KirbyIRL
Smash Journeyman
More for the lulz than the flavor, ya dig? Though it might prove to be an interesting taste...
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Ike is the most boring character in the game...dude.try practicing with another low tier nao :X
low tiers are fun
lol ima ignore what you mostly said cuz your post was pretty ignorant ;/Ike is the most boring character in the game...dude.
Besides just being bottom tier, he only has two decent attacks against anyone who knows how to shield properly. He doesn't have any worthwhile combos except for a wall chaingrab and repeated Jab cancels.
Pick a different low tier. Ike is boring. And he sucks a lot (you know you suck when Link out of all characters has the advantage on you).
Jigglypuff is actually cool because she has some sick combos and mindgames and zoning tactics. Ike on the other hand is basically a one-trick pony, and his title as a n00b character is very well deserved.
Quite on the contrary, I used to use Ike a long time ago until I discovered for myself how extremely linear he is...lol ima ignore what you mostly said cuz your post was pretty ignorant ;/
one trick pony?
i think you've let other people tell you what kind of character ike is
you've obviously never looked into him and give out the casual stereotypical answer about him ;/
No, he's a n00b character because he's EXTREMELY reliant on two attacks to do anything. And frankly, they work very well against people who don't know how he works. He takes very little investment to play competently (aside from learning to outpatience your opponent in bad matchups).not having any safe strategies doesn't make him a noob character,but in fact,means the opposite lol;
What's this loser doing here?Boooo Ike < Lucas
I'm not 100% sure, but I believe it goes something like this.if someone perfect shields a 7, does the apple drop, whereas a normal shield won't cause an apple spawn?
I **** computer G&W's in my spare time.get out of here pink fresh =.=;;
GAMEANDWATCH >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Luc@$$
hell,computer G&W can take out a good lucas
lmao
Mr Escalator, Ike is like G&W, except he has none of the advantages in mixups, safe offensive pressure, safe KO moves, followups, recovery, and edgeguarding, and the only things he has that can be considered remotely better are his retreating F-air and his Jab combo.A2ZOMG is a joker. More than this, he is wrong about Ike, but I do not care to argue this point because G&W is the only character I care enough to argue about :3
...annnnnnd so what if he can't kill with his jab cancel game? It obviously does a great deal of damage on successful mixups and you have to keep in mind Ike doesn't particularly have a hard time killing and he also kills earlier than pretty much most of the cast. These mixup jab cancels REALLY add a lot to Ike, and I think you're just being plain dumb to suggest that Ike's jab isn't amazing. Even on him, he uses it extremely successfully for great damage (in which he wins wars of attrition), and to bait shields which allow him to set up positional advantage which I showed he could abuse solidly with his Fair. Seriously, Ike's jab is AMAZING. It's on a bad character, no doubt, but that doesnt change it being a great move on him.Mr Esc, Ike's Jab and F-air are decent, but they are not amazing moves.
Or rather, Ike's Jab would be amazing on any character not named Ike. But since it belongs to Ike, he can only make average use of it. You can try to do rather difficult repeated Jab cancels or Jab cancel into grab. It really doesn't do THAT much damage, and you'll never get a kill from that.
His follow up game is balls? Obviously untrue and I quite clearly showed that he has a great damaging followup through just a single throw. Fthrow has similiar, but obviously less, frame advantage so it sets up major positional advantage great, as well as it leads into itself on walls.Seriously, Ike's followup game is balls. His frame data on the moves that Ike WISHES he could use for his best damage and KO potential, they all suck. Well, his B-air has good startup, but bad ending lag. And everything else has bad startup and ending lag. Ike has next to no shield pressure strategies besides hoping that his opponent is dumb enough to jump into his Jab range (and furthermore hoping that they aren't close enough to shieldgrab him or Up-B out of shield).
Again, wrong as usual about his jab cancel game so lets skip that. His edgeguarding options are actually threatening, I don't know what you are talking about at all. First off, I pose these questions: Why would you be wanting to be offstage as Ike in most situations, and why would one even attempt throwing out more than one Dair (only one properly executed dair is needed)? He isn't G&W, but he doesn't need to be able to chase offstage. Edgeguarding game =/= offstage game, luckily, and Ike is ample at it by pressuring extended stay on ledges with his threatening dtilt, and being able to punish ledge get up options with use of his fair and much more of his moveset. If you want to take back what you said and instead say "His offstage game is really limited" then I would agree with you. I would also ask "Who the **** cares?" but that is besides the point.Because his stuff is all too slow, it really makes his Jab cancel game nothing special, and he is veeeeeeery limited in terms of edgeguarding options. You only get to do one aerial offstage, so if your opponent has good DI and never does anything stupid, you will never land a hit on them offstage.
