Umbreon said:
Marth is not fast in this game. I would say he's above average, but speed itself is a relative concept. The speed range for the characters in this game is much more normalized in Project M compared to Melee. Marth's speed in Melee was certainly good, but in this game he retains his same frame data against a relatively faster cast. Relying on his speed as a primary means to win in this game is still an acceptable strategy but you have to take it with the realization that it's not as good as it once was.
I think Marth's speed is good, you are just saying that he is not "fast" because you are comparing to the new buffed crew. As you said its a relative concept. But i don't see a problem here. The cast has been balanced for the melee mechanics, of course some will be faster to balance the game, but i still think marth's moves are better than most of then, and therefore far from "mediocre".
Umbreon said:
Good Marth play does not need much space from his opponent because you rarely want to space sword attacks from neutral because swinging from neutral is in itself bad in the first place. Generally, the smaller the stage for Marth the better. DL64 is as bad for Marth as he's going to be, once again because the comparison for goodness or badness is relative. On an equal note, to say that every character has a harder time killing on larger stages misses the point entirely. For an easy comparison, let's say both Fox and Marth can kill on FD with <move> at 100%, but on DL64 Fox can kill with <move> at 120% and Marth kills with his <move> at 160%+, clearly this is a bad exchange for Marth. This basic and applicable example clearly illustrates the adverse complexities of the character with respect to stage choice.
This is not about good or bad play, its about play style. You probably don't play others fighting games at high level, do you ? if you do, you are just ignoring the fact that spacing is something very important, even for smash. Not from neutral, but from Fairs to keep pressure without being grabbed, or get hit as you land, for exemple. You say DL64 is a bad exchange for Marth solely in the ability to score a kill, but is not that simple. in DL64 im able to do chaingrabs because it is large, it is also easier to escape from pressure. In a smaller stage like battlefield or yoshi story i have to exploit the vunerability frames of the raising animation. which is not hard, and you could say that is more effective, but this stages are also dangerous, you could die with fox up smash/Uair at 80%, he could hit 2 shines and you would be already off the stage, in a very bad postion.
You can say that marth's problem is not with the size of the stage, but the size of the limit.
Umbreon said:
A character is hardly the sum of its move set, but if you've been playing for a week then I shouldn't need to tell you that. Suffice to say that how the character interacts with other characters, how those interactions are weighted by character favoritism/popularity for X number of reasons, the character's ability to circumvent polarizing weakness, etc. are all much more important (e.g. by this entire thread: Fox).
Move set is very important, and some of things you just said are part of the move set mechanics. Let me make it clear if you don't understand. (fighting games oriented)
How the character interacts with other characters ? how his moves behaves on hit against others, how it behaves when other character hits at the same time, therefore the priority of attacks, how it behaves when the enemy block, and etc.
How a character will minimize his weakness ? with the character proprieties witch essentialy is: character speed, character attack speed, and character ABILITES.
Yet you are trying to say that marth is BAD ?
Umbreon said:
For me to say that Marth is a mediocre character, I must believe that approximately half of the cast to be relatively better at winning tournaments than Marth is. And I do believe that. You can post satirical pictures indicating skepticism or say that you think I'm a bad player, but at the time of this post I'm pretty sure that I'm considered the best Marth player for Project M.
Edit: For years and years, I thought Marth was the best character in Melee. This is not Melee.
So lets see if i understand your logic. Marth is not the same as he is in melee because you belive the buffed crew is better than him ? is that it ? or did he somewhat got nerfed ? in his moves, his survival, etc ? Project M makes him die easier? lol
If you don't mind i would like you to show me some of the "better at wining tournaments" than marth and why.