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PPMD's Falco Discussion Thread

Divinokage

Smash Legend
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Being simple is generally way better. Like you can say if you see Marth try a grab then you can do "all" this... and then you can explain why some options are better than others. At least to me, it feels better that way.
 

Mogwai

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I want to expect better of you, but I know not to
I just reread my post and I don't really understand how you don't understand? I suppose I could make every sentence single purpose but I assumed no one who reads this thread would need simplifying. In almost every paragraph I had one statement which explicitly stated the point I was trying to make. Maybe I should just go back and bold.
it's just disjoint and doesn't make much sense as to what point you're even trying to make.

I said in my post that I realized or reitterated a lot of random things. I tried to touch on a simple idea then expand generally enough to justify what I meant and then leave room for discussion.
I just don't get what discussion you're trying to start.

It definitely wasn't poorly worded just because you didn't understand though. I feel like typing stuff about Melee is much harder than discussing in person because of how many variables there are in every situation. :\
I'll take you through my reactions so you understand why your post didn't do what you thought it would do (which I still don't know btw).

Okay, so last night I was teaching people and I had a lot of interesting new thoughts but I only remember a few. Actually, some are new and some are just fundamentals people need to appreciate more.
ok...

When someone is on the edge and you miss your aerial (or are in lag from whiffing a move etc), it is essentially the same situation as when someone is standing beneath you on a platform. It's a guaranteed hit/combo for them so when you approach the edge, always be spacing (duh) and not forcing the situation when you should be at advantage (stage control), especially if you have good range. The best edgeguard (to start) will always be to cover the fast option then reacting to either the kill or them catching the edge (wd back and try to bait an aerial or ledge dash etc). Spacies' pivot bair after they catch the edge to beat the immediate rising aerial (vs most characters) is too good.
I don't see how those situations are similar and I'm also not 100% sure whether you're talking about someone aerialing from the edge or the one edgeguarding missing an aerial or something. You have poorly laid out the situation you're trying to describe and then go on to make a point that is equally unclear. Best edgeguard is what now? Pivot bair after they catch the edge, huh? do you know what a pivot is? what are you blathering about? I literally have no idea what you're trying to even say here.

Falco's best vs Marth is bair, for spacing, for getting him off the stage, for combo'ing (weak bair <3). Force Marth above you and always stay under him pressuring/punishing with bairs. Falco's jump height and fall speed make it SO SO good. Chipping away with bair's stacks damage fast. Fade out bair OOS is so good too, especially for not getting grabbed out of shield pressure, but is riskier vs characters with OOS options that have a lot of range.
bair is an absurdly good move (probably Falco's best, but definitely top 3 of his moveset) and Marth is weak from below, OK. I understand what you're saying, but I don't really care because it's not novel or interesting.

When using spacies, utilize the shine, if you haven't double jumped already, after you come out of lag from doing an aerial (FH bair for example) and then shine close to the ground and use your huge jump out to either space another aerial (since they likely thought you'd land first) or waveland to shine/aerial/laser. The fact that you can shine turn around waveland after jumps gives you even more options for switching up your movement.
... you don't need to shine to DJ and space another aerial and either way it's a risky mixup... or something... I'm honestly again just not sure of the scenario you're trying to describe. Is your opponent above you or what? And basically the only thing you're saying here is that wavelanding is pretty cool and shines can be used to turn you around.... OK... again, why should I care?

Falco's SH first hit fair hits through/pokes feet on BF, YS and PS. If you can combo them onto a platform above you, shuffled SH fair can lead to dair kills or at least continued combos. It's best because it's fast, underused, and it's relatively safe (mid combo anyway).
most interesting part of the entire post IMO. I usually just use SHFF uair in these situations but fair probably has better potential vs. opponents DIing away.

Not shining after Fox's aerials (if they hit) is **** and at very least an amazing mixup because Fox (other characters to a slightly lesser extent) because grabs after aerials tend to set up for way more than just shines (shines can be DI'd away or DI'd down and teched). Not to be used in every situation but good to mix in with SH uairs, SH bairs (higher percents), DJ dair (beats get up attack) and shine waveland to whatever.
iirc, dair -> grab gets countered by buffered spot dodge, but I honestly don't remember the frame data. anyway, this is Falco forums and this is really nothing new and "because Fox (other characters to a slightly lesser extent) because" hurts my brain. Fox players already know that grab leads to more than Shine most of the time and if they don't, chances are they aren't lurking PP's Falco thread.

