Supermodel From Paris
Smash Hero
I think people look at stuff like infinite and locks the wrong way, in general. For a lot of you, this is choir preaching kind of stuff, but I want to say it anyway: an infinite isn't a non-factor just because it's avoidable. Infinites are great if they're easy to land but still scary if they're not. For example, in Fox vs. ZSS, Fox can pretty easily avoid a pre-40% dsmash, but by doing so, he's making himself a little less bursty and more predictable.
The same is really true of Falco vs. Pikachu and any other similar match-up. It's true that Falco has tools to avoid being grabbed, but at what tactical cost? Pikachu controls the flow of the match for a large portion of every stock. That's not an insignificant problem for Falco, lasers or not.
To me, a lock or infinite changes a match-up pretty much always unless it's something like this and I don't really like statements like "that lock is easily avoided" without some kind of acknowledgement as to the tactical cost of avoiding it.
Dill and I argue a lot about whether or not the ZSS infinite on ROB is match-up changing a lot. I argue he has to play to avoid it (and also play to avoid low percent grabs which combo to footstool) and he argues that ROB plays the entire match-up in such a way that he wouldn't be dsmashed anyway. This is a good way to approach discussions about CGs and such.
The same is really true of Falco vs. Pikachu and any other similar match-up. It's true that Falco has tools to avoid being grabbed, but at what tactical cost? Pikachu controls the flow of the match for a large portion of every stock. That's not an insignificant problem for Falco, lasers or not.
To me, a lock or infinite changes a match-up pretty much always unless it's something like this and I don't really like statements like "that lock is easily avoided" without some kind of acknowledgement as to the tactical cost of avoiding it.
Dill and I argue a lot about whether or not the ZSS infinite on ROB is match-up changing a lot. I argue he has to play to avoid it (and also play to avoid low percent grabs which combo to footstool) and he argues that ROB plays the entire match-up in such a way that he wouldn't be dsmashed anyway. This is a good way to approach discussions about CGs and such.