JOE!
Smash Hero
Sveet, seeing as you're apparently the expert... who in the game solidly is a problem for the space animals?
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Not that it matters much, but Sheik's imbalance was definitely a very unhealthy one. Chaingrabs to high percents on ANY character just aren't fun and don't promote good play, aren't difficult to pull off, and aren't fun to watch or perform. It looks to me like they tried to take a lot of CG's out. DeDeDe's is gone, a few of Marths from brawl are gone. While Fox and Falco have crazy options and can generally do stuff that's (almost) as guaranteed as a chaingrab is, it takes a lot more technical prowess, and is, admittedly, a lot more fun to watch from a spectator point of view.I think what really SHOULD put a nail in the coffin is that Sheik has already been nerfed. I know some people might say "lateral movement" or "her back throw is super good now!" but lets face it, she cannot endlessly chain throw over half the cast now. That's a nerf. This was a nerf needed so that the whole game didn't have to be rebalanced around floatier characters dealing with Sheik's down throw.
So now why is the game being balanced around two character with 12 years of meta-game development, who have no bad match-ups?
Its very inconsistent.
I would prefer more well-roundedness, and less opportunity for polarization.I would argue that the "completeness" of melee top tiers is design every character should aspire to have. We shouldn't make him less complete just because some characters aren't yet
You didn't really post an opinion on fox changes, so excuse me while I imbue you with pro-spacie mentalities. I think you can have the same gameplay, but shave off knockback values here and there. Keep the gameplay the same, but make it so the end results arent so crazy. It'd be nice to live in a world where we don't have to have anti spacie tools on almost every character. Until then, I'll happily receive them, but it'd be nice.I play smash not only because I love playing it, but love watching it as well. I'd rather have spacies type play than some of the campy, run the clock type play Melee has been seeing with some of the Jiggs or Y. Links out there.
Can shiek still down throw and jab-reset/ tech chase Falcon as easily as she used to?I think what really SHOULD put a nail in the coffin is that Sheik has already been nerfed. I know some people might say "lateral movement" or "her back throw is super good now!" but lets face it, she cannot endlessly chain throw over half the cast now. That's a nerf. This was a nerf needed so that the whole game didn't have to be rebalanced around floatier characters dealing with Sheik's down throw.
So now why is the game being balanced around two character with 12 years of meta-game development, who have no bad match-ups?
Its very inconsistent.
Fox is a boring character to watch unless it's a player that knows how to use him in my opinion (i.e. Sfat, Uknown, Mango)...Also, Fox is a character that is more fun to play than to watch because pulling off all of the tech skill can be satisfying...at least if you're a nub like me.Does anybody tune out when they see Fox on screen or is that just me?
Seeing videos with the same character doing the same "why does this kill already" things is behind me. Zero excitement. Zero hype. All I get is "serves you right" if he loses.
NoHe's pretty fun to play and learn, you guys are missing out.
I think you have to press A sometimes thoughNo
Also I haev no techskill I press B & down B to win tournament matches
Two and a half other chars is low imo, compared to the size of the cast. I still haven't heard how Fox/Falco could be nerfed without alienating spacy mains and still making a difference. Obviously PAL spacies would be fine with me (I'm used to it) but I still feel that would hardly make a difference. I don't feel like PM spacies are much better than PAL melee spacies.@Ace: The collateral damage isn't low. What happens when you give players tools to fight unfair characters based on their falling speed is that other characters with similar falling speeds are then unfairly punished due to the existence of the unfair characters. Wolf, Falcon, and to a lesser extent Lucas suffer heavily for no reason other than Fox/Falco exist. And Wolf is a very, very well designed character and it'd be shame to give him more bull**** just because of such a cycle when it's a simple task to address the real problem.
I don't know, I'd say making them all work 20% more for each kill at least makes it a bit easier. And it does nothing to alienate them.Two and a half other chars is low imo, compared to the size of the cast. I still haven't heard how Fox/Falco could be nerfed without alienating spacy mains and still making a difference. Obviously PAL spacies would be fine with me (I'm used to it) but I still feel that would hardly make a difference. I don't feel like PM spacies are much better than PAL melee spacies.
'Real fighting game' as in not smash lol. If that's what you mean I have very little interest in traditional fighting games.Well that's awesome and all, but feelings are not facts. Taken from everything you've said so far, I can see that you've probably never played a real fighting game on a competitive level, so I can partially understand why you think the way you do. Hurting characters that are already scratching where average should probably be is just not cool though, and is obviously not really the best answer. Wolf, Falcon, and Lucas are all in really good spots right now, and that shouldn't change just because you shed a few tears. It doesn't matter one bit what you think of the "collateral damage". If it's not broken, it's generally not a good idea to just go ahead and break it.
PAL does in fact make a huge difference though. Shorter range on Fox's upB means it's straight up easier to kill him with the entire cast. Easier to edgeguard/hog/knock him away from edge range/whatever. I'm not entirely aware of the rest of the actual differences because I've never messed with PAL myself, so I don't really have much else to say on that matter.
Sheik is always going to be feared as she is now because she's an extremely good character. That said, I think PAL sheik is an even worse design than the NTSC version. NTSC sheik, whether your character can be chaingrabbed or not, is just really, really good. Your best bet to beating her from a strategic standpoint is to abuse her weak approaches and to movement camp her, but once she gets you she can make up for that difficulty. PAL sheik is the same way except once she gets you, you light shield until your problems go away. Even if she's relatively better than a good portion of the cast, her lack of a punishment game makes her extremely polarizing around how well you can lame her out. Even if she's good, it's horrible going into every set knowing that you're going to struggle to do anything meaningful to the opponent.On Sheik: I always found that confusing. People still play sheik. People still fear sheik. The reason why she was altered was different, but she shows the obvious truth: You can take the edge off and people still care about their characters (So long as they think it's fair at the end of the day). I remember Umbreon quitting sheik early, but idk he changed his mind. Probably because at the end of the day it wasn't *so bad*.
Personally I think that when someone goes to play a new game they should welcome the opportunity to learn something new with their characters.We also don't want to change things that force spacie mains coming here from Melee to relearn things about the character that conflicts too heavily with Melee, such as recoveries and hitboxes.
I don't give a **** if M2K "plays" project M. Because he doesn't. He picks fox and effortlessly uses him as another paycheck.But leelue, if you really consider it, you are going to lose (many would argue) important players who might not even give the game a chance if it messes too much with teh fundamental way they play their most practiced character. And who knows, maybe M2k wouldn't have given PM a chance if Fox and Falco weren't the same. Now that he has––he's showing an interest in Ivysaur. Thats how you get people into the scene (if the scene matters much to you).
I definitely feel like I had the opposite argument with a pmbr member on smashmods back in the day. I feel like it was perceived that if M2K and Mango and Armada and HBox didn't like the game, it would fail. Which is proving to be wholly untrue.The thing is, though, we (the designers) aren't specifically making a game to get M2K to play it