The most important part of a combo is the part where they are off the stage but above the edge. Try to move to a position where it looks as if you are too far away (great with Falco since his FH is ****, bair's disjoint/dair trades etc) and then **** their jump/air dodge. If they haven't been jumping straight out of hit stun (which is great sometimes if you're really high up, extra height = extra horizontal and more chances to live), then do something to catch them/bait them out of fast fall. The point is to be ****** them if they are jumping, adapting if they aren't, but always making them have to focus harder on a combo they likely thought they were out of. Combos aren't over until you are combo'ing or they are dead.
...yes, ssbm is about killing people usually off the sides... what are you trying to say, I just don't get it? Is the point here that you should try to bait and punish recoveries or bait people into jumping out of your combos and then bair them? I just don't get it and either way I'm not interested because it's intuitive stuff.

Air dodge is an amazingly good, lagless third jump, especially if you can get the last part to wavesomething onto a platform to (angled) shield or light shield. So many times people do a decent combo and have to up B/side B/anything laggy afterwards and they lose their advantage/positioning, miss combo/kill opportunites, or get killed themselves (this happens more with dumb Falco/Falcon recoveries).
again, fairly common knowledge, but somewhat useful to remind people of. The problem here again is how much effort I have to put into figuring out what scenario you're talking about. I literally re-read this 3 times before I figured out that the last sentence here was specifically describing a combo or edgeguard where the comboer has ended up off stage and cannot get back with just there double jump because I really thought we were talking about recovery mixups.

This is more obvious but PS's transformations are amazing for characters with linear/laggy recoveries (Sheik, Falcon, Ganon etc) because you are given an option to land on platform and then either try to shield/spot dodge or (what will likely happen) get hit and DI/tech. Getting hit and immediately tech or even just DI'ing down and get knocked to another part of the stage is infinitely better than dying, obviously.
owwwww... my head. What the christ do laggy recoveries and platforms have to do with PS transformations? upon reading and re-reading, I think you're just talking about punishing on high platforms is hard and teching off the windmill or something... again, WHY? This is common knowledge and has been since like 2004, why is it worth posting? Like, seriously who are you trying to benefit with this section of your post?

If you are tech chasing, move to the spot where they tech and react. This is so basic but so many people don't do this enough; it just makes sense. If they have four options, two of which are covered by hitting where they land, the other two being their rolls either in or out, then a fast character should easily be able to get a grab/hit, and it's even better with a character like Sheik whose dash attack is also one of her best launchers. If you predict the tech, you will get a **** punish/combo/kill but if you miss you lose your advantage. Reacting vs Predicting is low risk vs higher risk. If you can tailor your reactions to make them eventually do the tech you're waiting for, you will get the most damage and likely your kill. iIt's all about tech chasing/reacting faster than who you are playing and keeping them guessing. If they are being predictable with rolls, by all means take the predictions and **** them.
there are millions of useful posts discussing tech chasing theories and frame analysis. and again we're in Falco boards and I don't know why you're talking about fast characters, lol. this might be useful for like, new CF players or something, but the tech chasing pattern you're describing here is one for characters with fast running speeds and a good grab game (and still you need superhuman reaction time to deal with all possibilities, standard tech chasing procedure reduces an open techchase to a 50/50 on no tech/tech in place vs. reading tech rolls).

Related to previous, close up spacing/solid shield pressure is just as much about getting people to overcommit/jump/roll than it is about actually hitting them with the pressure. If you're pressuring with Falco, it's better to dair/dash attack/fsmash/dsmash their roll than it is to get a shinegrab (most the time though this is preference). The longer you pressure, the more chances they have to shield DI, shield grab or **** you OOS. Falco's shine's range sucks so either make sure it's hitting their shield (hitlag<3) or immediately fade out with nair/dair/bair. However, even if you're pressuring near perfect, almost all of the top tier has a deadly response to Falco's pressure so you have to be fast and mixing up fast.
sure

EVERYTHING in this game works and NOTHING in this game works.

