But, how will Jiggz get enough damage on MK for rest to kill?
...
...
Why, isn't it obvious? Rest!
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Usually after a comment like this i'd have something to say that is on topic. Nothing is coming to me. Nothing at all. I can't comment on a jiggz/MK match-up and otherwise this thread is going awry atm. New proposal?
Wait, what am I talking about, that first comment was more on-topic-ish than that other stuff. Ahh well. -_-
Jiggs/MK is a sick topic. It basically goes like...
MK can counter all of Puff's options in every situation, technically. He also can't be timed out like Snake, and can consistently pressure Jigglypuff when she runs way. MK's punish game on Jigglypuff is also pretty strong because he can force her off stage and actually stop her from coming back.
Which is why it should be -4
But MK players suck, and don't know completely relevant match-ups like Puff/MK. So it is much closer to -2 or -3 in practice. On top of this, the fact that the MK will
never know the MU as well as the Jigglypuff pretty much prevents it from being -4 ever.
Puff's plan in the match-up (against a competent MK, I need to stress that) is to retreat until he makes a mistake, and then either:
a) Punish him
or
b) Get in a position where he will mess up again and you
can punish him (or punish him harder, if you're feeling risky).
Unfortunately, like I said before, MK can pressure Jigglypuff's retreat - which means she has to be ever vigilant and always out-playing MK - you have to predict/guess what he will chase you with and react accordingly, as well as baiting him into choosing the wrong option, etc...
She can't rest (and I don't mean the move) unless she is hitting him.
GSL, by itself, counters all of Puff's approaches. Which is why it is good that it can be auto-punished on shield - KOs at 40% on standard stages (add 10%~ for perfect DI, but no one DIs Rest), and as low as 30% on Halberd (Puff's counterpick).
If you can bait MK into trying to hit you with an aerial shuttle loop, you can double jump > dair and, if the angle is right, you'll catch him out of the SL. If the variables are right, that dair can combo into Rest as well (more early KOs!)
Anyone who thinks dair > rest isn't viable hasn't played a Puff that is good enough to read and follow SDI. It is also 100% guaranteed if you only hit with the last 2 hits (say... if someone spot-dodges or air dodges the first few), or if it trips.
Puff can punish MK pretty well *if she gets in*. But because getting in is so hard against MK, it mitigates her 30%~ punishes (stringing bairs, and dair > grab).
The End.