SymphonicSage12
Smash Master
- Joined
- Feb 6, 2009
- Messages
- 3,299
Guys, they released the new nightly build. They lowered Peach Bomber's BKB, but increased the KBG. ![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
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My over aggressive Pikachu probably played a hand in that.^
Wow, that's a great Peach :O How can he land so many Usmashes..? ;p
Oh and, he should Nair out of combos. Peach can Nair out of many combos.
Nair
Pros
- Comes out really quickly.
- Zero lag when auto-cancelled.
- Hitbox lasts long.
- Amazing for edgeguarding.
- Good kill move, especially when edgeguarding.
- Good combo move
- Pillaring is fun and effective.
- Very hard to punish when auto-cancelled well.
- Great-GTFO-me move
- Can eat shields
Cons
- Small hitbox.
Fair
Pros
- Great kill move, her most reliable one, especially since it doesnt stale anymore!
- Very little to no lag when auto-cancelled
- Nice hitbox.
- Okay for edgeguarding.
Cons
- Slow start-up.
Bair
Pros
- Comes out quickly.
- Zero lag when auto cancelled.
- Nice hitbox too.
- Great for edgeguarding.
- Good combo move.
- Has a strong and weak hitbox: the strong one can be used for killing and edgeguarding, the weak one for combo's (Bair > Ftilt is an example)
- Great fot spacing.
- Very hard to punish, especially when auto-cancelled well.
Cons
I cant think of any. If you can, tell.
Uair
Pros
- Good hitstun
- Excellent for juggling and comboing.
- Pretty quick
- Can kill well if you're close to the upper ceiling.
Cons
- Awful edgeguarding move.
- It's pretty bad when close to the ground or when floating close the the ground, especially compared to her other aerials.
Dair
Pros
- Fast and lasts long
- Too good for combo's
- Too good combo starter]
- Very hard to punish
- Good GTFO move
- Wrecks shields
Cons
- ... You cant kill with it? Though that's not really a con, since it isn't meant for killing.
- Can be SDI'ed at certain %.
Ftilt
Pros
- Good range
- Three different hitboxes for three different purposes:
* The close sweetspot hitbox: This one kills vertically well. 13%
* The distant hitbox: Doesn't kill very well, but good for combos. 10%
* The late hitbox: Doesn't kill at all, but awesome for combos. 6%
- Fast start-up (I think 6 frames)
- Good hitstun
- Can repeatedly combo into itself
Cons
- Start-up is good, the ending lag isn't. You can get punished badly.
- Pretty annoying if you get the wrong hitbox.
Examples of combos
- Ftilt repeatedly
- Ftilt (repeatedly) > Utilt
- Ftilt (repeatedly) > Usmash
- Ftilt (repeatedly) > Uair > Uair ....
- Ftilt (repeatedly) > Nair/Bair/Fair
- Ftilt (repeatedly) > Dair ...
- Dthrow > Ftilt (repeatedly) > ...
- Dsmash > Ftilt (repeatedly) > ...
- Bair > Ftilt (repeatedly) > ...
- Uthrow > Ftilt (repeatedly) > ... [ only at very low %'s] [ only vs. heavy or fastfallers ]
- Dtilt > Ftilt (repeatedly) > ...
- Frying Pan > Ftilt (repeatedly) > ...
Dtilt
Pros
- Great range
- Great for combos
- Incredible hitstun
- Good for edgeguarding
- Can spike (but don't count it, happens very rarely)
- Can slide
Cons
- A bit slow
- Slide can also be at your disadvantage if you want to combo
Examples of combos
- Dtilt > Any aerial [ Seriously, the hitstun is really great ]
- Dtilt > Dtilt (> Dtilt) > Ftilt (repeatedly) > ...
- To keep a long story short:
* At low %'s (approx. 50-) Dtilt can combo into almost anything.
* At higher %'s Dtilt still can easily combo into an aerial.
* If the % gets too high, try an Uair or a turnip or just bait them or something.
Utilt
Pros
- Hitbox is insane!
- Good hitstun (again)
- Can kill at higher %
- Pretty quick
- Beats every Dair and almost everything else
- Good combo finisher
Cons
- Utilt has only one purpose: hitting someone who is up you. And well, it fulfills his task well, so no cons for this one. (Though you might say that a con of Utilt is that it has only one purpose)
Examples of Combos
- Dtilt > Utilt [ Keep in mind that Dtilt can slide ]
- Dtiltslide > Utilt [ ... If you don't mind the slide, Utilt is a great option, it has a long slide ]
- Ftilt (repeatedly) > Utilt
- Dthrow > Utilt
- Uthrow > Utilt [ Very low %'s only ] [ Only works on certain characters ]
- Frying Pan > Utilt
- Usmash > Utilt [ Very low %'s only ]
You are my hero!!! Especially if this tourney had marths mk's and zss in them(they are by far my hardest matchups with peach in brawl+) Looking forward to the vids!just won a tourney going mostly peach/G&W(some wario). expect lots of vids soon
Great set. Surprised at how many usmash ghost landed. He was reading QA very well. However i seen very little grab to tilt combos from peach. This is her bread and butter in brawl+ along with sh dair. It completely wrecks the spacies but even agaist middleweights like pika u can get a dthrow to maybe 1 or 2 ftilts and "insert combo here" depending on the opponents di. I still think pika's thunder setups are a bit ridiculous and a little to easy to get but meh shouldn't complain when chars like fox and squirtle exists lol.Here's a set featuring Painted Ghost's Peach.
http://www.youtube.com/watch?v=dN45c-9TQ3s&fmt=18
http://www.youtube.com/watch?v=D1rDuKOpyZ4&fmt=18
http://www.youtube.com/watch?v=KjnIjjNysEs&fmt=18
It would be easy if it followed a pattern IMHO. Like if you do it three times you would get pan>racket>club. That way it wouldn't be so random.I think the main reason why I have trouble hitting with the sweetspot of her racket is that the tennis racket's range is always greater than I think it'll be. I mean, it's a small tennis racket, but it can hit people a decent distance away. Like wtf.
I would do it if other people are willing to. I know thats kind of dumb but the AiB boards just suck.oh hey peach mains. just dropping by to say ya'll crazy. D:
Also, if I get B+ character boards on AiB, how many of you would migrate character discussion over there?
Only legit combo i know is sh dair to usmash however this only works at low percent. You could maybe pull this off at high percent for the kill if the other person di the dair horribly. Also dthrow to usmash on fast fallers works at high percent so u can use this a kill setup.. On platform stages like battlefield and wario ware it's very easy to land a usmash on a missed tech. Usmash isn't a move you combo into rather then a move you bait. When people recover i always throw turnips up in the air and then one towards them. Most likely they are going to air dodge the turnip while getting back on the stage only to meet a sweetspotted usmash.Hey, does anyone know any good ways to combo into an upsmash. I figured this is important to figure out considering it kills starting around 90% or so and the earliest kill after it is around 120% and usually higher (unless you gimp them). Just seeing if anyone has any good ideas.
Umm marth ***** peach. What are u talking about? Dsmash and bair is all we got against marth wall of fairs.You don't combo into Usmash. :V
It's a situational kill move.
And I feel you on the Marth vs Peach match up. It's the match up I hate so much. >:
Mainly because of that stupid dsmash. Tell me peach mainers, what does marth have to do to win besides camping fairs.