tekkie
Smash Master
did someone really propose that peach:mk might be even
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People must be getting the Peach:MK MU confused with the Kie:MK MUdid someone really propose that peach:mk might be even
Are you trying to tell me something? Cuz my name is blue now. And blue is the colour of the frown emoticon.I wish there was a moderator only anti-like button that would put a big FROWN under their post that only that person could see. The frown would follow them to the ends of the earth and smashboards until they die. Or until they get 10 likes from moderators only.
No, I'm a MK main.Look, you're on the ledge, and you're against Marth, and you're above 100%.
The MU is literally +4 in Marth's favour.
MK mains have it a lot worse in that situation than say,No, I'm a MK main.
I'm not exactly sure how MK safely baits things/forces options when above 100% while on the ledge when he has to actually get off that ledge eventually due to dat LGL. Marth's the one who just sits at the right range and patiently waits, maybe using down tilt when you time his ledge invincibility running out so he has to go for a regrab.Nah, they just need to be patient
marth will eventually screw up because mk can safely bait things/force options in that position, marth can't
I disagree.Shiny Mewtwo aka Jigglysir said:shouldn't rise on the tier list just because of one player
I'll just requote myself and extrapolate a little. If Kie is the best Peach player by a wide margin, and when Kie plays the MU against the best MK out there (not sure it's Otori, but whomever it is) and the MU breaks down to be -2, it should be listed as -2. We find the the MU chart values over a wide variety of data sets because we can't know for certain that each player was on top of their game, but if Kie wins and continues to do so, then we shouldn't conclude that Peach shouldn't have a better MU in the chart. We COULD however, conclude that other Peach mains really need to step it up or that they are not good at the Peach:MK MU.The MU chart we're looking for here details the favorability of a matchup given both players playing at the top levels of their characters and knowing the MU inside and out using all meta-game level techniques. So saying "MK don't know the MU, it's -1" is useful in a chart of practical MUs [how MUs shake down when you or I play them], but for the theory MU chart (if you do your HW like M2K, here's how stuff breaks down), it's irrelevant.
This I agree with. It's why (as I mentioned above) data is usually taken over a wide range of matches.Shiny Mewtwo aka Jigglysir said:Especially when it's based on one performance of one player
Meta Knight can let go of the ledge, jump, air dodge, land on stage and forward roll in 20 frames in a non-obvious manner in this scenario? ****, top level MK's need to step it the **** up.If you dtilt he can let go, jump and air dodge through it
then he can land and get all his ground options (including forward roll which wrecks marth)
or he can just go back to the ledge if he's not confident
This is talking about from the ledge, not from general recovery situations where him going high is actually his best option, but he won't always be able to do so. Tornado from the ledge is not a good option against Marth.or he can jump over you with all of his jumps
fast-fall air dodge cross-ups, glide and tornado all become options
or, again, he can just go back to the ledge
Heh.mk is ******** if he's worried about the ledge grab limit in a game that isn't going to time out
How does MK force Marth to move while sitting on the ledge while Marth's at grounded sword range where MK has not one thing that out ranges or outdisjoints him? How isn't it MK being forced to make movements because Marth can hit a ledge grabbing MK without invincibility without fearing ledge drop uair? You have no idea what you're talking about.he has plenty of options, and he is the one forcing marth to move so he's in control of the situation
if marth could force options out of a ledge-hanging mk, it'd be a different story
Safe distance for MK in this situation is literally ledge height with invincibility and without it only below the ledge. Let me emphasise that I'm talking about MK at 100% or above where his every option that doesn't involve ledge dropping is literally too slow without enough invincibility to be safe. How does he read it I wonder? Maybe because MK's only options remotely mix up in this scenario are ledge drop related.I'd just be like
"lol down-b over and over, mix in a few jumps off the ledge to see how marth reacts while staying at a safe distance"
and eventually the marth will get baited into doing something dumb, or I'll realize that they aren't going to commit to anything and I'll just attack through them - how is marth meant to read that?
