FAILchion-
OH HE'S SO PRINGLES
So... it's generally agreed that Smugleaf and Baycon (or whatever you guys want to call him) are gonna be the most used, while Wotter gets nothing? :x
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My face @ Smugleaf and Baycon:Wotter is a disgrace to Water types.
Yeah there are some duds in R/B/Y but thats true for every pokemon game. Alakazam, Poliwrath, Tangela and Porygon come to mind for unidentifiable pokemon. Haunter is easily my favorite design for a pokemon ever. Stop straw manning me.Other than it being the first, I fail to see how you could make that call. You have a pokemon called CATERPIE, Wigglytuff is easily one of the blandest, more boring evolutions ever MAKE THE BALL OVAL, ADD A CIRCLE IN THE MIDDLE!, bug pokemon were horribly redumentry, compared to Foretress, and the designs are all based on easily identifiable creatures to a greater extent than that of say 3rd gen (Metagross, Absol, etc).
1st gen is the 2nd most broken metagame, and its only redeeming feature is that its the most offensive OU available. The mechanics are horrible (freezing equals death?!?!?!), and its just all around not worth it.
Sorry, but you're just looking to validate it.
How so? I don't think I've ever seen anyone say this before.Just because some of us like the first gens more doesn't me its because of nostalgia. If Shoddy had RBY I would battle on it as much if not more than ubers. Its just a superior game in my eyes. Plus its more creative.
It's his opinion. You're allowed to disagree with him, but you cannot honestly say that he's "just looking to validate it". No matter what your favorite generation is I can easily find arguments against it, the same is true for every one.Other than it being the first, I fail to see how you could make that call. You have a pokemon called CATERPIE, Wigglytuff is easily one of the blandest, more boring evolutions ever MAKE THE BALL OVAL, ADD A CIRCLE IN THE MIDDLE!, bug pokemon were horribly redumentry, compared to Foretress, and the designs are all based on easily identifiable creatures to a greater extent than that of say 3rd gen (Metagross, Absol, etc).
1st gen is the 2nd most broken metagame, and its only redeeming feature is that its the most offensive OU available. The mechanics are horrible (freezing equals death?!?!?!), and its just all around not worth it.
Sorry, but you're just looking to validate it.
I used to say the same thing until I realized how overwhelmingly creative 3rd gen is.How so? I don't think I've ever seen anyone say this before.
You're kidding, right? Tangle is undefinable? Its in the name.Tangela
Yes, and so what action was made to ramify this? Garchomp was banned. Now Scizor is at 28 percent and everyone thinks THAT'S outrageous. R/B/Y is FAR more centralized.In what way is R/B/Y OU 'broken'? Have you even ever played it? Sure, its centralized but remember D/P OU? There were like 5 pokemon with greater than 50% usage.
Uh...what about Swift?no such thing as 100 percent accuracy
Okay, bad mechanics can still have fun. There are many old games I play, infact I perfer old games. Breath of Fire II is my favorite game (besides FF7 and some others) and it has horrible mechanics. The game is so itembased that at lv30 stat ups mean nothing, and if you have the final armor you need to level no more. There are bad mechanic games that are still fun, this is very, very, true.Just because the game mechanics are glitchy doesn't mean its not a good game. You can give me examples of bad mechanics all you like but its still very fun. And my point was not that over 50% is bad. I think the D/P metagame was MORE fun than the current one is. Centralization adds to Battle strategy because your much less likely to have a team disadvantage.
Critical hits based on speed - how is this even broken? Its just a mechanic.
No true counter to Psychic tpes other than Jolteon - Chansey does pretty well. I could just as easily say this for say....Tyranitar.
Freezes - Again, just a game mechanic. It rarely decides games anyway. And theres enough t-waves floating around that you can just get your chansey paralyzed anyway.
Type-chart - Again this is just a game mechanic....
No such thing as 100% accuracy - Swift (loljk). Though this is still just a game mechanic that has a negligible effect.
Recovery Move Auto-Fail - Yeah this is pretty dumb not gonna lie. Memorize the HP where you cant recover and you should be fine.
Hyper Beam - Just because its different doesn't mean its bad.
Also, Since when is a ball (tangle) of tentacles an 'identifiable creature'
No true counter to Psychic tpes other than Jolteon - Chansey does pretty well. I could just as easily say this for say....Tyranitar.
Freezes - Again, just a game mechanic. It rarely decides games anyway. And theres enough t-waves floating around that you can just get your chansey paralyzed anyway.
Type-chart - Again this is just a game mechanic....
No such thing as 100% accuracy - Swift (loljk). Though this is still just a game mechanic that has a negligible effect.
That's really ****ing dumb. The more valid options, the more depth you have. Please read a bit here. That doesn't add to battle strategy it takes away from the Yomi. Might make **** easier for you, but its by no means good in any way.entralization adds to Battle strategy because your much less likely to have a team disadvantage.
It makes raising defense null and void and promotes speedy sweepers to be the only used.Critical hits based on speed - how is this even broken? Its just a mechanic.
That's not comparable at all. TTar has several large weaknesses and can be easily exploited. 4times fighting weakness (one of the best offense types in the metagame), weakness to earth quake, weakness to Bullet Punch, weakness to water. Meanwhile, Alakazam is weak to bug. Who gives a ****? Jolteon is the only able user, and chansey suffers from Psyhichs bull-****ty 30 percent chance to lower your Special stat, WHICH BTW, is EVEN MORE BULL ****, as it lowers your attack as well. **** this game.No true counter to Psychic tpes other than Jolteon - Chansey does pretty well. I could just as easily say this for say....Tyranitar.
