B – Force Bubble – Mew creates a bubble of sparkling energy around him. You can hold B for up to five seconds. While he’s in the bubble, enemies just bounce right off, and projectiles disappear upon impact. Nothing can penetrate it. There’s some lag at the start, though, as well as at the end, keeping it from being nearly as broken as the Shine. It also can’t be done extremely quickly: it lasts for at least one full second.
Forward B – Ancient Power – Mew starts glowing, then, a second later, he launches a white ball of energy straight forward. The backlash of the ball makes Mew turns a backwards somersault in the air. The ball travels straight, gaining speed and power, and, after about the distance of the Fox Illusion, it turns into a heavy rock that does heavy damage and knockback on contact. Great for edgeguarding.
Up B – Soaring – Mew suddenly hurtles headfirst, diagonally, up, swimming through the air like a crocodile through the water. As he does so, he says, “Mew,” in a mystical voice. A trail of sparkles is left behind him, though they disappear quickly. The attack does no damage, but has good recovery distance. Also, at the second Mew first uses it, attacks that hit him seem to miss; he takes no knockback or damage.
Down B – Transform – Mew does one of three things: 1) He turns into Pikachu, then launches a great bolt of lightning forward, zapping foes with fairly high damage; 2) He morphs into Pidgey, and then flaps his wings once, making all foes nearby fly into the air with Gust; and 3) He becomes the very image of a young Lugia, then shoots a great blast of air directly above him in a wide beam, damaging foes a lot but doing little knockback. If he’s hit while transformed, he instantly shifts back.
A – Mew floats onto its back and delivers a weak kick.
Forward Tilt – Mew spins around and delivers a long-ranged whip with his tail. A very quick attack.
Up Tilt – Mew whip his tail directly above him without moving his body. He hits foes on either side of him as well.
Down Tilt – Mew, while floating, spins his tail in an arc beneath him. A decent attack that launches foes up.
Forward Smash – Mew uses Mega Punch, making his fist glow, and then launching a powerful punch with very short range.
Up Smash – Mew does a backwards flip, whipping foes all around him with his tail. Very quickly executed but a bit underpowered.
Down Smash – Mew thrusts both palms out on both sides, and psychic energy knocks any foes nearby away in a low horizontal knockback.
Dash Attack – Mew turns a quick midair somersault with a giggle. The most damage is on the tip of his tail when he completes his flip.
Neutral Aerial – Mew spins around in midair, like Pikachu, but with multiple hits and lower knockback. The damage can stack up quite nicely, though.
Forward Aerial - Mew creates a Shadow Ball, but made of light (bit of an oxymoron there) and holds it in front of him, zapping foes.
Backward Aerial – Mew flicks his tail out behind him. Great range and does a fair bit of knockback on the tip.
Up Aerial – Mew flips upside down, then whips his tail above him very quickly. Somewhat like Fox’s juggle, but weaker.
Down Aerial – A small ball of energy, shot straight down. Unpredictable knockback, depending on the angle they were hit at.
Grab – Mew’s tail suddenly grows in length and shoots out, wrapping around foes and reeling them in. Not quite as long range as Samus, but about the same as Yoshi’s.
Forward Throw – Mew does a somersault while holding the foe, then launches them forward.
Back Throw – Mew encases them in a force bubble, then hurls them behind him (the bubble pops as soon as they leave Mew’s hands)
Up Throw – Mew uppercuts the foe with his tail.
Down Throw – Mew floats to be over the foe, then creates a force bubble, which knocks them straight into the ground.
Style – Mew is lethal in that it combines speed and quick attacks with excellent recovery. The only thing that is sacrificed is weight. A good Mew player can stack damage effortlessly with quick tail whips, then hurls the foe off the stage. Mew’s superior edgeguarding will do the rest; his Backwards Aerial alone can keep them off for good, although Ancient Power is useful if they’re using a slower character who can’t recover more than one way. Mew is also a superb juggler. Once he’s on the defensive, though, it’s easy to destroy him, so Force Bubble and Soaring should be used to escape from nasty situations and get back on the attack.