Nefarious B
Smash Champion
I honestly doubt some of those are unpunishable on our shield. So clarify some things for me:Oh.
Well yea things Fox can do to ZSS's shield and you can do anything about or just reset.
(Keep in mind that we are AC'ing the Bairs)
Dair>Jab(x2)
Nair>Jab(x2)
Shine>Nair
Shine>Nair>(Jabx2)
Bair>Jab
Bair>Utilt
Bair>Ftilt
So basically your best options are to roll, dash away (that doesn't seem to smart).
Everything in that list has to be buffered and we have to keep in mind the 10 frame reaction rule that the brain has. Most of these wouldn't work if you had better OoS options but Shine>Nair>Jab works on most of the cast anyways.
--How does fox AC bair, is it SH rising?
--What is shine's frame advantage on shield
--What is nair's advantage on shield?
Here are my thoughts.
From what I've seen, Fox generally will SH rising bair and then retreat it like Marth does with his fair, landing at the end of the move to cancel it. This is great because even though Bair autocancel (if I am using that correctly) is slowish, bair has great horizontal range that makes it safe. However, I'm pretty sure that we can grab you if you do this in front of us, I don't think your horizontal aerial movement is fast enough to outspace it.
Nair is a move that cancels with little lag at any point in the move, and has a very long lasting sexkick hitbox. To me this move would be very good from a shine to falling nair, but it you're gonna do the rising one you're above ZSS way too long to not get punished by a good one.
So basically falling nair and dair to jabs seem like they would be pretty solid (read: not utilt/uairable OOS). Just be careful being above us in the first place.
As for how to DI out of a uair string, just try and get to the side of us and fast fall before can get back under you.
Check out this thread for dsmash chain info: http://www.smashboards.com/showthread.php?p=4401279. Basically, and we land a dsmash on you, we have another guaranteed dsmash until 58% (regardless of DI). So in real terms, if you're at 58% we hit you with a dsmash, we let you pop out and dsmash you again twice, then follow up for around 50%. So basically, if you are hit with a dsmash below 100% it will get you above or very near 100% and possibly kill. You do not want to be hit with this move ever, taking chip damage until a certain percent isn't really a way to allow you to be more aggressive.
Also, don't knock our dash away or roll away for escape options. Our froll is one of the best in the game, as is our dash.