NES n00b
Smash Master
What? Ok. The landing animation is the one of an airdodge and up b animation landing animation. By your past logic, up b and landing animation sharing the same animation would mean that one of those two landings had to be glitch because the up b and airdodging just happen to share the same landing animation. Also, certain parts of character movesets would also be glitches due to clones' shared animations for some/most moves.I'm talking about a conventional landing animation. Yes theres AN animation, but you have to admit, its a very strange one, with the character sliding forward in a crouching position and then clicking back into a standing position, without lag.
To the quoted portion, subjective/arbitrary values like "strange" and "looks like a glitch" doesn't mean it is. I could say that teching against a wall when recovering is a glitch. Isn't it "strange" that you can tech something when you are hit and are supposed to go the other way but you brace the wall like you got hit that way? Not only that, you have very little lag no matter how much force you are hit with or how high you percentage is. How can you tech something that is supposed to hit you the other way and immediately do something out of it with no lag? I declare teching after you get hit in a direction other than the wall you are teching and doing a move immediately after a tech a glitch.
Edit: Talkath's analogy is perfect. Forgot to mention that.