Walt
Smash Ace
oh cool. I never knew the mechanics on how float bouncing happened.
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PAL cpus all improved and ****.Wow Redact your CPUs tech Falco's d-throw? I wanna see this. That's ****.
http://www.youtube.com/watch?v=g0jAL0i4xXkThanks. I'll add that to my list of things to practice. :D
Also:
http://www.youtube.com/watch?v=_htx2k8EQ3M
I was messing around and found how to do this. I know I've seen it done before. Is there a name for it? Or is it just a form of moonwalking? And is it useful in an actual match?
zhu's gonna give me zhu trainingAlso yeah I'm training Twitch too for anyone who cares.
Just looks like PP doing what PP does...
uhm thats not really unusual, merck tried retreating bair so its not like he would shine(it would miss), peepee just punished it rightI'm referring to the wavedash forward against the back air.
Somewhat. People play rather mechanically these days, including myself to a large degree(which I'm working on). I'll write about it and a couple other big things I feel compelled to write about today or tomorrow.Mindgames are lost in modern play, whatttttt?
Yeah I haven't helped him learn to fight traditional Falcos(not ones like mine which don't exist yet for the most part) yet. Gimme a little time. =)you should train him better to not lose to merck![]()
Okay well I'll keep playing Fox and Marth on Dop and **** you anyway.zhu's gonna give me zhu training
BOUT TO **** YOUR ***** ***!!!!!!!!!!!!!!!!!!!!!!!!!!!
Haha I just didn't expect him to shine I guess and I was right. I had the feeling that the Bair was super defensive so I just wanted to PUSH. Always good to go in on someone trying to wall before they get a solid defense set up anyway. Sometimes that can't happen but in this case it can haha.
generic gimmicks tend to work wonderfully in tandem with unorthodox approaches with high reward.Thanks. I'll add that to my list of things to practice. :D
Also:
http://www.youtube.com/watch?v=_htx2k8EQ3M
I was messing around and found how to do this. I know I've seen it done before. Is there a name for it? Or is it just a form of moonwalking? And is it useful in an actual match?
Haha and there it is. Right and most effective.....that's how everyone thinks of it these days. What if you know your opponent is looking for what's right and effective? Do you do worse options or just weird stuff to throw him off? Not anymore....you do a different "right" option. I'm not saying people back in the day played goofy or anything, but there were so many subtle layers to what people were doing then.....it's why we don't have high placing Marths anymore. That type of skill and trickery(threatening with your sword instead of positioning it JUST SO to cover options all of the time for example) seems to be a lost art to most these days. Everyone had their own style because they all struck out to figure the game out their own way.Mechanical? Doing what's right and what's most effective is what should be done. I guess it COULD be seen as mechanical.. but there's ample mindgames going on at least at top level. Do you mean the more general mid-level instead? Because then I would definitely see it more mechanical i suppose..
Makes sense to me. I'll definitely try it out at G6 since I have no one around to fight against.generic gimmicks tend to work wonderfully in tandem with unorthodox approaches with high reward.
for example, with sheik you can dash away, dash in (single DD) and that's pretty weird with sheik. sheik can also dash attack at any time during the dash animation, so if you hit A for the dash attack at the last possible moment, it will look like she stops and then the lunge for the dash attack looks REALLY sudden and weird. put those 2 together and you can make her dash attack goofy as ****. then, instead of doing dash attack, do dash attack canceled grab. if you combine these things you get something really cool, but it's hard to describe as one single thing so anyone reading understands it.
i would imagine that this snapping dash animation is the same way. it looks like falco gets a random boost of speed out of the laggy turn around animation. IMO after that speed boost right when he goes back to normal run speed, roll dodge the same direction and shine. roll dodge into shine is like...."meh" as a tactic but something goofy into shine might put some merit to it.
