Grim Tuesday
Smash Legend
The MU chart is only a part of the tier list tho
Puff is underrated, but not really for the reasons you said imo. Her biggest advantage over the other low tiers is safety; she basically never has to feel pressured (because pound + mobility + jumps), which is a really strong trait to have if you are a patient player and you can properly abuse her offensively (solid grab game, decent pressure off of an aerial, b-reversed pound punishing, Rest for early KOs, etc... - a lot of Puffs don't play her often enough to abuse all of this though). In terms of running away, she can do it, but I think it's a sub-optimal tactic to completely avoid combat; her vertical mobility (especially fall speed) is still pretty awful so making a wrong move whilst going for a time out can lead to a really hard punish. Instead, ideal Puff imo should play super campy but still put some degree of pressure on the opponent where possible.
A lot of her weaknesses stem from misconceptions; not very good damage output (blatantly false), poor KO ability (she isn't the best at it, but it's largely MU and lead-dependent, and it's nowhere near as bad as, say, Samus), bad range (not a problem in practice because of her mobility and ability to not commit), etc... The worst one is that if a character has a decent move that out-ranges her aerials, the MU is therefore unwinnable or close to it. I've proven this wrong so many times for so many characters, you can't beat an entire character with a single move and she has multiple safe counters to things like Snake's tilts, G&W's tilts and smashes, Dedede's back air, etc...
In terms of match-ups, MK is her worst imo and I'd say it's near unwinnable. He has so many ways to shut her down in every situation, it's ridiculous. I don't like giving MU ratios anymore, but her Falco and Diddy MUs aren't particularly amazing in my experience, none of them are if the opponent learns the MU unfortunately. With that said, I think all of her MUs are realistically winnable in tournament apart from MK (including Snake, Olimar, G&W, etc...) which is pretty good for a bottom tier.
No one plays her because she's hard, boring, other characters do what she does better and she is REALLY crap if you play her linearly, and that seems like all she is capable of at face value, so heaps of people pick her up "for the lolz" and are like "wow, this character is so ****" cause they just spam SH fair over and over.
/endrant
Puff is underrated, but not really for the reasons you said imo. Her biggest advantage over the other low tiers is safety; she basically never has to feel pressured (because pound + mobility + jumps), which is a really strong trait to have if you are a patient player and you can properly abuse her offensively (solid grab game, decent pressure off of an aerial, b-reversed pound punishing, Rest for early KOs, etc... - a lot of Puffs don't play her often enough to abuse all of this though). In terms of running away, she can do it, but I think it's a sub-optimal tactic to completely avoid combat; her vertical mobility (especially fall speed) is still pretty awful so making a wrong move whilst going for a time out can lead to a really hard punish. Instead, ideal Puff imo should play super campy but still put some degree of pressure on the opponent where possible.
A lot of her weaknesses stem from misconceptions; not very good damage output (blatantly false), poor KO ability (she isn't the best at it, but it's largely MU and lead-dependent, and it's nowhere near as bad as, say, Samus), bad range (not a problem in practice because of her mobility and ability to not commit), etc... The worst one is that if a character has a decent move that out-ranges her aerials, the MU is therefore unwinnable or close to it. I've proven this wrong so many times for so many characters, you can't beat an entire character with a single move and she has multiple safe counters to things like Snake's tilts, G&W's tilts and smashes, Dedede's back air, etc...
In terms of match-ups, MK is her worst imo and I'd say it's near unwinnable. He has so many ways to shut her down in every situation, it's ridiculous. I don't like giving MU ratios anymore, but her Falco and Diddy MUs aren't particularly amazing in my experience, none of them are if the opponent learns the MU unfortunately. With that said, I think all of her MUs are realistically winnable in tournament apart from MK (including Snake, Olimar, G&W, etc...) which is pretty good for a bottom tier.
No one plays her because she's hard, boring, other characters do what she does better and she is REALLY crap if you play her linearly, and that seems like all she is capable of at face value, so heaps of people pick her up "for the lolz" and are like "wow, this character is so ****" cause they just spam SH fair over and over.
/endrant