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It could be the voice of a prepubescent boy.It's worth noting that I have Japanese Brawl at home, where Ivysaur sounds like a girl to me--
http://www.youtube.com/watch?v=LYDa7aWrhrk
Either way, it's personal preference, of course, but, since I'm the best PT, what I say goes, OBVIOUSLY.![]()
Actually, iirc Ivysaurs have differences in genders, and the Ivysaur in Smash is actually a girlIt's worth noting that I have Japanese Brawl at home, where Ivysaur sounds like a girl to me--
http://www.youtube.com/watch?v=LYDa7aWrhrk
Either way, it's personal preference, of course, but, since I'm the best PT, what I say goes, OBVIOUSLY.![]()
Nope. Female Venusaur has a seed in the center of her flower, but, there's no difference for Ivysaur or Bulbasaur.Actually, iirc Ivysaurs have differences in genders, and the Ivysaur in Smash is actually a girl
Don't quote me on this though, I may be wrong
Pretty much this. Also, it's interesting to note that Pokémon of the same species have the same voice regardless of gender in most cases. I mean, Ash's Pikachu is in fact a male, yet is voiced by a woman.Nope. Female Venusaur has a seed in the center of her flower, but, there's no difference for Ivysaur or Bulbasaur.
That's because Ash IS a girl.So is Ash.
ah, thank you for correcting meNope. Female Venusaur has a seed in the center of her flower, but, there's no difference for Ivysaur or Bulbasaur.
No, because fatigue makes it so that you really can't play a full MU with just one pokemon. You'll have to use all 3, or 2 at the very least, unless you body them uber quickly.That's because Ash IS a girl.
Actually, I don't know if this has been pitched or not, but shouldn't each individual PT Pokémon have their own MUs displayed in the Matchup Chart?
...No, because fatigue makes it so that you really can't play a full MU with just one pokemon. You'll have to use all 3, or 2 at the very least, unless you body them uber quickly.
I can certainly see that point, but can't help but feel that each Pokémon do have their advantages and weaknesses against certain characters to warrant rating their individual MUs, fatigue aside.No, because fatigue makes it so that you really can't play a full MU with just one pokemon. You'll have to use all 3, or 2 at the very least, unless you body them uber quickly.
I'd imagine its at least a noticeable factor against heavier characters/characters that last forever.Realistically, the question is, how much does fatigue play a role in each individual matchup?
I think if we did stuff like that, we'd end up with unnecessary stupid **** being on the tier list, like Shielda.Well, I'm assuming fatigue plays a significant enough role. Doesn't it reduce the Pokémon's kill power, and make them easier to be killed themselves? I would think it's worth doing MU evaluations for each Pokémon; one without fatigue calculated in, another with fatigue, and then round it up into a MU rating average. Either that, or just display their MUs without fatigue being factored in.
I don't think Shielda was a stupid addition to the tier list, although I do wonder why they didn't do the same for Melee's tier list. Anyway, I'm not proposing putting each Pokémon on the tier list in a similar vein as Shielda/Zelda/Shiek; I'm merely proposing the display of each individual matchup.I think if we did stuff like that, we'd end up with unnecessary stupid **** being on the tier list, like Shielda.
That's not nearly as bad as I thought; I also believed it caused the Pokémon to be easier to kill.It reduces knockback and damage against the opponent.
Actually, Yink assumes that Lucas is playing a certain offensive strategy (she has told me so herself in that she hasn't seen a Lucas playing defensively). After seeing the more defensive style that Mekos and a couple others have displayed it's possible there are more options there than we know. However, that goes the same for Ness, I don't know if he has a way to counter-act this strategy or not.I thinkbeats
based on what Yink has told me and she knows the PSI kids.
I disagree. Ivysaur's matchups are made worse simply because if you walk away from her, she can't really do anything but space Razor Leaf and B-Air without putting herself at risk (until you're near the edge of the stage), which means that fatigue messes with her in a big way. One of Ivysaur's best traits is how often she can put people in 50/50 situations with lots of damage and knockback if they guess incorrectly, but, those really lose their bite when everything is 20-30% weaker, so you have to be able to mix-up people that much longer, which is taxing.Tbh I think Ivysaur doesn't care too much about fatigue. Her metagame is anyways just zoning and keeping the opponent away and rack as much damages as you can until you find an opportunity to switch, which Ivy can do with stuff like Uthrow even if fatigued. Squirtle is totally ****ed by it though.
Squirtle isn't really ****ed by fatigued when the opponent is at low % : he has some awesome combos when fatigued, you can do like 10 U-tilt + 2/3 U-air on heavy characters. And an F-throw chaingrab on some characters.Tbh I think Ivysaur doesn't care too much about fatigue. Her metagame is anyways just zoning and keeping the opponent away and rack as much damages as you can until you find an opportunity to switch, which Ivy can do with stuff like Uthrow even if fatigued. Squirtle is totally ****ed by it though.
Well, actually I never get 10 U-tilt against Falco, but I've already landed 10 on Wolf (but I think if he doesn't try to DJ too early, I can't get 10). I have a video even though Squirtle was fresh so that's not exactly the same thing, but I don't have any better vid.Mid-air jump is frame 1; airdodge invincibility starts at frame 4.
That said, U-Tiltx10 is a horrible exaggeration. Against players who SDI well, you can usually get two U-Tilts before the opponent realizes what's going on, then either one more into a U-Air string, or two more U-Tilts into a F-Air. That's usually how it goes against Kismet's Falco, who falls really quickly.
Heavies might be in for a little more, but, optimal SDI Up-Right can only be walk -> reacted to for two or three U-Tilts.
I'm talking about a fatigued Squirtle, so don't you get enough time to let Falco fall between each U-tilt so you're not forced to go into a U-air string?Against players who SDI well, you can usually get two U-Tilts before the opponent realizes what's going on, then either one more into a U-Air string, or two more U-Tilts into a F-Air.