I'll add more in a bit.
what? what the hell is this conclusion? you're like, trying to start 10 different discussions and 9 of them have been beaten to death already or are very unclear as to what you're even trying to say and then we're saying ERRYTHING and NOTHING works... ok... what? you're talking about mixups and things that by their very nature don't "work" because they're not tight follow ups in stun. They're spacing games and mind games and w/e, but it's nothing that we'd typically talk about "working" so I don't know what you're whole post was trying to do.

like, on the whole, this might be useful for brand new joe shmoe (if it were worded better), but it's unlikely that your average PP thread reader is going to read this post or care about anything in it and when joe shmoe wants to find this stuff out, you're post will be buried anyway so it's not something he'd find. it would've been better to more clearly describe your scenarios, number your points and make a new thread out of it, imo, but even then, the way this community works, it still might not spark any discussion because so much of what you're saying is already beaten into our heads by now.
 

Lightsyde

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Gahhhh, I'll respond in a minute.

I will say that because this is just labeled "Dr Peepee's Discussion Thread" that I was just thinking of general discussion stuff. Being that this is subscribed, I hadn't even thought about it being in the Falco boards or whatever. My bad.
 

Divinokage

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Going for a shield stab under the platform when the opponent is above you with a Fair as Falco or Fox is a cool thought.. does it work well? It seems like upair would shield stab easier... but what do I know?
 

Lightsyde

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it's just disjoint and doesn't make much sense as to what point you're even trying to make.
I bolded the points as simple statements. Disjoint, probably.

I just don't get what discussion you're trying to start.
I threw out a bunch of things. It's not like I expected every topic to pick up. It was just stuff on my mind.

I'll take you through my reactions so you understand why your post didn't do what you thought it would do (which I still don't know btw).
Okay.

I don't see how those situations are similar and I'm also not 100% sure whether you're talking about someone aerialing from the edge or the one edgeguarding missing an aerial or something. You have poorly laid out the situation you're trying to describe and then go on to make a point that is equally unclear. Best edgeguard is what now? Pivot bair after they catch the edge, huh? do you know what a pivot is? what are you blathering about? I literally have no idea what you're trying to even say here.
The situation: Person A is by the edge and whiffs a move, Person B is on the edge.

The situations are the same because the person on stage is now vulnerable/above them. For me it helped to explain my own reactions in this situation because 1) it's a position of advantage, like being under someone 2) it's a different way of thinking about a scenario where people tend to panic when Person B actually has the advantage. Maybe that's just me. Is this more clear?

The best edgeguard for option coverage in a : 1) Cover the fast option with a nonlaggy move (For example: Falco's angled down Ftilt) and 2) react to keep them from getting on stage/to the edge (For example: If angled Ftilt missed, they either sweet spotted, airdodged or Up B'd Diagonal or Up) so maybe FH Dair or something that covers them going high. If you don't hit/kill them and they get the edge then 3) Pivot (or turn around or dash dance) to a spaced SH Bair to hit them if they try to immediately aerial.

I should have laid this out better before I agree, though I don't know if you'll find this clearer.

bair is an absurdly good move (probably Falco's best, but definitely top 3 of his moveset) and Marth is weak from below, OK. I understand what you're saying, but I don't really care because it's not novel or interesting.
Okay, you don't care. Fantastic. I mentioned it because it has SO many good uses in that match up and a lot of Falco's I've seen don't abuse it properly.

... you don't need to shine to DJ and space another aerial and either way it's a risky mixup... or something... I'm honestly again just not sure of the scenario you're trying to describe. Is your opponent above you or what? And basically the only thing you're saying here is that wavelanding is pretty cool and shines can be used to turn you around.... OK... again, why should I care?
Obviously if you are trying to FH Bair someone they would be either in the air or on a platform. But alright, I could have been clearer.

And yes, you can just jump again. I personally use shine because it allows for you to be able to turnaround and do more/different things. If you are coming down from a FH Bair it's better to shine turnaround waveland because you give yourself more movement options or attack options if they decide to chase it. And how is it any riskier than any other mixup? Your attempt to "simplify" this point seemed geared towards insulting me more than anything.

Again, I do not care if you care about every point. Just because you've been playing Falco for 20 years and have all his frame data memorized does not mean that everyone knows all of these things. This FH stuff and that particular kind of late wavelanding is underused and useful.

most interesting part of the entire post IMO. I usually just use SHFF uair in these situations but fair probably has better potential vs. opponents DIing away.
Fair *****.

iirc, dair -> grab gets countered by buffered spot dodge, but I honestly don't remember the frame data. anyway, this is Falco forums and this is really nothing new and "because Fox (other characters to a slightly lesser extent) because" hurts my brain. Fox players already know that grab leads to more than Shine most of the time and if they don't, chances are they aren't lurking PP's Falco thread.
Okay, let me rephrase since it was a little broad.

