Mithost
Smash Ace
I have zero complaints about falco right now.
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this here, but i'm a superscrub, so that's that.Falco's lasers piss me off, but Falco's lasers will always piss me off.
Either way, there's a huge gray line that pretty much no one who has an opinion on the matter will be completely satisfied with.It would be better to make fox's stuff harder to do instead of making his rewards less.
If Vro or I won, not a soul would've said Wario or ZSS is broken. Don't get your logic.Why? Thats kinda the point. He should be theoretically god tier unbeatable but in reality he is very beatable.
But DSF won a tourney yest with fox so IDKKKK
I don't think so, but DSF definitely has a lot of experience playing on the Brawl stages. In addition the huge middle platform that tilts messes up a lot of chaingrabs, and Vro was relying heavily on Wario's CG.Vro's wario is legit as hell.
Kyle, did DSF ban yoshi's island (brawl)? if not did cary take him there? just curious cause him and I played that match-up on that stage and I think its definitely a bad stage for foxie
I am fine with that. As you might tell, I talk with many people who have different opinions from me and I often respect their points of view even if they aren't the same as my own. My problem is with your lack of reasoning. I say "lack of reasoning" because you simply don't have any. You repeat the same assertions repeatedly and don't actually back them up despite others countering your statements.I've read the damn handbook a long time ago on competitive gaming, just accept sveet that I follow this **** just as hard as you and I just have a different opinion.
It doesn't make him harder to play, it makes it harder for him to win. And yes, by definition, it does alter significantly alter his rewards.I believe making Fox's usmash equivalent to the strength of a good usmash rather than an unreasonable one essentially does make fox "harder to play" and does not significantly alter his rewards, since he just has to consistently stay technical for 20% longer.
I enjoy discussing and debating game theory which is why I am here... discussing game theory.I'm done talking about this and I've presented every viable argument I have. You seem to enjoy picking out individual arguments of mine and arguing them and going "im smart, i derailed him" when i've presented 3-4 additional arguments in every block.
I'm sorry you feel that way. If you ever feel like revisiting the topic with me, please feel free to PM me. No hard feelings or anything man.This is exhausting.
Well I can agree that he would feel generally the same if this were changed (I would expect a characters combos to feel the same if they are left alone), you are definitely exaggerating if thats how you think every fox stock works. If you are getting "nair planed" to 90% and then usmashed every stock, the problem isn't the opponent, it is you. Hell, I would be embarrassed if that happened to me in a friendly, much less in tournament. (hint: it doesn't work)As a final advocacy, I think my solution is good because it does not alter Fox's playstyle. He will still feel the same to play as he always has. His combos, movement, mobility, shine game will stay intact. Most matchups may even stay the same. But those situations where Fox usmash's you out of the blue and you weren't playing perfectly resulting in an 80% kill will stop happening. Those pesky situations where once a fox lasers, and safely nair planes you to 85-90% and he can just combo you into usmash will be a little less unreasonable.
What about brawl's shield physics makes fox's usmash better? I thought it was less safe on shield because of how much easier it is to powershield. As far as I am aware, the only buff it received in the engine change is that it is easier to control due to not requiring jump canceling out of a dash.You need to accept that Fox's usmash with Brawl shield physics is safer than it ever has been in melee. It has been effectively buffed. Nerfing a small aspect of it will simply make it more reasonable in design, more fun to play against, more worth its risk in using it, and more fun to watch.
I doubt it, knockback and hitstun is directly related.I just wanna say that nerfing the knockback on usmash will make it MUCH easier for him to just plain combo with it against the ENTIRE cast. Bair, uair, another usmash, grab, lots of different options against different characters.
you're not at a sufficient level of thinking yet. top level play might involve a lot of different buttons/attacks but the mentality behind it is and always should be the same.I knew that you would say that. I understand your robotic view of "optimaizing what is good", but let me just ask you something: there is only one way to play at high level ? funny that you are so worried about doing the "best decisions" all time and yet you have a quote that says: "Playing to win is a terrible philosophy". lol
And don't get me wrong, please, i'm willing to learn, tell me why half the crew are better than marth, please.
I don't wanna be a **** but you insisted 2.1 Ike was absolute worst in the game quite adamantly and for a pretty long time...and how other players rate Marth as a character can tell you a good amount of that player's personal ability..
This is what I'm talking about. You're being an ass. I literally have provided blocks of reasoning and I've attempted my best at answering every assertion and statement. How about you bring up a statement I haven't answered? I literally think I have dealt with every argument countering my statements.My problem is with your lack of reasoning. I say "lack of reasoning" because you simply don't have any. You repeat the same assertions repeatedly and don't actually back them up despite others countering your statements.
.
You haven't provided a rebuttal to anything from my last post. You are once again arguing ad hominem. Also, you quoted a single line from my multiquote post. There was at least 1 thing in that post that you completely ignored in this reply.This is what I'm talking about. You're being an ***. I literally have provided blocks of reasoning and I've attempted my best at answering every assertion and statement. How about you bring up a statement I haven't answered? I literally think I have dealt with every argument countering my statements.
