something. You have poorly laid out the situation you're trying to describe and then go on to make a point that is equally unclear. Best edgeguard is what now? Pivot bair after they catch the edge, huh? do you know what a pivot is? what are you blathering about? I literally have no idea what you're trying to even say here.When someone is on the edge and you miss your aerial (or are in lag from whiffing a move etc), it is essentially the same situation as when someone is standing beneath you on a platform. It's a guaranteed hit/combo for them so when you approach the edge, always be spacing (duh) and not forcing the situation when you should be at advantage (stage control), especially if you have good range. The best edgeguard (to start) will always be to cover the fast option then reacting to either the kill or them catching the edge (wd back and try to bait an aerial or ledge dash etc). Spacies' pivot bair after they catch the edge to beat the immediate rising aerial (vs most characters) is too good.
bair is an absurdly good move (probably Falco's best, but definitely top 3 of his moveset) and Marth is weak from below, OK. I understand what you're saying, but I don't really care because it's not novel or interesting.Falco's best vs Marth is bair, for spacing, for getting him off the stage, for combo'ing (weak bair <3). Force Marth above you and always stay under him pressuring/punishing with bairs. Falco's jump height and fall speed make it SO SO good. Chipping away with bair's stacks damage fast. Fade out bair OOS is so good too, especially for not getting grabbed out of shield pressure, but is riskier vs characters with OOS options that have a lot of range.
... you don't need to shine to DJ and space another aerial and either way it's a risky mixup... or something... I'm honestly again just not sure of the scenario you're trying to describe. Is your opponent above you or what? And basically the only thing you're saying here is that wavelanding is pretty cool and shines can be used to turn you around.... OK... again, why should I care?When using spacies, utilize the shine, if you haven't double jumped already, after you come out of lag from doing an aerial (FH bair for example) and then shine close to the ground and use your huge jump out to either space another aerial (since they likely thought you'd land first) or waveland to shine/aerial/laser. The fact that you can shine turn around waveland after jumps gives you even more options for switching up your movement.
most interesting part of the entire post IMO. I usually just use SHFF uair in these situations but fair probably has better potential vs. opponents DIing away.Falco's SH first hit fair hits through/pokes feet on BF, YS and PS. If you can combo them onto a platform above you, shuffled SH fair can lead to dair kills or at least continued combos. It's best because it's fast, underused, and it's relatively safe (mid combo anyway).
iirc, dair -> grab gets countered by buffered spot dodge, but I honestly don't remember the frame data. anyway, this is Falco forums and this is really nothing new and "because Fox (other characters to a slightly lesser extent) because" hurts my brain. Fox players already know that grab leads to more than Shine most of the time and if they don't, chances are they aren't lurking PP's Falco thread.Not shining after Fox's aerials (if they hit) is **** and at very least an amazing mixup because Fox (other characters to a slightly lesser extent) because grabs after aerials tend to set up for way more than just shines (shines can be DI'd away or DI'd down and teched). Not to be used in every situation but good to mix in with SH uairs, SH bairs (higher percents), DJ dair (beats get up attack) and shine waveland to whatever.
...yes, ssbm is about killing people usually off the sides... what are you trying to say, I just don't get it? Is the point here that you should try to bait and punish recoveries or bait people into jumping out of your combos and then bair them? I just don't get it and either way I'm not interested because it's intuitive stuff.The most important part of a combo is the part where they are off the stage but above the edge. Try to move to a position where it looks as if you are too far away (great with Falco since his FH is ****, bair's disjoint/dair trades etc) and then **** their jump/air dodge. If they haven't been jumping straight out of hit stun (which is great sometimes if you're really high up, extra height = extra horizontal and more chances to live), then do something to catch them/bait them out of fast fall. The point is to be ****** them if they are jumping, adapting if they aren't, but always making them have to focus harder on a combo they likely thought they were out of. Combos aren't over until you are combo'ing or they are dead.
again, fairly common knowledge, but somewhat useful to remind people of. The problem here again is how much effort I have to put into figuring out what scenario you're talking about. I literally re-read this 3 times before I figured out that the last sentence here was specifically describing a combo or edgeguard where the comboer has ended up off stage and cannot get back with just there double jump because I really thought we were talking about recovery mixups.Air dodge is an amazingly good, lagless third jump, especially if you can get the last part to wavesomething onto a platform to (angled) shield or light shield. So many times people do a decent combo and have to up B/side B/anything laggy afterwards and they lose their advantage/positioning, miss combo/kill opportunites, or get killed themselves (this happens more with dumb Falco/Falcon recoveries).