Use your hitstun from aerials better. The faster you are at reacting to that stun, the more stuff you can do. I mentioned Fox because it's a bad habit a lot of people have to just shine after all aerials with spacies. You obviously know this, some people don't. It was just something I thought to bring up.

And yes, buffered spot dodge beats Dair -> Grab but can be beaten by something like Dair through them -> Dash Dance to bait the spot dodge -> Grab. That's the kinda stuff I was takling about.

...yes, ssbm is about killing people usually off the sides... what are you trying to say, I just don't get it? Is the point here that you should try to bait and punish recoveries or bait people into jumping out of your combos and then bair them? I just don't get it and either way I'm not interested because it's intuitive stuff.
Either or. I was just emphasizing that the most important part of combo (and the place people drop their combos most or, if you're getting combo'd, get killed by silly edgeguards as you DJ) is that particular instance. It's intuitive TO YOU but it's not to a lot of people or it wouldn't work. Even pros tend to get really sloppy (especially with double jumps) when they are combo'd to this point. If it's so intuitive, why is this one of the last habits even good players tend to get rid?

Again, I don't care if you're interested. If it's possible for someone reading this to realize they should really focus on this point and it helps them, good ****.

again, fairly common knowledge, but somewhat useful to remind people of. The problem here again is how much effort I have to put into figuring out what scenario you're talking about. I literally re-read this 3 times before I figured out that the last sentence here was specifically describing a combo or edgeguard where the comboer has ended up off stage and cannot get back with just there double jump because I really thought we were talking about recovery mixups.
There are too many scenarios in which it is useful, not just simple recovery options. The first sentence is super self explanatory. The second sentence was a citing of one of those situations: Person A does a good combo and cannot get back with just a jump and resorts to a slightly more laggy up B recovery (thus losing some time/advantage and missing combo opportunities) where air dodge was a better choice. How is that unclear?

Like you said, common knowledge but very underused, especially into waveland.

owwwww... my head. What the christ do laggy recoveries and platforms have to do with PS transformations? upon reading and re-reading, I think you're just talking about punishing on high platforms is hard and teching off the windmill or something... again, WHY? This is common knowledge and has been since like 2004, why is it worth posting? Like, seriously who are you trying to benefit with this section of your post?
I mentioned it because people tend to write off PS as primarily good for spacies. I was just arguing that
1) landing on a platform,
2) taking the hit,
3)and DI'ing the hit down to a tech

Helps a lot for surviving. Common knowledge for a lot of people but people still don't do it much (at all) and don't use the platforms of the transformations well to aid their recovery.

So to answer your question, I'm posting it for anyone who would find it useful, especially if they have the mindset of PS being a free win for a spacies.

there are millions of useful posts discussing tech chasing theories and frame analysis. and again we're in Falco boards and I don't know why you're talking about fast characters, lol. this might be useful for like, new CF players or something, but the tech chasing pattern you're describing here is one for characters with fast running speeds and a good grab game (and still you need superhuman reaction time to deal with all possibilities, standard tech chasing procedure reduces an open techchase to a 50/50 on no tech/tech in place vs. reading tech rolls).
No one taught me to do it and a lot of people I've seen don't optimize their time after a throw and before the tech. I was thinking general knowledge about tech chasing. I disagree about needing superhuman reaction time as your tone seems to make it sound a lot harder than it is.

But you're right, obviously this is not so good for Falco because he's slow. Good thing he doesn't have lasers to supplement that speed for tech chasing.

what? what the hell is this conclusion? you're like, trying to start 10 different discussions and 9 of them have been beaten to death already or are very unclear as to what you're even trying to say and then we're saying ERRYTHING and NOTHING works... ok... what? you're talking about mixups and things that by their very nature don't "work" because they're not tight follow ups in stun. They're spacing games and mind games and w/e, but it's nothing that we'd typically talk about "working" so I don't know what you're whole post was trying to do.
That sentence was left there as a reminder of something else I wanted to talk about but I got busy at work and never actually finished it up.

What I should have said was, super frame data bros is cool and helpful sometimes, but I think overall, it gives you the wrong mindset for what works and what doesn't. I tried to discuss mixups and everything I mentioned is "risky" or completely dismissed as being common knowledge, despite the fact that tons of people read this thread who are not you and don't have the same amount of knowledge/experience.