And its a bad ****ing mechanic.Freezes - Again, just a game mechanic.
And another one that is destructive to competitive play.Type-chart - Again this is just a game mechanic....
Except its not "different" its glitched.Hyper Beam - Just because its different doesn't mean its bad.
Its clearly vines. Stop watching Henatai.Also, Since when is a ball (tangle) of tentacles an 'identifiable creature'
You do realize you just said thatThat's really ****ing dumb. The more valid options, the more depth you have. Please read a bit here. That doesn't add to battle strategy it takes away from the Yomi. Might make **** easier for you, but its by no means good in any way.
Okay seriously, is there any reason for the malicious attacks? It's like the more you go on in this argument (which, might I remind you, is about which generation of Pokémon is the best and the metagames of said generations...just something to keep in mind) the more pissed off you get because he doesn't agree with you. Settle down.Its clearly vines. Stop watching Henatai.
Don't recall very well, it was either it was too powerful or it was so weak that the "post-attack recuperation" made it bad. I don't remember.What did hyper beam used to do that was so horrid? I want to know so bad..... can't remember, I loaded my Red game but it's at the beginning...
Yeah, it's extremely exciting to see the Pokemon in action, and it will probably be really fun to see the new spriting gifs popping up for Pokemon sprites created by different people.Pokémon Black & White, not the different generations...so why don't we move back over to that?
I'm pretty happy they're giving so many animations to the Pokémon, because it'll make the battles so much more exciting and active, AND it'll give spriters so much more to work with. This is quite amazing.
Oh, totally. It's why I wasn't surprised when they hadn't done it before.Just seeing how Nintendo accomplished this though, for over 500 different Pokemon, just blows my mind.
If you kill a pokemon you don't have to get a charge, a glitch that promoted offense to an even greater extent.What did hyper beam used to do that was so horrid? I want to know so bad..... can't remember, I loaded my Red game but it's at the beginning...
Pong only has three objects, I'm pretty sure that's less depth than Melee simply by definition.Difficulty has nothing to do with depth Firus. Pong may actually be a deep game, I don't know, haven't looked into it. In fact, on that site, Sirlin argues that pokemon makes its depth with too many entry barriers oddly enough hahaha.
People still play standard Brawl with no hacks over Melee, enough said.Reguardless, when looking at the validity of multiplayer games, there ARE things we can weigh and value in a measurable form that leads to its success. A versus game is in its esscence competative, EVEN WITHOUT A METAGAME, EVEN IF ITS JUST TWO 6 YEAR OLDS GOING AGAINST EACH OTHER, all the same still applies. You want all the options to be balanced and you want them to be diverse. The greater the diversity, the greater the balance, the greater the experience for both players. Its fine to have laughable things like Dan or Spindra, but you want the valid options they pick to be able to contend. R/B/Y does not do this. Not only are your options incredibly limited, but the mechanics of that are destructive even further to any sort of balance for the options you chose. So, its balance and its diversity is completely screwed, as well as its depth. It has no desirable feature for a multiplayer game.
The ironic thing is I actually didn't think of that myself, even.Medusa? Way to reach for straws. There's no more reason for that than to believe that Slowbro was eating cake. Its a TANGLE of VINES, thus its a GRASS POKEMON.
Bulbapedia said:Tangela's original name was "Meduza," a misspelling of "Medusa" (a Greek mythological character).
Rock Paper Scizor has a a **** ton of depth believe it or not, but only has 3 objects.Pong only has three objects, I'm pretty sure that's less depth than Melee simply by definition.
Fixed for you. Both suck as competitive fields. Melee might be more technical, but that doesn't mean **** when most of its technical difficult don't add to the depth.People still play Smash over any other fighting game, enough said.
That's only its name. Pokemon names have referenced slightly related things all the time, does not mean its based on them. Is Swalot based on a mouth? No. Is Jynx a witch? No. Jynx is thisThe ironic thing is I actually didn't think of that myself, even.:
Except, it does emphasis team building, because you are required to pick certain particular pokemon. The more balanced the metagame, the more likely you are to be able to make a good team with no prior knowledge of the metagame and no experience. So, R/B/Y actually emphasizes team building more because its such a large entry barrier.My point in this case is that you are much less likely to go into a battle with a team disadvantage which in my mind is a good thing because it places more emphasis on player skill than teambuilding.
I want to play this game.Rock Paper Scizor
It still exist as a large entry barrier, thus making team building a important part of the game.You're saying that a metagame that has like...10 viable pokemon emphasizes teambuilding? I'm talking about players that actually know the metagame.
Not true, its based on reading habbits from your opponent, and temping and lureing him into a particular Rock, Paper, or Scizor. Its all about prediction and bait and lure, skills that are highly reguarded within the fighting community, and the fighting game community.EDIT: for the record, Rock, Paper, Scissors has no depth. It's literally "pick one and hope you win". Magic Pengel was a PS2 game that took the concept of RPS and gave it depth.
How about Houndoom's eyes? Yeah. Exactly.seeing flamethrower come out of Charizard's chest sure is weird.