you are being condescending, Sveet. I'm not posting in here as a "help me" thread.
My intention was not to be condescending. Even if I had all the time and motivation in the world to explain to you smash theory over the boards, there are some things that you can only learn if someone shows you in the game. When I said "ask your local pro" I mean that exactly: find the best player you can get your hands on and ask them as much as you can! Have them help you through it. I don't know anything about you, where you live or anything, so I can't really be specific. If you're near me, I'd be happy to sit down and show you.
It is undeniable that in Melee Fox/Falco are top by a large margin and have amazing matchups against quite a few characters.
Where are you getting your information? Most people say Falco is #1 (though that isn't even agreed on) and I've seen notable players put Fox as low as 4th or 5th. The majority of people agree that there is not a tier divide between spacies and the ones directly below them.
They do have some really good match-ups, but they are relatively even against the common characters (marth, sheik, other spacies, puff, peach). They also can have a tough time with some odd match-ups like ICs and Samus.
This isn't about my personal week play. This right now is a forum to talk about design, and whether Fox and Falco should maintain their design. If you read through my posts I am playing two primary roles in this discussion. Let me explain them to you (since you don't really seem to understand my motives).
1. I am personally advocating that Uair/usmash for Fox should be nerfed because their uniqueness in power, risk/reward, and ease of execution have no parallel in this game––especially when tacked on to a character who already has a better tool set than probably everyone else.
Please, please stop with the fox hyperboles. It used to be funny to say "fox is so broken" but nobody really meant it dude. I can name plenty of moves that are as good or better than fox's.
2. I am facilitating a conversation where people are saying the aim of this game isn't to bring everyone to "fox/falco tier", as that might create polarizing game design with silly mechanics. Instead, we should design every character to be reasonable, as a true sequel to Melee. These players are advocating Fox gets nerfed, since if Fox or Falco were to appear in the game tomorrow as newcomers, they would undoubtedly have aspects of themselves nerfed to prevent silliness.
Well this is actually two different ideas. One, that you want to change the goal of this mod, which I don't think is your call to make. Your other idea is that if fox or falco were to be introduced for the first time tomorrow, they would be nerfed, which is untrue. I've already talked about that bad argument before (wasn't it a reply to you, then, too?), but basically it boils down to fox has 10+ years of metagame behind him while new characters have ~6months. Also, fox doesn't even win tournaments in the current state of the metagame so I don't see how people would be reacting that way LOL
Part of my arguing here has to do with explaining to you (one member of a seemingly small minority) the aspects of Fox/Falco that put them above everyone else, that allow them to play the game without the restraints everyone else has.
First, I'd like to point out that my only discussion on the topic hasn't been in this thread. I talk to players I respect in the community and get input from them. I haven't talked to anyone who thinks fox or falco are "too good" or deserve a nerf at all. You are simply an overly vocal minority.
The arguments I've been making aren't about "no counterplay"––its about identifying bad aspects of their character design, and finding out how people think we should go around fixing them. Hopefully this topic will result in one of three changes.
How is there flawed character design if a) the character is very versatile and b) he is NOT broken? That sounds like design every character should aspire to have, not something that should be taken away simply because every character hasn't gotten there yet.
a. Fox/Falco aren't changed (design philosophy follows that everyone else is to be of relative strength
b. Fox/Falco are changed in a way that does not affect their identity (having their killing potential decreased, or their survivability decreased)
c. Fox/Falco are changed in a way that does change their identity (some intrinsic change that fundamentally makes the character more fair but also different)
I'm not looking for your cute advice or cries for me to get better. This isn't about me. This is a community discussion with many contributors of which I am honestly arguing for "b" and I'm wondering what changes people arguing for "c" would recommend. We ALL get your position. It hasn't changed and it has only been punctuated by your calls for the rest of us to "get better" and "learn counterplay" (points we are already well aware of). You fall in the "a" camp. Informing me of smash shield DI was nice, I actually didn't know that. Keep up those kinds of tips. But keep the other stuff that is helping no one to yourself.
There is no evidence to support b or c at all. That is why I keep replying to your stuff, to show you the faults in your data and logic. Why are you so intent on "fixing" something that isn't broken? There is no benefit other than making it easier for people to beat fox, which is not something people are really having a hard time with ATM.