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^ This. Chad is the only person who got it right so far.Everyone has it so backwards..
Getting a grab with ICs is easy, not getting grabbed is hard. You literally have to put all your focus on it, it's ridiculous.
Is it possible to sticky a single post? This is spot-on imo.For the IC infinite, when it comes to people winning where they shouldn't, I don't care. At all.
Seriously. PEEF almost beats some guy he "shouldn't?" Don't care. He's not good enough to get away from it, he doesn't deserve to win. But he did win. So... gg! He did his job!
Grabbing people with ICs is easy mode by the way. For real. No joke. In fact, why don't some of you just do it! Go ahead, go grab Kels real quick with the ICs. Grab a highly skilled and patient Fox with ICs. Tell me it's easy. I ****ing dare you. Go practice your pro IC infinites for the five minutes it takes to learn it, and go get those easy-peasy grabs on these amazing players and then pull off that thing you practiced for a few minutes.
Spoilers: I BET YOU WON'T BE ABLE TO.
Oh yeah, remember my match against Tink? Where I probably spent about 40 seconds of it with Nana alive? I didn't get to infinite him once because I had to play the whole thing with only half of my character! Sounds like somebody knows how the matchup works. Didn't hear him complaining about getting infinited.
Sorry, given that about 10 people in the 2 billion+ people on this earth actually play the **** character, I'm inclined to believe most of you have no idea what it's like to try and play them seriously in a tournament environment.
Maybe Kels would have had me without it. Maybe I would have had to use some different tricks of mine to get those stocks I infinited out of him, and maybe I'd have had to land an extra couple clutch b-air edgeguards, and maybe he wouldn't have let me do it at all. Or maybe he'd have felt more comfortable being aggressive without it on and made *more* mistakes, giving me more grabs and KO opportunities. I don't like playing maybe and what-if.
End story? Use it when it's legal, don't when it's not. **** anybody who says otherwise.
<3
****, Wobbles laying down the law!*Jyes*counter-point*sig-worthy-post*
<3
The thing you are forgetting is that the people who strongly oppose it aren't as amazing as Tink and Kels. So what happens at mid level play is that IC's will do much much better because of the tech skill divide that occurs. It's the same with Jigglypuff. At higher level's of play up throw rest doesn't happen. At mid level, all 4 stocks son.For the IC infinite, when it comes to people winning where they shouldn't, I don't care. At all.
Seriously. PEEF almost beats some guy he "shouldn't?" Don't care. He's not good enough to get away from it, he doesn't deserve to win. But he did win. So... gg! He did his job!
Grabbing people with ICs is easy mode by the way. For real. No joke. In fact, why don't some of you just do it! Go ahead, go grab Kels real quick with the ICs. Grab a highly skilled and patient Fox with ICs. Tell me it's easy. I ****ing dare you. Go practice your pro IC infinites for the five minutes it takes to learn it, and go get those easy-peasy grabs on these amazing players and then pull off that thing you practiced for a few minutes.
Spoilers: I BET YOU WON'T BE ABLE TO.
Oh yeah, remember my match against Tink? Where I probably spent about 40 seconds of it with Nana alive? I didn't get to infinite him once because I had to play the whole thing with only half of my character! Sounds like somebody knows how the matchup works. Didn't hear him complaining about getting infinited.
Sorry, given that about 10 people in the 2 billion+ people on this earth actually play the **** character, I'm inclined to believe most of you have no idea what it's like to try and play them seriously in a tournament environment.
Maybe Kels would have had me without it. Maybe I would have had to use some different tricks of mine to get those stocks I infinited out of him, and maybe I'd have had to land an extra couple clutch b-air edgeguards, and maybe he wouldn't have let me do it at all. Or maybe he'd have felt more comfortable being aggressive without it on and made *more* mistakes, giving me more grabs and KO opportunities. I don't like playing maybe and what-if.
End story? Use it when it's legal, don't when it's not. **** anybody who says otherwise. And don't attend a tournament if you aren't ready to play by its rules.
