Bones0
Smash Legend
In my opinion, a move that fits these criteria is not good design for a fighting game:
We can talk about how "good" the characters are compared to the rest of the cast, but a move with so much brainless utility does not fit into this game, in my opinion.
- Comes out frame 1
- Has invincibility
- Cancellable frame 4
- Starts combos
- Prolongs combos
- Combos into itself
- Sets up kill combos
- Provides infinite pressure combos
- Spikes
- 1-frame pressure escape
- 1-frame punish
- Cannot be CCed
- As a bonus, reflects all projectiles
That list is hilariously redundant, and shine can definitely be CCed...
If I were going to describe Fox's shine, here's how I would do it:
- Comes out frame 1, but only active for 1 frame (invincibility for 1 frame is also borderline useless)
- 5 frames of cooldown when JCed
- Low set KB
- Good for combos
- Good for low % gimps on off stage opponents
- Doesn't combo at all on airborne opponents
- Fairly large hitbox
- Can reflect projectiles
- Can be used to stall aerial descent
I'm honestly surprised so many people still have problems with Fox. Looking at all of the stuff above, as a player with a fresh, new character designed to be on par with the rest of Melee's cast, I'm inclined to be excited about a character that is so fragile. Even in Melee, Fox players often struggle with random low tier characters that they have minimal matchup experience with even though Fox heavily outclasses all of them. Even Melee low tiers can usually do ridiculous combos and gimps on Fox, so now that all of those characters were buffed and there are even more characters total, I'm at a loss for understanding how Fox can still be considered as good as he was in Melee, or by some people, even better.
It seems parallel to what Umbreon was saying about Marth. In Melee, Marth was able to really abuse his speedy DD and grab game to establish heavy control, but when you speed up literally all of his competition and add mostly larger stages, it's pretty easy to see how he got worse just from the transition. No longer having a borderline monopoly on speed, how is Fox still so potent of a character? So many things have to happen just right for this character, and it often only takes one little thing to go wrong in order for him to get death-touched.
He's your typical all-in, glass cannon character, so it doesn't really surprise me he is overrated when people constantly focus only on his cannon aspects and never how overwhelmingly frail the rest of his design is. People have a tendency to Theory Bros. above human limitations, which is quite logical because human improvement over the years is always heading towards that "ideal" gameplay. The question of course is whether Fox will ever become this TAS-like character with players that play perfectly enough to make him the best (let alone untouchable or broken).