I'm not trying to be offensive but those are poor conclusions to make from either character's moveset, shaya was pretty nice to give such an elaborate response. Among other things, wasting jumps as MK near or above your opponent is a terrible situation to be in, and jump airdodge with is an incredibly yolo-low-probability-of-success decision against marth even with good aerial mobility but even moreso with MKs terrible one.If you dtilt he can let go, jump and air dodge through it
then he can land and get all his ground options (including forward roll which wrecks marth)
or he can just go back to the ledge if he's not confident
or he can jump over you with all of his jumps
fast-fall air dodge cross-ups, glide and tornado all become options
or, again, he can just go back to the ledge
mk is ******** if he's worried about the ledge grab limit in a game that isn't going to time out
he has plenty of options, and he is the one forcing marth to move so he's in control of the situation
if marth could force options out of a ledge-hanging mk, it'd be a different story
I'd just be like
"lol down-b over and over, mix in a few jumps off the ledge to see how marth reacts while staying at a safe distance"
and eventually the marth will get baited into doing something dumb, or I'll realize that they aren't going to commit to anything and I'll just attack through them - how is marth meant to read that?
Wario is hella (is this word banned?) free against DK. GR combos all day. Make sure to weave in and out of Wario's grab range as they always start fishing early on in the fight. U-tilt serves as a great anti-air as well.DK against ICs, Falco, MK, D3, Olimar and Wario are not fun match ups.
Nope. If you think DK is gonna have an easier time grabbing Wario than vice versa, then I feel bad for you son. You don't know what you're talking about.Wario is hella (is this word banned?) free against DK. GR combos all day. Make sure to weave in and out of Wario's grab range as they always start fishing early on in the fight. U-tilt serves as a great anti-air as well.
Still don't know what you're talking about. Even MKs have trouble gimping good Falcos, and get gimps occasionally at best. DK's gonna have a tough time gimping Falco, though admittedly he can punish onstage recoveries semi-consistently and get him offstage repeatedly...but it's still a rough MU for DKFalco can get easily gimped.
Yeah it's not like Oli has a whistle or anything, you definitely know what you're talking about here.Oli is tough, but not insurmountable. Make to keep Oli on platforms and in the air.
Okay you actually know what you're talking about here XDForgot about IC's for some reason.... anyway, already mentioned MK, D3 giving trouble to DK. IC's are in the same category.
I do not take lightly to condescending attitudes, but whatever. DK deserves to be mid high at least. The sheer durability makes Falcos squirm.Nope. If you think DK is gonna have an easier time grabbing Wario than vice versa, then I feel bad for you son. You don't know what you're talking about. Ugh, bro I already know Wario's grab range> or= to DK's grab. Never said it was easy (since when was fighting a top tier ever easy). When I said he was free, I was meaning more free than the rest of Shaya's CPs. To ignore the numerous followups is quite ignorant.
Still don't know what you're talking about. Even MKs have trouble gimping good Falcos, and get gimps occasionally at best. DK's gonna have a tough time gimping Falco, though admittedly he can punish onstage recoveries semi-consistently and get him offstage repeatedly...but it's still a rough MU for DK. I seen numerous good Falco's get gimped, tossed around, and what not. I even seen Wolfs gimp Falco. Learn your Falco's recovery pattern. The main problems tho for DK: he has no OoS that is truly effective against Falco, CG, and lasers, but don't let that get twisted since DK has some tools fight the bird.
Yeah it's not like Oli has a whistle or anything, you definitely know what you're talking about here. Yet platforms, like the ones on BF seem to be the bane of Oli's existence. In fact, keep them on a platform or go semi aggro in the air, and they have problems. Heck, Weegee, Jiggs, and Ness (all three significantly worse overall than DK) can beat Oli because of their air tyrancy. DK is not an air monarch, but has a decent bair, uair, and an ehhhhhhhhhhhhhhh nair.
Okay you actually know what you're talking about here XD. NO dip I know what I am talking about.
C'mon, you even admitted it. Anyway, I do have a training buddy who uses Wario and Snake. Used to the TC and to the CG. Even adapted to those things. Never said any top tier match was easy, which for some reason was assumed, but said that DK is not completely awful against top tiers bar KD3, ICs, and MK.Wario is only a bad MU for DK if the Wario can do the chaingrab (only Warios I've seen do the dthrow CGs are Croi and Sky). If not then the MU is like evenish cause DK has hilarious air releases on Wario
Maybe you should be more clear about things like this then, cause normally when somebody says a MU is 'hella free' for X character, then X...you know...doesn't lose the MUWhen I said he was free, I was meaning more free than the rest of Shaya's CPs.
I'm assuming you're talking about the GR followups? If so I don't know what makes you think I'm ignoring them; I mentioned the air release punishes before you did XDTo ignore the numerous followups is quite ignorant.
