copy/past blog from praxis from aib.
"OK so Genesis was amazing (more on that tomorrow), but I wanted to speak up about some controversies going around.
The first was is the claim that Mew2King sandbagged against Ally.
Since sandbagging implies deliberate action, I call this FALSE. Mew2King did NOT sandbag against Ally. I would state, however, that Mew2King was not playing at his best after we moved back to the hotel. He was visibly agitated, spasming, and ignoring any advice given to him, and at one point when he got frustrated he just started running at Ally with grabs and got ftilted three times in a row :/ He wasn't playing at the same level as prior (back at the venue).
I believe that as players, Mew2King and Ally are very evenly matched, but Ally held up under pressure. Ally outplayed him, plain and simple.
As to the effect on the Metaknight ban discussion? Snake doesn't counter MK. They might be even, though I disagree with this, it's a debatable point and not for this blog (most top Snakes consider it 55-45 MK). The simple reality is that Ally is just ridiculous xD places 2, 3, and 4 were all metaknights, and interestingly, every Metaknight at the tournament only lost to OTHER METAKNIGHTS and Falcos (EDIT: And Ally, duh >_< ). The Falco part is curious (SK92 beat DSF and Havok, DEHF beat Dojo the first time they played in winners bracket), but the fact that none of the EC players took out a ranked WC Metaknight is telling and IMO furthers the pro ban point.
I believe that Genesis as a whole furthers the pro-ban argument, though I concede Ally's beastlyness does cast a positive light on beating Metaknight. MK isn't an unbeatable character- but he centralizes the entire game far too much. The entire game is about being able to beat Metaknight. Soooo many players switched to Metaknight as a "clutch second" when needed, including Lain, Vex, DEHF, Fiction...
Now that brings us to the second set with Dojo against DEHF.
People wanted to DQ Dojo for stalling the timer out against DEHF.
This is ridiculous. I'm honestly astounded that this was even an issue.
The rules are clear cut. There is a 50 ledgegrab limit to prevent ledgeplanking. "Excessive Stalling" is banned and clearly defined as things that make the match unplayable, with a listed example of Dedede's infinite on a wall or standing infinite on DK- things that remove control of your character and can be done for an hour if the player wishes.
Dojo did not violate either. Dojo air camped- ran away, stayed on top of platforms, ran out all his jumps airdodging lasers. He took hits in the process. The match was not unplayable, and would eventually have ended given more time. This is generally viewed as the proper way to beat Falco with Metaknight, and the other Metaknights DIDN'T DO IT.
You cannot disqualify a player who did not break a rule. If aircamping is a problem, then you have to award Dojo the win and THEN discuss changing the rules. You cannot punish a player for abusing an in game mechanic that is not banned- abusing mechanics is something ALL of us do. If it's legal, then it goes. If what Dojo did is wrong, amend the rules, but you can't punish him for doing it before the rule is in place. This is a universally accepted viewpoint in competitive gaming, and the SBR voted nearly-unanimously in Dojo's favor.
Amusingly, Dojo was singled out because he was Metaknight, because both DMG and UTD Zac got wins in the tournament by running away until the time ran out. xD
NOW, air camping might very well be a problem. In which case, a rule needs to be made. The problem is that there's no realistic way to limit it.
Let's be frank here- we've instituted a bunch of rules to keep metaknight legal. We banned planking to keep him from getting free wins on half the cast. We banned Infinite Dimensional Cape to keep him from getting free wins on everyone, and even if not used for stalling purposes, giving him a PERFECT safe option out of every situation (making him a true broken character).
No other character can truly airplank and run the timer out on jumps like metaknight can. Further, the planking rule can't be abused by anyone like MK can- he can still camp under the platform for half the match using all his jumps and then side-Bing to the edge the opponent is further from and not hitting 50 edgegrabs in four minutes. Other characters that can plank (like G&W) have to grab the ledge far more often.
There's no way to institute an air camping rule. The only real solution, IMO, is to ban Metaknight. :/
I've said my view. Peace. "
Discuss.
