MrEh
Smash Hero
Upward angled Fsmashes are stupidly strong.
Watch out.
Watch out.
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too true xDHe has the most powerful and strongest taunt with greater knockback in the game.
That thing tilted up is sick...it recovers almost from any down time right away and kills like 30% sooner than a non tilted one...doesn't Luigis Fsmash have IASA frames?
Down Taunt =PThat thing tilted up is sick...it recovers almost from any down time right away and kills like 30% sooner than a non tilted one...
At least it is lacking in range...
Really Weegee has issues with mobility in the air and ground overall at least...but his fireballs may work pretty well at screwing with your stuff...they are pretty good anti air tools...
Kill moves...
Fsmash (tilted up again = beastly)
Utilt
Usmash
Dsmash
Nair
Bair (gimp tool)
Dair (gimp tool)
Side B (to a point)
Up B (if it is sweet of course)
Did I miss anything?
Don't forget Bthrow, 140% whereabouts, meebe a lil less near the edge.That thing tilted up is sick...it recovers almost from any down time right away and kills like 30% sooner than a non tilted one...
At least it is lacking in range...
Really Weegee has issues with mobility in the air and ground overall at least...but his fireballs may work pretty well at screwing with your stuff...they are pretty good anti air tools...
Kill moves...
Fsmash (tilted up again = beastly)
Utilt
Usmash
Dsmash
Nair
Bair (gimp tool)
Dair (gimp tool)
Side B (to a point)
Up B (if it is sweet of course)
Did I miss anything?
OWOWOWOWOWOWOWWWWWW!55:45 peach imo.
When wigi recovers low he's easily gimped with a downward turnip.
It's SO ****ing sweet.Up B (if it is sweet of course)
Never. Never ever~edit: Delvro, you've seriously never played rowan?
Hmmm...Luigi's B Throw is strong but I'm sure I've survived higher percents than 140% with DI + momentum cancelling. I might be wrong though D:Don't forget Bthrow, 140% whereabouts, meebe a lil less near the edge.
On Luigi...
DownB apporach is a *****, counter with Toad if you see it. Usually, Luigi players seem to like apporach mid away, right outside the turnip throw range and do it since it's used as an apporach, a punisher, and a damage racker. Either that, or timed Dtilt or Ftilt. Fsmash is too slow to punish the DownB apporach.
Fireballs go straight and only straight, so when grounded, float over it. When Aerialed, Dash attack. Watch out for the sudden Usmash that Luigi has. It has great priority.
Fsmash incoming! Play defensively at mid-high percents because Luigi's knock is expotential at mid to high percents, espeically Fsmash, Usmash, Fair, and Sweetspot UpB.. Both the jab -> Sweetspot UpB is hard to avoid if you get caught, and Luigi spot dodge to Dsmash/Usmash is very powerful. Don't worry too much about Dash attack since he can't combo it into a Sweetspot UpB anymore if he hits with the final attack since it has be upgraded to have knockback.
Luigi's Dair spikes! Ahhh!!!!!
Never underestimate Green missile (sideB), it's very high in pirority.
Never underestimate Luigi's Recovery. His DownB can recover so well, it's like IC's Side B except it covers more vertically than horizontally.
45:55 favor Luigi, but then again, I suck against Luigi, so it might be just me.
Uh luigi is easy to gimp. Yup. Lol. If Peach goes with floating Dair approachs, OOS upsmash or DI towards peach and Nair to break it. OOS upsmash will usually trade off with peach but she'll receive a bigger hit.55:45 peach imo.
When wigi recovers low he's easily gimped with a downward turnip. You also wanna shorten ur dair combos to dair/double hit nair or dair/fastfall uair/utilt b/c if u try anything else his uair is just gonna interupt ur combo. Watch your spacing too, just camp wigi since his fireballs suck and range sucks. Just camp w/ turnips and shield/toad his down b. I like to keep him at bay w/ spacing/camping. double jump fastfall bairs, fsmashes, fairs to keep him away. Also remember to punish his annoying spotdodge with sh dair. Lets c...try not to float approach wigi or get predictable in the air b/c u'll just get combo'd, his air game is hella good. There's also the fact that u'll be prone to utilt/usmash kills if u just live in the air. Whatever you do don't get hit by the jab. If you do I guess u can try to DI back or just shield w/e comes next b/c jab to shouryuken/fsmash kills are brutal. But yea that's kinda why I camp wigi and space a lot. He's also kinda floaty so if he's predictable w/ short hops u can definitely land a dashing usmash kill.