owwwww... my head. What the christ do laggy recoveries and platforms have to do with PS transformations? upon reading and re-reading, I think you're just talking about punishing on high platforms is hard and teching off the windmill or something... again, WHY? This is common knowledge and has been since like 2004, why is it worth posting? Like, seriously who are you trying to benefit with this section of your post?This is more obvious but PS's transformations are amazing for characters with linear/laggy recoveries (Sheik, Falcon, Ganon etc) because you are given an option to land on platform and then either try to shield/spot dodge or (what will likely happen) get hit and DI/tech. Getting hit and immediately tech or even just DI'ing down and get knocked to another part of the stage is infinitely better than dying, obviously.
there are millions of useful posts discussing tech chasing theories and frame analysis. and again we're in Falco boards and I don't know why you're talking about fast characters, lol. this might be useful for like, new CF players or something, but the tech chasing pattern you're describing here is one for characters with fast running speeds and a good grab game (and still you need superhuman reaction time to deal with all possibilities, standard tech chasing procedure reduces an open techchase to a 50/50 on no tech/tech in place vs. reading tech rolls).If you are tech chasing, move to the spot where they tech and react. This is so basic but so many people don't do this enough; it just makes sense. If they have four options, two of which are covered by hitting where they land, the other two being their rolls either in or out, then a fast character should easily be able to get a grab/hit, and it's even better with a character like Sheik whose dash attack is also one of her best launchers. If you predict the tech, you will get a **** punish/combo/kill but if you miss you lose your advantage. Reacting vs Predicting is low risk vs higher risk. If you can tailor your reactions to make them eventually do the tech you're waiting for, you will get the most damage and likely your kill. iIt's all about tech chasing/reacting faster than who you are playing and keeping them guessing. If they are being predictable with rolls, by all means take the predictions and **** them.
sureRelated to previous, close up spacing/solid shield pressure is just as much about getting people to overcommit/jump/roll than it is about actually hitting them with the pressure. If you're pressuring with Falco, it's better to dair/dash attack/fsmash/dsmash their roll than it is to get a shinegrab (most the time though this is preference). The longer you pressure, the more chances they have to shield DI, shield grab or **** you OOS. Falco's shine's range sucks so either make sure it's hitting their shield (hitlag<3) or immediately fade out with nair/dair/bair. However, even if you're pressuring near perfect, almost all of the top tier has a deadly response to Falco's pressure so you have to be fast and mixing up fast.
what? what the hell is this conclusion? you're like, trying to start 10 different discussions and 9 of them have been beaten to death already or are very unclear as to what you're even trying to say and then we're saying ERRYTHING and NOTHING works... ok... what? you're talking about mixups and things that by their very nature don't "work" because they're not tight follow ups in stun. They're spacing games and mind games and w/e, but it's nothing that we'd typically talk about "working" so I don't know what you're whole post was trying to do.EVERYTHING in this game works and NOTHING in this game works.
I'll add more in a bit.
I bolded the points as simple statements. Disjoint, probably.it's just disjoint and doesn't make much sense as to what point you're even trying to make.
I threw out a bunch of things. It's not like I expected every topic to pick up. It was just stuff on my mind.I just don't get what discussion you're trying to start.
Okay.I'll take you through my reactions so you understand why your post didn't do what you thought it would do (which I still don't know btw).
The situation: Person A is by the edge and whiffs a move, Person B is on the edge.I don't see how those situations are similar and I'm also not 100% sure whether you're talking about someone aerialing from the edge or the one edgeguarding missing an aerial or something. You have poorly laid out the situation you're trying to describe and then go on to make a point that is equally unclear. Best edgeguard is what now? Pivot bair after they catch the edge, huh? do you know what a pivot is? what are you blathering about? I literally have no idea what you're trying to even say here.
Okay, you don't care. Fantastic. I mentioned it because it has SO many good uses in that match up and a lot of Falco's I've seen don't abuse it properly.bair is an absurdly good move (probably Falco's best, but definitely top 3 of his moveset) and Marth is weak from below, OK. I understand what you're saying, but I don't really care because it's not novel or interesting.
