Nefarious B
Smash Champion
Grab is really good against Olimar... it's the same speed as his, probably slightly shorter range, so you can force him to stay on his toes much more than with side b or something.
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Olimars is 11 frames, and don't mention the fact that we have alotta ending lag.Grab is really good against Olimar... it's the same speed as his, probably slightly shorter range, so you can force him to stay on his toes much more than with side b or something.
1. Nobody said ZSS grab was longer.There is no way our grab is longer than his pivot grab. his pivot grab outranges everything of DDDs except our ftilt.
Have you SEEN Snake's pivot grab range? It's unreal... Me and my friends already agreed that it's more broken than DDD's grab range.2. How can you compare a grab with DDD?
Yeah so Snake's pivot grab is better then (the character) DDD.Have you SEEN Snake's pivot grab range? It's unreal... Me and my friends already agreed that it's more broken than DDD's grab range.
Good lord, that broken-*** grab range... It's like he has psychic powers.
I thought we were comparing grabs.Yeah so Snake's pivot grab is better then (the character) DDD.
total sense bro.
Sorry, misread Bs post.1. Nobody said ZSS grab was longer.
2. How can you compare a grab with DDD?
CEASHiC said that DDD's grab cannot outrange Olimar's pivot grab.There is no way our grab is longer than his pivot grab.
CRASHiC said that Olimar's pivot grab has more range than anything DDD can do, save sideB and ftilt.his pivot grab outranges everything of DDDs except our ftilt.
... Which I admit sounded like you were arguing that DDD's grab cannot be argued against, but still, it was worded poorly...Have you SEEN Snake's pivot grab range? It's unreal... Me and my friends already agreed that it's more broken than DDD's grab range.2. How can you compare a grab with DDD?
Good lord, that broken-*** grab range... It's like he has psychic powers.
How are you following me? I've been talking about grab ranges, and you keep talking about characters as a whole instead of just the grab ranges. D:Yeah so Snake's pivot grab is better then (the character) DDD.
Send the replays over to me just message me and I'll get to it this weekendSo... can anybody here record replays? I have data on amazing stupid gimps of destiny that ZSS can do, but no way to record it.
(he is talking how olimar has 4+ more frames when it comes to plucking pikmin)Only on the ones with the sky background. On those, the third phase of Castle Siege, and the inside of Spear Pillar, an extra four frames are added to Olimar's plucking animation.
Hint its not I already investigated it, its a nice way to move around but the most important thing is being able to craq walk on landing other than that they don't really matter that much.I think we should look into boost walking more guys. It allows us to approach on the ground at close to run speed while maintaining the ability to do anything out of it. One use I thought of would be whenever you would do a dash grab, do boostwalked grab instead to avoid the ******** dead zone glitch thing that our dash grab has.
Who else can think of uses for this?
Retreating aireal side Bs problem is you will eventually run out of stage it really depends if its a match where you don't mind being on the edge its not bad if your fighting MK or someone who can lol gimp us on the edge DON'T DO THIS.rofl wrong thread for the triforce of fail discussion but yeah, those moves have always been situational.
dsmash is really good in some matches I've found and absolutely terrible in others. Warp showed me how sexy it is against DK, because when he's trying to land while facing you his only good option is to airdodge into the ground and then usually utilt. Just charge the dsmash and punish the dodge.
side b and paralyzer are both really good for helping with juggle traps and forcing airdodges. I've been thinking about how charged paralyzer might be really good against opponents who like to shield a lot and walk approach, or just camp in shield and try and grab us, because it's so easy to chase. grounded b is great for microspacing, makes it extremely difficult for them to get in the deadzone. retreating aerial side b is good just because it gives them **** to think about if it's one of the few matchups where we are forcing the approach. it's also good offstage as well all know.
Serious post I use this one its p. gay.footstool OOS>zdrop piece>combo
Usmash is pretty much just for catching airdodges. UpB is nice if they use FH aerials.What you guys think about Usmash and UpB OOS?
Can they be useful in some situation?
Umm...I think that ZSS' best OOS options are pretty much always going to be utilt and uair. The footstool dair thing is nice but it doesn't solve the problem with multihit attacks (for instance Peach being above you and dairing while you shield).
OOooo techy, I like it.you can jump cancel downB iirc.
Yo dawg I herd you had a bad shield so we put a marth-like escape move in your shield so now you can be invincible while you escape attacksOOooo techy, I like it.
uhh why is d-tilt bad out of shield, its faster and safer than f-tilt????, sure its not jab /u-tilt but still.Yeah all the tilts are good OOS options, except dtilt, which I wish was
It's slow is all, it's better to use F-tilt cause it's faster and has a less chance getting PSed.uhh why is d-tilt bad out of shield, its faster and safer than f-tilt????, sure its not jab /u-tilt but still.
Dtilt is one frame faster than ftilt, and also has less cooldown. Juuuust sayingIt's slow is all, it's better to use F-tilt cause it's faster and has a less chance getting PSed.
>_>Dtilt is one frame faster than ftilt, and also has less cooldown. Juuuust saying
Buffered dtilt, plox.>_>
Shush. lol
It's still faster to do cause you sometimes unoticably crouch adding worthless crouch frames. >:O