False. I mean, I really can't say much besides false because it's such an outrageous claim that I don't know where to begin to address it. I think a better course of action would be to ask you to list every character who can do more than 60% to Bowser guaranteed from a single grab. Obviously Ice Climbers, D3, Wario, and maybe a few others like Pika and Falco, but that is FAR from "almost every character in the game". You seem to have been missing the point, really. Its not that his throw is anything especially special, it's that he has moves that bait defensive play in the form of shielding and he has a solid method of taking advantage of this through the form of a high rewarding grab game.You are overrating Ike's B-throw by far. He does crap damage even with those random combos he has. Almost every character in this game can outdamage Ike with their throw game, and Ike is not unique in his ability to combo out of a throw. Ike's B-throw chaingrab is also very difficult to do and overrated except on PS1.
I'm tempted to just ignore this large section overly stressing a point that is not only something I didn't make (that the advantage was his only frame positive but that it made it enough to say his frame data was good) but is something that DOESNT MATTER. In fact, I omitted one part because it was just plain dumb (the ganon part).ust because Ike has "lol 19 frame advantage on one throw" means jack in how good overall his frame data is. ... but instead of being biased, I am objectively considering his options as a whole and the situations where they can be viably used without getting constantly camped/outspaced/outprioritized, which is why I can safely say that Ganondorf's frame data is awful. The exact same principle goes for Ike, to a very very very slightly lesser degree as a whole, ONLY because Ike has a Jab and F-air that are fairly hard to punish when decently spaced. Or in many cases, it's actually a lot worse for Ike, because his AERIAL ending lag is vastly worse than Ganondorfs, which makes his juggle, followup, and edgeguarding much more limited.
No such thing as priority. Case closed.People don't have to shield Ike's Jab. It doesn't have infinite priority, so you can just outspace it. And if you're close enough to shieldgrab or have a good Up-B out of shield, then Ike has even more to worry about.
ahahahah way to compare two radically different moves. Din's Fire sucks even when Zelda is in an advantageous position. Fair is good when in neutral positions and is extremely good in advantageous situations. No **** it doesn't help when Ike is down a stock and being camped; I never claimed it was excessively good when he is in a disadvantageous situation. Even when he is in a bad situation, Fair is still infinitely more useful than Din's fire in a similarly bad situation. Again, way to draw ridiculous comparisons.Oh yeah, Ike's F-air is alright since it's safe as long as its spaced against an opponent who didn't powershield it. Too bad though, it doesn't do crap in encouraging your opponent to stop camping or playing defensively until they just punish you. Similar to how much Din's Fire sucks.
Pretty much, you are the worst at summing up points ever.Basically Ike has these random combos that don't make him very unique, but his followup game that he wishes he had for doing massive damage and killing reliably doesn't exist in any shape or form, and all in all, his moveset synergy is terrible, his reward for somehow getting past camping is really low, and ultimately he can't do anything safe against a defensive opponent.He gets camped and comboed hard too, andsimilarly to Ganondorf, he does not have a viable way to create an opening against an opponent who just defends.
This time I have crossed out all the irrelevant points. They really don't mean anything at all by themselves so why include them as standalones?Riiiiiiight so who is he better than again? Because I am pretty sure that you can name a lot of characterswho can either camp better,have an existent approach, or amethod of killing that is more reliable.And besides, he loses to Link.
Also, wrong. He's slightly faster, but with less forced scenarios to set up his punishments. His aerials also have less knockback, and three of them are SDIable.Also, G&W is better at punishing than Ike. He's faster in every sense, and his aerials all do more damage. He also kills basically as early with faster and safer moves.
<3A2ZOMG is a joker. More than this, he is wrong about Ike, but I do not care to argue this point because G&W is the only character I care enough to argue about :3
make it pretty D:would u care enough about GaW to look over my Thread on tech chasing and help fix it up?
This is fundamentally the ONE point you need to have corrected.it's not like Ike is extremely unsafe once his moves come out. With long lasting hitboxes, that are very damaging and have good shieldstun and shield knockback, and good cooldown, it's not like they are that punishable past interrupting the startup or if they just miss.
Doh! I'm doing well, thank you!! Haha! How are you doing? And youch! I hope you manage to get practice against those characters!! I just came back from a tournament! It was really fun!Yeah, I don't exactly get why you guys are talking about that in here. We have pm's for a reason. :/
Anyway, how is everyone doing? Reppin' that g&w, eh? I gotta see if I can use G&W more. In the last tournament, it was filled with DK's and snakes and even a marth. I can't use g&w vs any of this characters. xD