The point of that post wasn't to call you a bad player, it was to point out that what you were claiming is simply false. I am very sad that was all you got out of it.But Sveet, you specialize in strawmen. GO ahead and call me a bad player. Imply that all I do is lose to nair planes and usmashes.
Exaggeration has no point in factual discussion. The point of this discussion is to sort through the facts and come to an agreement over whether this should be changed or not. Making wild claims and exaggerations does nothing productive.I was obviously exaggerating the play style of fox's because I can't provide you with a full flow chart hypothetically talking about every 8 minute match that has been conducted in melee history in fox v. anyone matchups.
Gimps and edgeguards aren't as good in P:M since most characters have ridiculous recoveries. Many characters can get back to the stage with relative ease unless the edgeguarder has a big disjointed hitbox (something fox doesn't have). Uair kills at 130%+ from the ground or around 100%+ in the air (varies based on location) and is susceptible to SDI; players who can consistently SDI uair very rarely die from it (and this is not a superhuman ability).Obviously Fox can kill with good gimp play, shine game, edge guarding, uairs, and yes usmash. If I really thought fox's usmash their way to every kill than I wouldn't argue to have it nerfed since it would be his only option being exercised.
What is overcentralizing about it? Why is it unnecessarily powerful? You make these claims, but you never support them. Your best bet in supporting them would be to define "overcentralizing" and "unnecessarily powerful" because they are very subjective terms. I find these claims to be simply more exaggerating, but I will wait for your formal post before drawing any conclusions.So how about you stop patronizing me when I am arguing it is an overcentralizing and unnecessarily powerful move (something many good players have in this thread agreed with).
Your exact quote is, "Those pesky situations where once a fox laser, and safely nair planes you to 85-90% and he can just combo you into usmash will be a little less unreasonable". Maybe i'm just having a hard time understanding the quote, but what I got out of it was that you are having a hard time with fox because he can just laser you and "nair plane" you to 90% then combo that into a usmash. What I was trying to express is that it doesn't work like that, period.Stop painting my argument into something stupid (example: "you are definitely exaggerating if thats how you think every fox stock works. If you are getting "nair planed" to 90% and then usmashed every stock, the problem isn't the opponent, it is you. Hell, I would be embarrassed if that happened to me in a friendly, much less in tournament. (hint: it doesn't work") I never ****ing even said that?
In short, I've tried to be civil and keep with the conversation. your trying to exit as a great cool headed mediator who is willing to have a discussion when you specialize in taking my arguments, putting up a strawman semi-related to my argument, and making me sound dumb by knocking down this strawman that wasn't even my argument. You sir are the one without reasoning or logic.
Anytime anyone says anything regarding skill or competitive level play at all, you freak out and think everyone is calling you "bad". Grow the **** up.It seems like the only people arguing about Usmash are the ones arguing to nerf it. The rest of you have just entered in here to verbally masturbate on how the rest of us are bad.
I said that Ike was bad because his landing was extremely exploitable in a game full of characters with excellent dash grabs, something that was never really exploited like it should have been. I can't force people to play the game correctly. I still don't think Ike is particularly great either.I don't wanna be a **** but you insisted 2.1 Ike was absolute worst in the game quite adamantly and for a pretty long time...
You are talking as if the buffs didn't already happen. How many characters in PM 2.5 do Fox and Falco TRULY hard counter? As in, clearly, 60:40 MU or greater? They definitely have their fair share of advantaged MUs but in terms of true hard-counters its probably only a small handful. The PMBR did a pretty good job not adding any characters that have as many exploitable weaknesses as C. Falcon or Ganon in the Fox/Falco MU.Ok, what about the other 38 or so characters that Buddha apparently gave us?
Real talk tho:
Buffing everyone else as an argument seems to involve giving them tools to fight against the melee top tier, comprised of space animals, a spacie-like character (shiek, in terms of he offensive not really properties), and jigglypuff.
The latter character is dealt with by the newer hard-hitters that can stand up to her shenannigans.
Shiek isn't really seen from what I've ... seen.
This leaves the spacies in the equation. Giving many characters anti-spacy technology also skews other matchups. The most obvious example could come from wolf:
Wolf doesn't have the raw "stuff" that his predecessors have, but will be effected by tools created to fight them all the same, or even worse. Other characters that could be effected are those with higher fall speeds (DDD, etc), or those with good pressure games (lucario, etc). So say once we're in the balancing phase and these problems inevitably pop up. Fixing them case - by - case would by proxy buff the spacies again, and leaving them as-is to keep the spacies in line messes with every other matchup in odd ways.
Would it not be simpler to tone down Fox/Falco to be more like Wolf and thus allow a metagame not focused on just them to develop?