I do apologize for a couple scenarios being unclear and for not posting ONLY Falco stuff in the first post, but maybe don't be so dismissive to post just because it:

1. Doesn't apply to you
2. Because you don't understand it completely
3. You don't necessarily play that way.
 

Dr Peepee

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@Kage: Depends on what you can get away with/what you feel like sometimes. The fact that Uair has 2 hits is cool and has a better chance of poking but may not give the push offstage you're looking for. Just depends lol.

@Ruby: Yeah that's possible. I'll think up some cool mixups just in case.

@Joshsyde: Should've taken a concept or 2 at a time and elaborated as much as possible to go in deep if you wanted a big discussion. Still, common sense and basics are things that are always nice to revist. And Fair. Yeahhh
 

Mahone

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I just reread my post and I don't really understand how you don't understand? I suppose I could make every sentence single purpose but I assumed no one who reads this thread would need simplifying. In almost every paragraph I had one statement which explicitly stated the point I was trying to make. Maybe I should just go back and bold. EDIT: Bolded each main idea. Don't understand how this is confusing.

I said in my post that I realized or reitterated a lot of random things. I tried to touch on a simple idea then expand generally enough to justify what I meant and then leave room for discussion.

It definitely wasn't poorly worded just because you didn't understand though. I feel like typing stuff about Melee is much harder than discussing in person because of how many variables there are in every situation. :\
its cuz u suck lol... mogwai cant give me a warning this time since hes bashing u harder than i am
 

RaynEX

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@Kage: Depends on what you can get away with/what you feel like sometimes. The fact that Uair has 2 hits is cool and has a better chance of poking but may not give the push offstage you're looking for. Just depends lol.

@Ruby: Yeah that's possible. I'll think up some cool mixups just in case.

@Joshsyde: Should've taken a concept or 2 at a time and elaborated as much as possible to go in deep if you wanted a big discussion. Still, common sense and basics are things that are always nice to revist. And Fair. Yeahhh
Aren't you forgetting the @Raynex

Geez
 

Lightsyde

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Yo, infract Raynex and DF for being my dudes.

For real though, those guys are too legit. EYYYYY

Also, Kevin, you're probably right about breaking stuff up. I had too much to say before I'd forget. haha But yeah, Fair. ;]
 

Dr Peepee

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Aren't you forgetting the @Raynex

Geez
@RaynEX:

Going behind someone probably won't help since they could use that many moves to escape apparently and you wouldn't want to give them the chance to retreat to the center of the stage(I figure they could move away if they could do moves but maybe not?). That said, it'd probably scare people if you got behind them once in a while or just spaced outside of their attack/grab range with this waveshine pressure.
 

Dr Peepee

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More stuff about me(Consistency and Combos)

Okay, so I'm aware of some stuff going on with me that I haven't quite sorted out yet completely, but I've made decent progress with both issues so this should be an interesting write up. Two of my biggest problems as a player(among other things) are consistency and combos. I'm hoping that anyone who struggles with similar dilemmas can benefit from my own battle. =)

I have always had consistency issues, but because I was improving in the majority of my other areas as a player, I could typically cover up my inconsistencies well(usually because my safer style allows for this I think). My variable play may have shown itself in a weird way though. I typically played pretty well vs better players, but vs anyone I felt like I could handle easily I couldn't play all out on, even if I wanted to. This resulted in a lot of close games with people I felt I should be ****** and such(I used to care about that more before I got to the very top and it would hit my ego). Also, if I ***** anyone good then I would feel like I could let up on them and then I couldn't switch back into tryhard mode for a good while.

I credit part of this phenomenon to my nature as a person(I tend to feel bad if I beat people at times if I know it makes them feel bad or just in general....really dumb I know). I also believe that my smash history is part of why this happens. I play with Twitch 90% of the Melee I play(not the case anymore but it used to be) and I would usually **** him while playing fairly mindlessly(that in part is me being selfish in my play with him and not teaching as well as his age keeping him from learning more). Then I would have to play others who are better and thought deeply and I would find myself unprepared for a continuous stream of higher level thinking. This resulted in weird fluctuations in my play and is part of the reason why I think I can't read as well as I want to mid-match(separate issue though).