<3
Really this just sums up the whole weekend.MacD - ...I could hear you and Bun yelling from across the entire church
I want to clarify I don't feel the way I posted, I just tried to get into the mindset of the people who are the most vocal about it. I don't really give a ****, I'll win anyways.Sliq: I do not care about what happens to those players during their matches. I want to clarify this though, because I sound like a massive douche saying it.
As a player during a tournament match, you use a set of skills that you have chosen to spend time honing as you practice. The collection of those skills determines your skill as a player. I think this is a fair statement, yeah?
An IC player who chooses to emphasize mastering CGs and infinites but does not master his spacing or general control will be reliant on his opponent's errors to win him matches. He will be unable to make any plays of his own, and needs the other guy to screw up.
What does this mean to me? Players are responsible for forming strategies around their skill as well as their opponent's. This, in itself, is another skill you have to develop and use in tournament play.
If you lose, it is because the skills you have mastered were not sufficient to overcome those of your opponent. No more, no less. Tink lost to Iori, the defining point in the match being a technical error that put him in easy spiking position allowing Iori to turn the 3rd game around. You can say "Tink should have beaten Iori." I prefer to say, "Tink should not have let the match get into a position where that technical error cost him the set." I also prefer to say that not screwing up and falling off the level is a skill that you should master if you don't want to lose at clutch points.**
Falling off the stage is a terrible mistake and you deserve to lose games if it happens to you repeatedly. In the same vein, if you're fighting a mediocre or just plain bad ICs* whose only weapon is the infinite, and you fail to split up Nana, avoid grabs, or at the very very least keep ahead in stock trades, then that is akin to throwing yourself off the level. Do we take pity on players who repeatedly suicide in tournament? I don't. I say that not SD'ing repeatedly is one of the many skills this game tests. If you do not possess the skills to win in a matchup against a given player, then you should not win. Take that opportunity to analyse your game and improve it; don't get rid of the factor that made you lose when we can establish it's not legitimately broken.
So when I say I don't care, I mean that it is a player's responsibility to master the skills necessary to win, and not the TO's job to decide which ones they should be. If you're losing to things you perceive as dumb, get better or keep losing.
*This is not meant to be a comment regarding PEEF. I have not even seen him play. Take this as a general statement.
**I also don't know much about Iori trash talking him afterwards, except that Tink is really flipping good and doesn't deserve that, especially when Iori was fortunate enough to catch that kind of break at the end of the match. I had some similar breaks when fighting Tink, catching him with bad DI while he had no double jump, but you know, good DI and keeping track of your jumps is as much a part of playing Fox as perfect n-air shines, so I'm willing to say I outplayed him that set. I have no idea if it would ever happen again though, because Tink may be the most efficient Nana-rapist I've ever played.
I hope reneblade kept that video. ness dittos are the ****sveet for challenging my ness skillz
isnt there a "wobbling compromise" or something still?^ how would you propose doing that? does not compute
I LOVE THIS.here's what you do, ask them to not wobble and if they agree don't CP them to non neutrals. i think thats the most legit strategy and it seems fair too.
actually, i believe you can actually do a de-sync sheild grab with nana if they grab popo iircyou know if you grab an IC, you won't get grabbed.
Kirby Uthrow is 100% safe on dual IC.Well the thing is is that lets say with fox you grab>uthrow popo, nana grabs you and uthrows you.
Popo is now safe and lands on a platform, perhaps the one fox got thrown to, perhaps not, and popo either hits fox or returns safely to nana.
If fox grabs nana and uthrows, popo can grab and things get dangerous. Popo can dthrow>regrab as nana recovers from the throw and this leads to a possible chaingrab/smash out of grab. Or popo could simply smash fox as he throws.
But of course there is the chance that nana just doesnt respond (happens randomly) or popo is out of range for the grab (happens as well) in which case the reward is high for fox.
I'd say that no character has a good grab game vs dual ICs. Every time they grab its going to be a 50/50 that it works out for them, assuming neutral stage position.