Well...that's my take on it at least.
But that's not the point. A Warlock punch can kill people at like 30/40% and that doesn't change the matchup. I know that move is terribly slow and predictable but still, it is also about how you can avoid these moves (Luigi's) using your character moveset.The biggest difference in the matchup obviously is the kills. PEach dies about 42% from a upb, possibly 70%s (?) with up angled fsmash, and other killer moves that i forget that kills peach, i just know most of luigis moveset will kill her early lol.
Eten has the right idea. Defensive Peach game is where it's at. Spamming those sexy retreating Fairs/Floating Fairs is where its at homie. So do all her fsmash moves stutter step? or is it one specifically fsmash move? Anyways, yeah her fsmash sometimes Ftilts and gtfo jabs will give luigi a hard time.imho peach's fsmash is her best defense against luigi's aerial short hop approaches. At the very least it forces weegee to have to space extra carefully. Luigi slips out of peaches standard combos/followups a lot, be careful, I've won matches against peach simply because I was able to retaliate where their usual followups failed(unexpectedly due to their lack of luigi experience, we're floaty, and our nair is better than even yours.) and could win simply on better KO power+weight and trading damage vs. peach. I'm a weegee main but I don't care to give match-up numbers or even say which way the fight is tilted either way. Mostly, a defensive peach with a suburb spacing game can be a very difficult time for luigi.
I highly agree lol. Its not fun tho if you have spotdodge habits against her DAir and suck at DIing >.>. The only relative safe way (basically dangerous as usual -_-) is to recover high and tornado stall and/or airdodge until you hit the ground. Basically luigi gets wrecked when hes juggled traped but she gets wrecked from juggle traps as well ^.^Luigi vs Peach is a pretty fun matchup IMO. As Luigi I feel like I'm a lot safer against Peach when she is in the air, preferably above Luigi. The Uair will **** most of what Peach has, though smart peach's wont let that happen often. Both are excellent combo characters, and Luigi can Nair out of a lot of Peach's combos.
I feel really unsafe when I'm off the stage against Peach, watch for Luigi's recovering high because thats the only way you're going to get back on the stage. Though you have to know that we are going to kill you silly Peach's about 80% earlier (I'm not joking) than you're going to kill us. Keep that in mind after you've done a 50% combo
I think its pretty even, I haven't played a good peach in a while and my Luigi has gotten a LOT better since I last played one, so if you guys were doing this discussion in about a month I would probably have more input. Haha.
Hmmm...Luigi's B Throw is strong but I'm sure I've survived higher percents than 140% with DI + momentum cancelling. I might be wrong though D:
Luigi is a bizzare character, right down to his Final Smash. I've survived up to around 180% sometimes and then been killed at 60% other times
Challenging Luigi head on in the air is a very stupid idea indeed. He can use fireballs and hard hitting aerials to knock you out of your Float. I'm not sure if he can Nair you out of Dair combos but it wouldn't surprise me if he could. Luigi has plenty of options to counter Peach's Float anyway
I've found that staying on the ground is the best way to fight Luigi. He has much faster, much more deadly aerials like I've said. However, Luigi is very floaty and slippery. His traction is pretty rubbish and his air movement is very slow indeed. I'm not sure about anyone else but I love using stutter step F Smashes against Luigi a lot. He can space his aerials all he likes and he'll still get hit by Peach's F Smash. Luigi also doesn't have very fast punishment game because of his traction/slow air speed so the best thing he can do to punish Peach is use his Down + B...which is actually a pain to deal with since it's so fast
However, what Luigi does have is absurd aerial priority and bizzare killing power. If Luigi gets it right, you can see yourself go flying off at some embarrasingly low percents. His aerials string together fairly well at low percents as well.
Do not underestimate Luigi's recovery! Side B Missile is actually pretty strong when charged (even stronger when he gets a misfire) and his Down + B has good priority. Have Toad at the ready and look for openings where you can hit Luigi
From what I've seen and done, my initial thoughts would be that the match up is even or perhaps very slightly in Peach's favour. You're going to want to be pretty ground based in this fight because Luigi's air game is very very good. That's not to say you should never use your aerials but it'd be unwise to challenge Luigi head on via Floating or SH Fairs.