The bounce animation determines whether a downward hitting move pops them up or hits them against the stage again, right? Like, when you stomp a missed tech with Falcon, sometimes they pop up wonderfully and sometimes they just get grounded again.what's amazing is that it has nothing to do with the bounce at all
I can do whatever I want to do LOL I've worked hard to get to my level of understanding of this game and these thoughts are designed to help me take it farther. Look at Mango, he's really the last top player from an era like that. REALLY look at what he's doing when he plays to see what I mean. His playstyle is so colorful and full of personality and he's ALWAYS doing new things...how many people can we say do that now? M2K's been pivot grabbing since 06/07 probably LOL he began the era of efficiency and that's why everyone likes it. It also happens to be easier....Can you really go back to the way it was? Things change because it has to change, people keep finding ways to destroy the current top of the world... no matter how. In reality, I don't think there is only a right way to beat someone, I do what I feel is right.. and thus a style gets created but this style I have is because of the countless battles I've had. (And now I'm trying to find new things to do in order to gain the edge or instill fear into people) As long as people still have the burning fire, the fury, the anger.. then, things will continue to change if not then it will stagnate at that "mechanical" level for example. =P
I know what you mean, the theory talks this past several months have always been like.. A beats B so you SHOULD do that. However, there are truly always choices in everything. =)
Edit: Melee is awesome because there's so much more freedom than other fighting games, and so the variety with it.
Being able to really play the player at a higher level never truly stops being effective. =)that you understand that much about marth suggests that you could be very good at him.
older styles aren't less effective at higher play, but they're definitely less effective at lower play where basic tech spam can smother them out.
nigga please. i might end up being able to teach you something yet.Being able to really play the player at a higher level never truly stops being effective. =)
Well now I'm curious about what you're talking about haha.nigga please. i might end up being able to teach you something yet.
i wish i had your fingers without all the work to get there.
It's true, you probably won't be able to pull this stuff off without a helping of confidence, which is something else a lot of current smashers lack I think. If everyone believes they can read and **** their opponent, then it would work out so much better for them(on average).I love mangos playstyle lol, its such a shame most people play like robots atm >_>.
I usually try to use more mindgames /reads in my game but I cant really do it cept for when Im feeling cocky as ****... maybe thats why mango has the attitude he has towards smash :>?
"goodness" in a competitive game can only be relative. whenever you think "wow my opponent would be much better with the correct mentality" you should quietly thank them to yourself that they don't have the correct mentality. it is this difference that allows you to be better and to have more of that "goodness" that they do not have.It's true, you probably won't be able to pull this stuff off without a helping of confidence, which is something else a lot of current smashers lack I think. If everyone believes they can read and **** their opponent, then it would work out so much better for them(on average).
Oh, well yeah as my personal success goes yeah I'm thankful they don't have this "correct" mentality(I mean I wouldn't narrow it down to correct but I feel like everyone who can be successful has some important traits at the least), but overall the deterioration is unfortunate for players like Mango and eventually myself who will want a challenge at the top. I suppose the metagame in general would benefit from such improvement of smasher mentality on the whole as well."goodness" in a competitive game can only be relative. whenever you think "wow my opponent would be much better with the correct mentality" you should quietly thank them to yourself that they don't have the correct mentality. it is this difference that allows you to be better and to have more of that "goodness" that they do not have.
I want to see 30 JC shines in a row without TAS. o.0...he had a natural ability to JC shine like 30 times in a row- seriously...
Well I'd like to think that I helped changed the metagame a little bit... Like actually going for the shield stab in order to put added pressure for the opponent. Kage special.. =P I believe I was the first one to do things like that and now when I play I sometimes surprise myself even now with some new stuff that actually worked the way it did and hopefully it can create something else entirely... With that said, you really want to stay on top eh? So you are trying to find ways in order to increase the gap between you and the rest? Sounds like fun actually...I can do whatever I want to do LOL I've worked hard to get to my level of understanding of this game and these thoughts are designed to help me take it farther. Look at Mango, he's really the last top player from an era like that. REALLY look at what he's doing when he plays to see what I mean. His playstyle is so colorful and full of personality and he's ALWAYS doing new things...how many people can we say do that now? M2K's been pivot grabbing since 06/07 probably LOL he began the era of efficiency and that's why everyone likes it. It also happens to be easier....
And Melee allows for various styles to see success, which is why you can always see a new interesting talent rise to the top. Mango and now I just worry about the direction things are evolving, and I'm seeing if I can't head things off to try and take an old school evolution one bit farther, or possibly combine the two ways to play. The possibilities are numerous and interesting.
word at your last two lines haha.
Being able to really play the player at a higher level never truly stops being effective. =)