Not disagreeing with this per se but I mean mid high is not even a tier that exists on the current version of the tier list, so...who do you think he should surpass, and why?DK deserves to be mid high at least.
Yes DK lives long and Falco usually has trouble landing his kill moves, but if the Falco plays the MU right then he can just abuse his vastly superior ground game to safely build damage (like he does in almost every MU) and maintain stage control, and just let the kill come to him (maybe just a fresh bair at around 170 or something). The kill may come at like 160+ but Falco has no trouble getting DK to that percent. Tbh most players are really bad at recognizing kill percents and keeping their kill moves fresh, it's not hard. That's why we see things like Falco players usmashing Snakes at 130 or DDDs at 150 and then getting frustrated that it didn't kill, and then usmashing over and over hoping to kill (while it's just getting staler and staler...) and the opponent lives to like 200%The sheer durability makes Falcos squirm.
Considering that I play up against a guy who knows the CG as well, this does scare me, but not like the KD3 CG. The grab does not go to 200% really. Goes to like 110%, goes into a some sort of lull state then picks up at 150% for some reason (tested this CG numerous times in battles and was done on me too). If the Wario is hanging in the air with nair, utilt should suffice while if they are approaching with Nair, then ftilt angled up should do fine as those are what I use to make Warios second guess approaches.DK vs Wario is relatively horrendous.
Auto cancelled or FF nair on DK is a near guaranteed grab up to 40%+. The chain grab goes to 200%. I come from a region with a Wario who knows how to chain grab. It's not a very pretty match up.
Maybe you should be more clear about things like this then, cause normally when somebody says a MU is 'hella free' for X character, then X...you know...doesn't lose the MU
I'm assuming you're talking about the GR followups? If so I don't know what makes you think I'm ignoring them; I mentioned the air release punishes before you did XD
If not then elaborate pls
Yes DK does have other followups for Wario's moves (Not really guaranteed like GR, but still is something). If, for some reason. your foe approaches with fair Jab>Dtilt (if trip occurs)>Hand slap>(this one requires a real reach) Grab or Ftilt. The last part really doesn't have a high completion rate, but I have been able to land it a couple times.
Not disagreeing with this per se but I mean mid high is not even a tier that exists on the current version of the tier list, so...who do you think he should surpass, and why? I was comparing it to other TFGs and right now DK sits in the middle but the mid-high (border tier) is where I think DK should reside. Then again, it is just my opinion.
Yes DK lives long and Falco usually has trouble landing his kill moves, but if the Falco plays the MU right then he can just abuse his vastly superior ground game to safely build damage (like he does in almost every MU) and maintain stage control, and just let the kill come to him (maybe just a fresh bair at around 170 or something). The kill may come at like 160+ but Falco has no trouble getting DK to that percent. Tbh most players are really bad at recognizing kill percents and keeping their kill moves fresh, it's not hard. That's why we see things like Falco players usmashing Snakes at 130 or DDDs at 150 and then getting frustrated that it didn't kill, and then usmashing over and over hoping to kill (while it's just getting staler and staler...) and the opponent lives to like 200%
Like I said before in reality it's a borderline doable MU for DK because a lot of people don't know the DK MU very well (and a lot of Falco players make Falco seem worse at killing than he actually is because of what I just mentioned above) but theoretically DK should be getting stomped. The best I've seen this MU played was at Crossfire 2 where Bloodcross used Falco against Will and rather than trying to camp he just wentham in the painthard in the paint with Falco's superior CQC. And Will got bodied. Kismet v Will, DEHF v Will. The reason I put those up is because Falcos went aggro against DK, and DK has enough tools to bait and beat the Flaco in question. If they become the Lasers 4 Life Falcos, then DK can't beat Falco, but for some reason the Falcos I face all want to rush DK.
Dat Bite tho. Anyway, yeah the Bite is the best thing Wario has on DK (over 100 DK has no way to get back on stage if Wario is patiently waiting with his mouth agape. DK has to eat the punish).
Dair technically should not clash with Utilt, but it does do a fair trade.
Most Warios nair in hopes you shield so a they can net a grab. Best to eat the nair (only on low though). An angled up ftilt could help you out there.
SGs are the most threatening thing out there (agreed). Don't know if DK even has a proper response to that (it is why the ICs destroy DK).
Neither does Aura Sphere, but this isn't Pokemon.Me being quite keen to detail must point out that Bide actually never misses, so technically my retaliation is unblockable/accurate...but whatever.
Neither does Aura Sphere, but this isn't Pokemon.