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Possibly Useful OOS Option? Improving Our Ground Game

Charby

Smash Journeyman
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Sep 12, 2008
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My favorite OOS Option ( only against tall character ) also work after an shielded aerial : buffered bair oos
ex: utilt snake
miss spaced nair of a mk like a counter
then dash attack to buffered jab is a true combo on floaty opponent like olimar for example i can barely chain olimar with dash attack to buffered jab
also i noticed that a missed dtilt can be realy deadly because of brawl buffering system you will auto di to the down and simply die at riduclous pourcentage so doing dtilt with c stick could be a solution
Well this thenonly stuff i think atm
Ill tell more later maybe.
 

noradseven

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also i noticed that a missed dtilt can be realy deadly because of brawl buffering system you will auto di to the down and simply die at riduclous pourcentage so doing dtilt with c stick could be a solution
I remember dying from this a while ago, if you die from this you are mashing buttons, the buffer in smash only accepts your latest button input, as in if you buffer d-air then u-air before the last move ended u-air will come out, its very useful as long as you are paying attention.
 

#HBC | ZoZo

Shocodoro Blagshidect
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noradseven

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Yeah he didn't say the input at all, I abuse pivot walking to no end, especially on landing, it helps microspacing with ZSS a little but still, its useful, this seems interesting.

Too bad he didn't tell us HOW TO DO IT.

I also am confused on why he didn't say you could just play claw, plus you can probably input it without the c-stick speaking of which mine didn't work for 2 hits yesterday I am worried.
 

Viquey

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I call it Haze Walking, since mikeHAZE uses it so much. I thought it was pretty well known. :laugh:

It's fun to do though. I didn't think of changing my control scheme for it... but setting L to attack would mean I wouldn't have to switch to clawing every time I wanna haze walk. Also, since I'd be holding it normally, I wouldn't accidentally press too far up and dash (I don't get why that is btw) or too far back and charge a fsmash so much. xD

...Gawd I miss playinnngg. Stupid wii disc drive. >.<
 

noradseven

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I call it Haze Walking, since mikeHAZE uses it so much. I thought it was pretty well known. :laugh:

It's fun to do though. I didn't think of changing my control scheme for it... but setting L to attack would mean I wouldn't have to switch to clawing every time I wanna haze walk. Also, since I'd be holding it normally, I wouldn't accidentally press too far up and dash (I don't get why that is btw) or too far back and charge a fsmash so much. xD

...Gawd I miss playinnngg. Stupid wii disc drive. >.<
so can any tell us how to do it in english.
 

Viquey

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It's the same controller inputs. Hold attack, walk forward, press back at a 45 degree upward angle lightly on the c-stick... >.>

Also, @Norad--what do you mean? :laugh:
 

CRASHiC

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Yeah, he didn't say how to get the boost.
That's what we are all pissed about.
But if you watch the video, and hear about how Marth can pivot across the stage in just 4 pivots, and watch the sheik slide into an attack, you see the differences.
 

noradseven

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Yeah, he didn't say how to get the boost.
That's what we are all pissed about.
But if you watch the video, and hear about how Marth can pivot across the stage in just 4 pivots, and watch the sheik slide into an attack, you see the differences.
Yeah p. much explain as if you were someone who is an idiot how to do it, don't say press up on the c-stick without saying what c-stick should be set too and the timings. Seriously guys.

Also is the c-stick back/up done in order to simulate a JC, and a attack.
 

★Malik★™

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sasook

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Um. I explained the difference between pivot boosting and pivot walking a long time ago. Twice.

T_T

Another thing stolen from the Link boards. +1 for mentioning the pivot boost jab lock too. w00t lol
 

Viquey

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Yeah, he didn't say how to get the boost.
That's what we are all pissed about.
But if you watch the video, and hear about how Marth can pivot across the stage in just 4 pivots, and watch the sheik slide into an attack, you see the differences.
I thought that WAS the boost...

Is the video showing a boost that isn't achievable by anything explained in the OP? 'Cause Marth's part of that video looks no different than Haze Walking. >.>

If the video ISN'T showing anything different, then where'd the idea of a bigger boost than shown/described even come from?

You've confused me, CRASHiC! :dizzy:
 

noradseven

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Um. I explained the difference between pivot boosting and pivot walking a long time ago. Twice.

T_T

Another thing stolen from the Link boards. +1 for mentioning the pivot boost jab lock too. w00t lol
Ohh thats what there talking about ohh old news, but just for clarification how can you do pivot boosting standing on the ground aka not on landing.

I do it on landing all the time and people go O_o, like holy **** someone actually uses that tech.
 

Nefarious B

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Yeah I'm not really sure how you do it without attacking first so you can hold down the a button. It's probly just a timing thing.
 

Nefarious B

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You could start holding it out of a side step or B move, but im still a bit confused on how it works, but ohh wells.
oh good thinking so you could probly just hold it down in the middle of any other animation, right after a spotdodge or something, but fast so you don't buffer an attack.