"OK so Genesis was amazing (more on that tomorrow), but I wanted to speak up about some controversies going around.
The first was is the claim that Mew2King sandbagged against Ally.
Since sandbagging implies deliberate action, I call this FALSE. Mew2King did NOT sandbag against Ally. I would state, however, that Mew2King was not playing at his best after we moved back to the hotel. He was visibly agitated, spasming, and ignoring any advice given to him, and at one point when he got frustrated he just started running at Ally with grabs and got ftilted three times in a row :/ He wasn't playing at the same level as prior (back at the venue).
I believe that as players, Mew2King and Ally are very evenly matched, but Ally held up under pressure. Ally outplayed him, plain and simple.
As to the effect on the Metaknight ban discussion? Snake doesn't counter MK. They might be even, though I disagree with this, it's a debatable point and not for this blog (most top Snakes consider it 55-45 MK). The simple reality is that Ally is just ridiculous xD places 2, 3, and 4 were all metaknights, and interestingly, every Metaknight at the tournament only lost to OTHER METAKNIGHTS and Falcos (EDIT: And Ally, duh >_< ). The Falco part is curious (SK92 beat DSF and Havok, DEHF beat Dojo the first time they played in winners bracket), but the fact that none of the EC players took out a ranked WC Metaknight is telling and IMO furthers the pro ban point.
I believe that Genesis as a whole furthers the pro-ban argument, though I concede Ally's beastlyness does cast a positive light on beating Metaknight. MK isn't an unbeatable character- but he centralizes the entire game far too much. The entire game is about being able to beat Metaknight. Soooo many players switched to Metaknight as a "clutch second" when needed, including Lain, Vex, DEHF, Fiction...
Now that brings us to the second set with Dojo against DEHF.
People wanted to DQ Dojo for stalling the timer out against DEHF.
This is ridiculous. I'm honestly astounded that this was even an issue.
The rules are clear cut. There is a 50 ledgegrab limit to prevent ledgeplanking. "Excessive Stalling" is banned and clearly defined as things that make the match unplayable, with a listed example of Dedede's infinite on a wall or standing infinite on DK- things that remove control of your character and can be done for an hour if the player wishes.
Dojo did not violate either. Dojo air camped- ran away, stayed on top of platforms, ran out all his jumps airdodging lasers. He took hits in the process. The match was not unplayable, and would eventually have ended given more time. This is generally viewed as the proper way to beat Falco with Metaknight, and the other Metaknights DIDN'T DO IT.
You cannot disqualify a player who did not break a rule. If aircamping is a problem, then you have to award Dojo the win and THEN discuss changing the rules. You cannot punish a player for abusing an in game mechanic that is not banned- abusing mechanics is something ALL of us do. If it's legal, then it goes. If what Dojo did is wrong, amend the rules, but you can't punish him for doing it before the rule is in place. This is a universally accepted viewpoint in competitive gaming, and the SBR voted nearly-unanimously in Dojo's favor.
Amusingly, Dojo was singled out because he was Metaknight, because both DMG and UTD Zac got wins in the tournament by running away until the time ran out. xD
NOW, air camping might very well be a problem. In which case, a rule needs to be made. The problem is that there's no realistic way to limit it.
Let's be frank here- we've instituted a bunch of rules to keep metaknight legal. We banned planking to keep him from getting free wins on half the cast. We banned Infinite Dimensional Cape to keep him from getting free wins on everyone, and even if not used for stalling purposes, giving him a PERFECT safe option out of every situation (making him a true broken character).
No other character can truly airplank and run the timer out on jumps like metaknight can. Further, the planking rule can't be abused by anyone like MK can- he can still camp under the platform for half the match using all his jumps and then side-Bing to the edge the opponent is further from and not hitting 50 edgegrabs in four minutes. Other characters that can plank (like G&W) have to grab the ledge far more often.
There's no way to institute an air camping rule. The only real solution, IMO, is to ban Metaknight. :/
I've said my view. Peace. "
Discuss.