Metatitan
Smash Master
Discuss the uses for peach's forward tilt.
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I'm going but I'm not entering. MM's and friendlies onlylets talk about how your ******** should enter active gamers this weekend (unless ur seriously broke coz i totally understand that john ).
Stops approaches in the air at a 45* angle
KO at moderate percents
Follow after downthrow
Look up her skirt when you pause the game
Thats not very true.jab to f tilt is a gauranteed setup if the jab is landed. this is because f tilt has less startup frames than the 2nd jab does. You just have to buffer.
As you can see, the frames jab 1 can be cancelled into the second one is on frame 8-30. However, this only counts for the second jab, and not any other attacks such as Ftilt. They can only be 'cancelled' after the 16 frames cooldown lag, which is at frame 19. This makes Jab1 > Jab2 a whole lot faster.Jab 1:
Duration: 19
Hits on Frame: 2
Hitbox Duration: 2-3 (2)
Cooldown: 16
Frames Jab 1 can be cancelled into second jab: 8-30
Shield stun: 1
Shield Advantage: -16
Shield drop advantage: -9
You can keep saying it but it doesn't make it true. F Tilt's good but you overrate it big time. It's a move that has it's purposes (anti aerial if there isn't enough time to space a f smash, a pinch KO move at high %'s, and a move to combo into) but it's not a miracle move by any means. Jab is probably her best ground move because of it's range. Still, F tilt is good. My point isn't to convince you that it's bad, just not as good as you think it is xDI'll keep spraying it. Ftilt is our best ground move. Use it forever.
Yep, until Mikehaze and any other competent Marth tippers you OoS. It's a good combo transition move, a good damage addition to a chaingrab, and a decent punisher against mis-spaced aerials, but it's not all that great as a universal option.I'll keep spraying it. Ftilt is our best ground move. Use it forever.
Ah you are correct. Thanks for calling me out on that. I knew that it was guaranteed ( someone explained it to me before) but I am not very good with frame data explanations, so I remembered the wrong explanation for it. Thanks for the clarification!
Thats not very true.
As you can see, the frames jab 1 can be cancelled into the second one is on frame 8-30. However, this only counts for the second jab, and not any other attacks such as Ftilt. They can only be 'cancelled' after the 16 frames cooldown lag, which is at frame 19. This makes Jab1 > Jab2 a whole lot faster.
But what did catch my eye is the fact that jab 1 can be cancelled into jab 2 up until frame 30. Is Jab1 > Jab 2 ALWAYS guaranteed, regardless if it has been cancelled on frame 8 or 30? Because if that's the case, Jab1 > Ftilt should be guaranteed because Ftilt will then hit on frame 25 (Jab1 = frame 2-3 + frame 16 cooldown = frame 19 + frame 6 Ftilt = frame 25). This is pretty interesting as it would mean that any move that has 11 or less frames of start-up (such as Nair, Bair, grab) would be guaranteed. BUT thats only if Jab1 > Jab2 is always guaranteed.
I hope you understand what I mean.
DsmashLongest lasting ground move would be D Smash not F Tilt.