Obviously if you are trying to FH Bair someone they would be either in the air or on a platform. But alright, I could have been clearer.... you don't need to shine to DJ and space another aerial and either way it's a risky mixup... or something... I'm honestly again just not sure of the scenario you're trying to describe. Is your opponent above you or what? And basically the only thing you're saying here is that wavelanding is pretty cool and shines can be used to turn you around.... OK... again, why should I care?
Fair *****.most interesting part of the entire post IMO. I usually just use SHFF uair in these situations but fair probably has better potential vs. opponents DIing away.
Okay, let me rephrase since it was a little broad.iirc, dair -> grab gets countered by buffered spot dodge, but I honestly don't remember the frame data. anyway, this is Falco forums and this is really nothing new and "because Fox (other characters to a slightly lesser extent) because" hurts my brain. Fox players already know that grab leads to more than Shine most of the time and if they don't, chances are they aren't lurking PP's Falco thread.
Either or. I was just emphasizing that the most important part of combo (and the place people drop their combos most or, if you're getting combo'd, get killed by silly edgeguards as you DJ) is that particular instance. It's intuitive TO YOU but it's not to a lot of people or it wouldn't work. Even pros tend to get really sloppy (especially with double jumps) when they are combo'd to this point. If it's so intuitive, why is this one of the last habits even good players tend to get rid?...yes, ssbm is about killing people usually off the sides... what are you trying to say, I just don't get it? Is the point here that you should try to bait and punish recoveries or bait people into jumping out of your combos and then bair them? I just don't get it and either way I'm not interested because it's intuitive stuff.
There are too many scenarios in which it is useful, not just simple recovery options. The first sentence is super self explanatory. The second sentence was a citing of one of those situations: Person A does a good combo and cannot get back with just a jump and resorts to a slightly more laggy up B recovery (thus losing some time/advantage and missing combo opportunities) where air dodge was a better choice. How is that unclear?again, fairly common knowledge, but somewhat useful to remind people of. The problem here again is how much effort I have to put into figuring out what scenario you're talking about. I literally re-read this 3 times before I figured out that the last sentence here was specifically describing a combo or edgeguard where the comboer has ended up off stage and cannot get back with just there double jump because I really thought we were talking about recovery mixups.
I mentioned it because people tend to write off PS as primarily good for spacies. I was just arguing thatowwwww... my head. What the christ do laggy recoveries and platforms have to do with PS transformations? upon reading and re-reading, I think you're just talking about punishing on high platforms is hard and teching off the windmill or something... again, WHY? This is common knowledge and has been since like 2004, why is it worth posting? Like, seriously who are you trying to benefit with this section of your post?
No one taught me to do it and a lot of people I've seen don't optimize their time after a throw and before the tech. I was thinking general knowledge about tech chasing. I disagree about needing superhuman reaction time as your tone seems to make it sound a lot harder than it is.there are millions of useful posts discussing tech chasing theories and frame analysis. and again we're in Falco boards and I don't know why you're talking about fast characters, lol. this might be useful for like, new CF players or something, but the tech chasing pattern you're describing here is one for characters with fast running speeds and a good grab game (and still you need superhuman reaction time to deal with all possibilities, standard tech chasing procedure reduces an open techchase to a 50/50 on no tech/tech in place vs. reading tech rolls).
That sentence was left there as a reminder of something else I wanted to talk about but I got busy at work and never actually finished it up.what? what the hell is this conclusion? you're like, trying to start 10 different discussions and 9 of them have been beaten to death already or are very unclear as to what you're even trying to say and then we're saying ERRYTHING and NOTHING works... ok... what? you're talking about mixups and things that by their very nature don't "work" because they're not tight follow ups in stun. They're spacing games and mind games and w/e, but it's nothing that we'd typically talk about "working" so I don't know what you're whole post was trying to do.
its cuz u suck lol... mogwai cant give me a warning this time since hes bashing u harder than i amI just reread my post and I don't really understand how you don't understand? I suppose I could make every sentence single purpose but I assumed no one who reads this thread would need simplifying. In almost every paragraph I had one statement which explicitly stated the point I was trying to make. Maybe I should just go back and bold. EDIT: Bolded each main idea. Don't understand how this is confusing.
