I'm under the school of thought that the tier list can change weekly/monthly, etc., like the SF tier lists. For the official tier list I voted puff as #1, but right now I might say Falco because PP is outplaying everyone because he's evolved Falco's metagame. Well, maybe he's degenerated it with his basic RobFalco up-tilt.
j/k PP, I love what you've done with up tilts.
So, I agree with PP that Falco is slow, but perhaps more than his lasers that balance out his speed is his weight. Falco's CC shuts down a lot of options. If lasers make up for Falco's slow speed on offense, then his weight makes up for his slow speed on defense.
What I've been testing lately is, at low %, jumping into Falco's dairs instead of shielding them. You end up taking less stun than a CC because it works like what happens when Fox does a dair to someone in the air and takes them to the ground with it. As soon as they hit the ground their hit stun is gone and they can shield. I know this works well in Falco dittos, jump out of shield before a dair hits you and counter with a shine, it may or may not work well for others. I could potentially see a character jumping into the dair and grabbing Falco before he has a chance to do anything. Of course this is very risky so it may be awhile before, if ever, it becomes practical for match ups other than the Falco ditto.
Another disadvantageous position I've run into a lot lately (but unfortunately haven't been punished for as much as I could, so I don't know how further developed the position is) is during Falco shield pressure/pillaring, rolling behind Falco after he shines and he does a short hop aerial. Falcos try to predict those rolls and so they shoot a laser in the direction they think the opponent will roll after they do the shine. If they call that and the laser connects then the Falco still has the advantage. However, if Falco doesn't call the roll, and the opponent rolls behind Falco as he does a nair or dair it puts Falco at a significant disadvantage.
Like I said, I haven't been punished from this position as much as I could, but usually when this happens I do a retreating reverse SHL which I know is vulnerable to a dash attack. I have not had the chance to try a counter to the dash attack specifically because I have not been punished enough for my lasers, but I theorize that a SH dair or bair would counter the dash attack, and I theorize that a run > shield would counter that, or perhaps buffering a CC in the dash would be an option select to cover both a retreating laser and a SH aerieal.
I'm looking forward to the rest of the WGF videos from DR PP to see what other tactics he's been using b/c so far I've found a lot worth using myself.
Good stuff dude *thumbs up*