And norad here's how I understand it. You need to first have your attack button held down. It makes it easier for most grips to switch one of your shield buttons to attack, so for me I already had my R button set to attack. So I would hold down R, then walk towards 6 let's say, and while still holding down the R button I would tap 7 on the cstick, while still holding 6 on the analog to keep moving forward. You have to tap the cstick again as your character completes the spin to make her do it again, and you'll just get the rhythm as you practice.
 

noradseven

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oh good thinking so you could probly just hold it down in the middle of any other animation, right after a spotdodge or something, but fast so you don't buffer an attack.

And norad here's how I understand it. You need to first have your attack button held down. It makes it easier for most grips to switch one of your shield buttons to attack, so for me I already had my R button set to attack. So I would hold down R, then walk towards 6 let's say, and while still holding down the R button I would tap 7 on the cstick, while still holding 6 on the analog to keep moving forward. You have to tap the cstick again as your character completes the spin to make her do it again, and you'll just get the rhythm as you practice.
ohh lol sounds easy as hell, ill try it out, I claw enough already hell I use my thumb and my first finger on my analog stick(left stick)
 

sasook

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oh good thinking so you could probly just hold it down in the middle of any other animation, right after a spotdodge or something, but fast so you don't buffer an attack.

And norad here's how I understand it. You need to first have your attack button held down. It makes it easier for most grips to switch one of your shield buttons to attack, so for me I already had my R button set to attack. So I would hold down R, then walk towards 6 let's say, and while still holding down the R button I would tap 7 on the cstick, while still holding 6 on the analog to keep moving forward. You have to tap the cstick again as your character completes the spin to make her do it again, and you'll just get the rhythm as you practice.
Nef hit it on the nail. This is old news. Saviors has a habit of taking discovered things, giving them a new name, and calling them his own. This is supposed to be called pivot walking, and it is oooolllllddddd.

Freakin "poost walking" sounds moronic.


Also, here. I told you I explained it already lol:

Pivot walking has different inputs, though the common misconception is that pivot walking = pivot boosting.

Pivot boosting = using only the control stick, just like how it looks on screen

Pivot walking = originally called Doop Walking, something to do with holding A and angling the C-stick upwards.
aah. so then what's pivot boosting?

One would have thought I'd have found the difference considering I spent hours searching for explanations of it. >.<
Pivot boosting is tilting the stick back and forth, just like how it looks on screen. A little harder, but more versatile for the characters that can exploit it. Marth and Link are good examples.

From what I've seen, pivot walking is easier:

http://www.youtube.com/watch?v=Qwwdhol9NX8 The guy who made that is pretty bad at pivot boosting, but good at pivot walking.
Aah I understand, thx. Yeah. Pivot/Haze Walking is tons easier than all that. Haha
 
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It isn't new, but it isn't well-known either. Start at about 1:35 in http://www.youtube.com/watch?v=_FLq2Kl4jH0 and watch for a minute. Claw throws a suit piece at Falco just before his reflector comes out and it knocks it back at him (at least I think that's what happens).

I'm pretty sure there's a certain frame period where hitting the reflector with a strong enough attack sends it back at Falco, causing knockback equal to the attack used.
 

#HBC | ZoZo

Shocodoro Blagshidect
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So old and not true.

It's just the early cancelling animation, there's no electricity involved when falco is 'hit' by the reflector at all.

Although I think someone else answered it too.
 

solecalibur

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So old and not true.

It's just the early cancelling animation, there's no electricity involved when falco is 'hit' by the reflector at all.

Although I think someone else answered it too.
In the video diddy was close to his reflector then they both just hit each other
 

Nefarious B

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Ah okay, it just looks really weird then.

Also, I don't care if savior's tech is new or old, I actually think it could help us out a lot, and I for one am practicing it right now. I'm still trying to figure out how to do it without having to ftilt at the start to get the a button held down though.

It seems like it's a bit faster than our walk, and allows for mindgames with instant pivots, rars, and looking really ****in weird. I duno... I think it's worth looking into.
 

NickRiddle

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Ah okay, it just looks really weird then.

Also, I don't care if savior's tech is new or old, I actually think it could help us out a lot, and I for one am practicing it right now. I'm still trying to figure out how to do it without having to ftilt at the start to get the a button held down though.

It seems like it's a bit faster than our walk, and allows for mindgames with instant pivots, rars, and looking really ****in weird. I duno... I think it's worth looking into.
Let me know if it works in an actual match please. (When you get it down-pat obviously.)
 

noradseven

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Let me know if it works in an actual match please. (When you get it down-pat obviously.)
The old version the one you do to be able to land a full walking speed is p. useful, and fairly easy.

Lets say your momentum is right, immediately before hitting the ground tilt left then right, whammo full walking speed from air movement. Its not super useful but it sometimes comes in handy if you don't want to dash on landing and want to keep the pressure on/retreat.
 

solecalibur

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I'm gonna start working situations where grab is good its very punishable for our grabs but we should use it at least 1 or two more times a match
Any place you guys thing I should start?
 
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