X-x-Dyce-x-X
Smash Master
I doubt we'll be getting things one at a time. There's too much to fit in before release if we go item by item.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Who knows, I checked around on sites like IGN, and they have no clue. But, if it does happen around 3 PM on the east coast (a bit before 12 AM here=11:54 or 11:55 is when I first got it up) again, then it is safe to assume.Are the updates going to come at 3 A.M. every day?
That comment's in good taste.I wish Japan was cool with the East Coast. They love to watch us lose sleep and suffer.
They're only being nice to you and giving you the info at 12 cuz of that whole Pearl Harbor thing.
*Cough*Red you should have expected something like this. ANY little piece of information that is released , some fan-boys/girls will come up with there own theories and speculations.
That's not what landfallspecial is. :/ It's when you land from being prone, like from most characters up-B or airdodging which is why it shows up for wavedashing.*Cough*
I'd also like to needlessly bring your attention to another picture. It's the "group photo" (fox, pikachu, mario, wario), and if you look, Fox's foot from his Nair (so I'm guessing) overlaps Pikachu's figure, while Pikachu appears in his midair dodge pose from Melee, behind Fox's outstretched leg. So is Wavedashing semi-confirmed? After all, airdodging is what indirectly caused WDing, or "landfall special" as the developers originally called it.
After digesting this Brawl news throughout the day, I've decided that it's not as I originally called it, "disappointing". (+20 to Chief's personal satisfaction) Now that I have had the chance to read it over, it was a swell update. There was also the promise of new week-daily information which is exciting. (I am proud of my new word.)
I'm pretty sure that's Fox's Bair. Also, I don't see his blaster in hand like in the 2nd trailer, what gives? But Pika's definitely air-dodging. But who really cares about wave-dashing outside of the tourney crowd?Rhyme said:I'd also like to needlessly bring your attention to another picture. It's the "group photo" (fox, pikachu, mario, wario), and if you look, Fox's foot from his Nair (so I'm guessing) overlaps Pikachu's figure, while Pikachu appears in his midair dodge pose from Melee, behind Fox's outstretched leg. So is Wavedashing semi-confirmed? After all, airdodging is what indirectly caused WDing, or "landfall special" as the developers originally called it.
A cheeky one, eh?Devastlian said:I agree, Chief Mendez; wavedashing should produce blue sparks like turbo power sliding in Mario Kart.
No, I understand that it's not a glitch (like, say, being able to jump to hidden areas [replete with legendary Pokemon!] of Diamond and Pearl in early Japanese versions by surfing while in the Elite Four), but I also believe it wasn't intended to be exploited like it has.Rhyme said:Also, sorry if I got a bit off my handle with that last post, but it really gets to me when people insist that WDing is a glitch, and especially that "it shouldn't be used because it's a glitch".
I think that's because you lose most of your momentum by the end of those moves those other moves and they have more elaborate ending animations that they don't slide. The Fire Fox and PK Thunder (the only moves I can think of that you can angle into the ground) either glide along the ground or bang the character against it (if you go straight down). With airdodging you're hitting the ground while you still have full momentum and the landslide special grounds your character while moving the air dodge distance combined with your character's traction. The air dodge also doesn't have an actual/lengthy landing animation (which could be a way to "fix" it) like the B attacks which is why wavewhatevering's possible.But you slide significantly less when landing from a move like Fox's overB or ANYONE's upB than from airdodging. If you say that the deffinition of that word has changed since that article was written than I'll follow that, the article itself is admitably very old. Still, no character in Melee slides any significant distance after an ariel A attack, so we shouldn't be saying that since characters in the Brawl trailer don't slide after ariel attacks, there must be no wavedashing.
WD is like the advanced tech and fighting of Melee, where the players made the game what it is. That is what made Melee great, and having the deidcated players make the game into the most advanced fighting game is what set Melee apart from DOA, Street Fighter, Tekken, and Soul Calibur. Lots of things weren't meant to be exploited, but it worked out fine in the end after all, with tons of tourneys every week, and many players, who playing competitively. Now how did that work=?No, I understand that it's not a glitch (like, say, being able to jump to hidden areas [replete with legendary Pokemon!] of Diamond and Pearl in early Japanese versions by surfing while in the Elite Four), but I also believe it wasn't intended to be exploited like it has.
But each specific action produces different smoke. Dashing, landing from free-fall, colliding with the ground after being hit into the air (IE missing a tech), non-disabling B attacks (which have no smoke), and the landslide special and aerial A attacks, which have seperate enough circumstances to tell them apart. (And, I'll reiterate, that I'm not saying A attacks have anything do with the stuff I'm saying about wavedashing...they just have the same landing graphic.)Smoke...is created anytime there is movement between the ground and the character. I wouldn't use smoke as the definative reason here, unless there is some other implication I'm neglecting.
That's why I said glide. Your character isn't rendered prone until the end of the animation when your momentum is used up so you don't slide during the landslide special. It waits until the animation is over and, if you land during the animation (for all the other proning B attacks) your character stops with the landing animation.With Ness' PKT you are following the curve not sliding. The same can be done beneath levels and along walls. However, I do realize that sometimes, particularly on Marth's story, when you Fox Illusion you will slide up the little slope near the side of the stage. That's probably the better of the two examples you gave.
No no no...I meant like how when you do the IC's forward B and you land while they're spinning, they do this standing stop with their mallets held in the air, looking like they're absorbing the spin momentum. Air dodging just has the character standing at the end of the animation which is why you can attack out of a wavedash. If they gave the air dodging landing animation some substance other than just standing there, that would hamper the wavedash's usefulness in attacking and make it like rolling for movement and "fix" it's exploitationness.I'm still not exactly sure how you are suggesting they would fix this problem though. Even if they prevent your character from using horizontal momentum upon contacting the ground and turn it into downward momentum, I'm sure some player will figure out a way to take advantage of the program. You'll see people change direction after SHs from a full run (Falcon players), or people will find some creative way of edgehogging or dropping through floating platforms with it. Peach players might use it to cancel animations of drawing vegetables from the ground. Understand what I'm getting at? I don't think that this is an easily fixed problem, and hopefully Nintendo will leave well-enough alone and focus on other aspects of the game.
I guess that all depends on how many people are actually working on the game. I think it's something like 50...but I also think that only counts for the people making the actual game run. So there'd be a separate team for the online system, and for the website, and so on.I only assumed that Brawl would have exploitable flaws because Melee had them. A game like Melee can be so all-encompasing as far as ideas and techniques that bits and pieces can easily be overlooked. There will likely be some hole or flaw which the developers might overlook. Naturally I can't prove that they will overlook a flaw or that it will even exist.