I said in my post that I realized or reitterated a lot of random things. I tried to touch on a simple idea then expand generally enough to justify what I meant and then leave room for discussion.
It definitely wasn't poorly worded just because you didn't understand though. I feel like typing stuff about Melee is much harder than discussing in person because of how many variables there are in every situation. :\
Aren't you forgetting the @Raynex@Kage: Depends on what you can get away with/what you feel like sometimes. The fact that Uair has 2 hits is cool and has a better chance of poking but may not give the push offstage you're looking for. Just depends lol.
@Ruby: Yeah that's possible. I'll think up some cool mixups just in case.
@Joshsyde: Should've taken a concept or 2 at a time and elaborated as much as possible to go in deep if you wanted a big discussion. Still, common sense and basics are things that are always nice to revist. And Fair. Yeahhh
@RaynEX:Aren't you forgetting the @Raynex
Geez
Lol hey whatever I wasn't around for that. =pMango? Man watch some 06 or 07 combo vid, they were all about some upair =PPPP
Edit: Good read though, interestin stuff to think about
I like the juxtaposition of your sig with the last paragraph...
ur a clever guy drpp.
That would be so...perfect muahahaRaynex, infract him for ignoring you![]()
EYYYYYY!Yo, infract Raynex and DF for being my dudes.
For real though, those guys are too legit. EYYYYY
Also, Kevin, you're probably right about breaking stuff up. I had too much to say before I'd forget. haha But yeah, Fair. ;]
This is true. I completely forgot about stage positioning. The last thing I'd want to do is give them central stage to escape to. Pressuring like that is great but I can't let it become the focal point of my thinking...I have to be aware of the other factors that alter the situation.@RaynEX:
Going behind someone probably won't help since they could use that many moves to escape apparently and you wouldn't want to give them the chance to retreat to the center of the stage(I figure they could move away if they could do moves but maybe not?). That said, it'd probably scare people if you got behind them once in a while or just spaced outside of their attack/grab range with this waveshine pressure.
Hmmmmdr pp
i dont understand. your combo game on (and overall approach to) floaties is probably your greatest contribution to the falco metagame so far.
do you not remember single-handedly inventing the falco v puff matchup? or beasting armada?
what are you talking about.
e: ruby's unbanned again?
Sometimes they forget about getting away and that's when it can work though. =pThis is true. I completely forgot about stage positioning. The last thing I'd want to do is give them central stage to escape to. Pressuring like that is great but I can't let it become the focal point of my thinking...I have to be aware of the other factors that alter the situation.
I've seen you and Mango DJ Dair on an opponent's shield and d.i. away, when they are blocking on one of the sides of a platform. The dair would usually autocancel and you'd bait a grab. Iffy to set up, but amazing if it all comes together. I think a big issue is covering platforms when you can't be there in time to techchase.
I play falco too! >.<palpi, everything about ur post implies that u are a fox main. why are u here, in the dr peepee advice thread? are u a spy?
I probably will, I'm going to sneak's thing on the 16th, are you going?Lol hey whatever I wasn't around for that. =p
Come to G6 bro! =) May 14th
Oh really? Probably cuz he plays to win.Why have I seen two people switch to Kaiba avatars on the same day?
The 16th of this month? Man I have different plans for that weekend but that could be one of them. We'll see.I probably will, I'm going to sneak's thing on the 16th, are you going?
Oh really? Probably cuz he plays to win.
There's a video critique thread for just this purpose! =) Also I'm all caught up on critiques(I think?) so I should be able to get to you before that tournament of yours.PP, if I posted some of my Falco matches would you mind taking a minute to critique them? Lately I've been playing Cort a lot. The first time I played him we were going maybe like 60 him, 40 me. I go to his house again and we play for like 6 hours. He ends up probably winning 80 20 him. I'm realizing that my Falco OOS game sucks and a lot of other things but we haven't recorded yet so it's tough for me to really pinpoint where I'm messing up.
Anyways there's a tournament that hopefully I can make it to on Saturday where I should be able to get some recording in. If you could give a quick critique that'd be great. Thanks.
My apologies. Let me set the scene:Sometimes they forget about getting away and that's when it can work though. =p
And I understand your second paragraph until you say something about tech chasing. How did we go from shielding to tech chasing?