Okay so enough johns about it LOL. I decided that I needed to really improve my average performance once Twitch began learning to think/adapt more in a game and he pushed me to want to play better. This was a tough change to make initially because Twitch gets mad if I start to beat him badly(and then I feel bad etc etc) so I had to learn to deal with my emotion regarding my opponent as well as learn to focus harder every match. For me, there was no substitute for just doing it(focusing hard and ignoring all else) over and over again until I developed a solid way to play every single game. I also made sure to think about just ******(nothing in particular) consistently in my head in between sessions so I would be motivated to do so when I played. It really paid off and now I feel much more effective and aware whenever I play Melee. If I can continue like I want to then I can start really making interest game changing decisions like I've always wanted to.



Now for....


Combos. I've always felt rather weak at them compared to the likes of....any other top Falco? Or at least I did for the longest time. I'm not the best at improvising combos, but if I can practice/think up some good ideas then I'm pretty good at adjusting each combo/punish for a given situation. No matter how one does it though, there are necessary combo "mixups" that are required to be successful with Falco(or any character really but I play Falco so I know about that best). This kind of went along with my consistency issue I suppose because once I found a way to become more consistent, then I found myself wanting to get a lot more damage off of one read than I ordinarily did. I can't explicitly state what changed, but I began seeing the entire stage and % and my position and a few moves I could use available to me all at once when I started getting clear punishes. Now it used to always be that way but sometimes I have less than optimal focus on smash because of....other things. Regardless, I've been better about focus now and my combo game is looking very sick because of it. Eventually I'm hoping to get a greater punishment game on those floaties that keep trying to hold me down at tournaments(<3) as well as an all around solid understanding of Falco as a combo character. Progress is pretty slow but I know that I can figure it out whenever I want to as long as I really watch things and put my mind into it.


Mango's a smart guy for using Uair to combo by the way lol.
 

Druggedfox

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Mango? Man watch some 06 or 07 combo vid, they were all about some upair =PPPP

Edit: Good read though, interestin stuff to think about
 

Dr Peepee

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Mango? Man watch some 06 or 07 combo vid, they were all about some upair =PPPP

Edit: Good read though, interestin stuff to think about
Lol hey whatever I wasn't around for that. =p

I like the juxtaposition of your sig with the last paragraph...

ur a clever guy drpp.

Come to G6 bro! =) May 14th
 

stingers

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palpi, everything about ur post implies that u are a fox main. why are u here, in the dr peepee advice thread? are u a spy?
 

TheDekuNut

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@stingers use falco's upair, use it like a boss

and pp please change your name to ([Dr Peepee]) or some variation lol
that is all
 

FoxLisk

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dr pp

i dont understand. your combo game on (and overall approach to) floaties is probably your greatest contribution to the falco metagame so far.

do you not remember single-handedly inventing the falco v puff matchup? or beasting armada?

what are you talking about.


e: ruby's unbanned again?
 

RaynEX

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Raynex, infract him for ignoring you :laugh:
That would be so...perfect muahaha

Yo, infract Raynex and DF for being my dudes.

For real though, those guys are too legit. EYYYYY

Also, Kevin, you're probably right about breaking stuff up. I had too much to say before I'd forget. haha But yeah, Fair. ;]
EYYYYYY!

@RaynEX:

Going behind someone probably won't help since they could use that many moves to escape apparently and you wouldn't want to give them the chance to retreat to the center of the stage(I figure they could move away if they could do moves but maybe not?). That said, it'd probably scare people if you got behind them once in a while or just spaced outside of their attack/grab range with this waveshine pressure.
This is true. I completely forgot about stage positioning. The last thing I'd want to do is give them central stage to escape to. Pressuring like that is great but I can't let it become the focal point of my thinking...I have to be aware of the other factors that alter the situation.

I've seen you and Mango DJ Dair on an opponent's shield and d.i. away, when they are blocking on one of the sides of a platform. The dair would usually autocancel and you'd bait a grab. Iffy to set up, but amazing if it all comes together. I think a big issue is covering platforms when you can't be there in time to techchase.
 

Dr Peepee

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dr pp

i dont understand. your combo game on (and overall approach to) floaties is probably your greatest contribution to the falco metagame so far.

do you not remember single-handedly inventing the falco v puff matchup? or beasting armada?

what are you talking about.


e: ruby's unbanned again?
Hmmmm

I guess I just think it could be a lot more than what it is. My Sheik and Puff combos especially(no idea how I combo Peach well as I never fight that character lol).

It's nice to know I'll leave my mark though haha.

This is true. I completely forgot about stage positioning. The last thing I'd want to do is give them central stage to escape to. Pressuring like that is great but I can't let it become the focal point of my thinking...I have to be aware of the other factors that alter the situation.