Uh, so your saying Peach can kill luigi earlier then vice versa? Do you see a upangled Fsmash being slow ? Do you seeing a rising Nair or a shoryuken being slow? Nah homie, luigi's isn't a ganon that warlock punchs them.But that's not the point. A Warlock punch can kill people at like 30/40% and that doesn't change the matchup. I know that move is terribly slow and predictable but still, it is also about how you can avoid these moves (Luigi's) using your character moveset.
If Peach camps Luigi...
lol....? wut? o.O?I don't like your smart-*** tone, so keep it
If Peach is spacing properly, I wouldn't have thought that she'd get hit by such OoS things. Wouldn't Luigi slide off if his shield got hit anyway? You aren't talking about ground Floating aerials are you?No sir.. The probable safest thing for peach to do is fair and hope luigi slides off enough, other then that, luigi can pretty much OOS dsmash/upsmash/up angled fsmash you.. And if you love spacing your aerials, you'll eat a pivot grab / sliding pivot up angled fsmash... Turnips clank with tornados pretty much... SH fireballs actually wreck some of her float game too....
Hmm...I think Lugi's Nair and Peach's Bair would clash. I'm really not sure. I'll check when I get the timeA few questions regarding recovering high for Luigi:
How does Luigi's N-air fair against Peach's U-air or B-air?
How high up and how low does Peach's F-air hitbox reach?
By how much does Peach's F-air beat Luigi's B-air in range -.-' (so I know a little better how close I am to being crowned the green prince of the blast-zone)?
Also, cr4sh mentioned that Peach has a D-air that beats out our U-air unless spaced to the pixel (not really what he said - but you get the point). What about a N-air (as in single jump just out of Peach's range -> double jump -> N-air into Peach's D-air [yes, I'm ignoring the simplest solution for Peach in this case (an airdodge)])?
Defensive peach playing a grounded spacing game != camping peach.Also, beyond floating and retreating F-airs (which have punishable whiffs [I'm not necessarily saying that Luigi can dodge them 100% of the time - just saying] via tornado), I don't see how Peach could effectively 'camp' Luigi. Fireballs knock turnips into the air, and come out faster than turnips. Is there anything I'm missing here (Wall-Of-Toad -.-' [DNE much...], pull out a bob-omb or uber-ranged beam sword - something)?
Crappy, Luigi should use his Dair.How does Luigi's N-air fair against Peach's U-air or B-air?
you're not going to be able to bair while you're returning to the stage anyway. Peach's best weegee kills are fairs at the edge of the stage while he's recovering and stopping a low green missile with a turnip. I suggest peach players use their defensive grounded spacing game to get grabs and shield grabs to fthrow/bthrow luigi out off the stage and work him while he's recovering.By how much does Peach's F-air beat Luigi's B-air in range -.-' (so I know a little better how close I am to being crowned the green prince of the blast-zone)?
Nair is even worse... Luigi has an easy time against the dair though because luigi can either shorthop bair or full jump dair. Dair is crazy good but only when luigi is under peach.Also, cr4sh mentioned that Peach has a D-air that beats out our U-air unless spaced to the pixel (not really what he said - but you get the point). What about a N-air (as in single jump just out of Peach's range -> double jump -> N-air into Peach's D-air [yes, I'm ignoring the simplest solution for Peach in this case (an airdodge)])?
Reverse glide toss camp. You'll move far enough away to pull another turnip, and you can punish any hits on your shield with the turnip OOS. Further, you can nair/bair OOS if not holding a turnip. Finally, fair does NOT have a punishable whiff if autocancelled into the ground- zero lag at all. And a two frame jab covers it quite nicely.Also, beyond floating and retreating F-airs (which have punishable whiffs [I'm not necessarily saying that Luigi can dodge them 100% of the time - just saying] via tornado), I don't see how Peach could effectively 'camp' Luigi. Fireballs knock turnips into the air, and come out faster than turnips. Is there anything I'm missing here (Wall-Of-Toad -.-' [DNE much...], pull out a bob-omb or uber-ranged beam sword - something)?