I've seen you and Mango DJ Dair on an opponent's shield and d.i. away, when they are blocking on one of the sides of a platform. The dair would usually autocancel and you'd bait a grab. Iffy to set up, but amazing if it all comes together. I think a big issue is covering platforms when you can't be there in time to techchase.
Sometimes they forget about getting away and that's when it can work though. =p

And I understand your second paragraph until you say something about tech chasing. How did we go from shielding to tech chasing?
 

Veetaak

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I love this thread because you're so active PP! :)

I think you are comboing better and better everytime I watch you lol. You say the opposite but you only place higher and higher (1st @pound5 :D) at tournaments so I think that you are more the falco who has the combos with you but you play extremely smart so that the combos might not look as flashy though your enemy is already dead. I look at Shiz's falco and I see that he often gets amazing follow-ups and combos but I think that he overextends his combos sometimes where you would have done the smarter option.
 

SPAWN

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PP, if I posted some of my Falco matches would you mind taking a minute to critique them? Lately I've been playing Cort a lot. The first time I played him we were going maybe like 60 him, 40 me. I go to his house again and we play for like 6 hours. He ends up probably winning 80 20 him. I'm realizing that my Falco OOS game sucks and a lot of other things but we haven't recorded yet so it's tough for me to really pinpoint where I'm messing up.

Anyways there's a tournament that hopefully I can make it to on Saturday where I should be able to get some recording in. If you could give a quick critique that'd be great. Thanks.
 

#HBC | Mac

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go to his falco critique thread which is on the falco boards

also, pshh dunno why yu wanna work on tht scrubby falco
 

Brookman

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Cort plays casually still but only with us bros.


@ Marc: He just learned you and also probably got less rusty.
 

Dr Peepee

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I probably will, I'm going to sneak's thing on the 16th, are you going?



Oh really? Probably cuz he plays to win.
The 16th of this month? Man I have different plans for that weekend but that could be one of them. We'll see.

Also LOL @ kaiba comment.

PP, if I posted some of my Falco matches would you mind taking a minute to critique them? Lately I've been playing Cort a lot. The first time I played him we were going maybe like 60 him, 40 me. I go to his house again and we play for like 6 hours. He ends up probably winning 80 20 him. I'm realizing that my Falco OOS game sucks and a lot of other things but we haven't recorded yet so it's tough for me to really pinpoint where I'm messing up.

Anyways there's a tournament that hopefully I can make it to on Saturday where I should be able to get some recording in. If you could give a quick critique that'd be great. Thanks.
There's a video critique thread for just this purpose! =) Also I'm all caught up on critiques(I think?) so I should be able to get to you before that tournament of yours.


@Veetaak: Thanks man! I really do appreciate it because I often wonder what people are seeing when they watch me and I really don't know so I figure if it's quiet then it must mean I'm not doing enough haha. At any rate I'll get better at it anyway so I can continue to impress. =)
 

RaynEX

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Sometimes they forget about getting away and that's when it can work though. =p

And I understand your second paragraph until you say something about tech chasing. How did we go from shielding to tech chasing?
My apologies. Let me set the scene:

You knock your opponent into the air via shine for example, and they d.i. it away and land on the right side of Yoshi's right platform. In this example, you'd be too far to catch them teching / not teching and continue the combo. Good players don't usually roll on platforms or sidestep in this situation; shielding is the safest option. Light shielding and taking a hit to fall off the platform is also very popular.

I was saying that I've seen you jump towards them while they were in shield, dair at the top of it, and d.i. backwards. You land only a few steps away from them, on the left side of the platform, and successfully bait a grab -> fsmash.

It rarely comes up in matches, but when the opportunity presents itself its a great way to get on the platform and maintain safe spacing.
 

Dr Peepee

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Ohhh yeahhhhhh

that's awesome lol. Aerial DI manipulation to follow things like tech rolls is something Mango did a ton haha. Just seemed smart to me so I did it.

Thanks beatstick. =)
 

JPOBS

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PP you said a while back you had a big post to write concerning mango. I'd still like to read it if you still wanna write it.
 

Heart Break Kid

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Umm I know I had my beef wit PP in the past but wow, guy has been on fire and humbled the **** outta me in recent months.

Is there room on that d*ck for one more? I hope so, if not yayhuzz gonna have to move over cuz I know damn well he's taking up more than 1 spot. Strong homo
 
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