So this was posted in the character impressions thread, and then we were reminded to go back on topic. I'd like to put in a few words here, and where better than, well,
this thread?
Both of these are really wrong. Customs is by no means an acknowledgement that the "basic" game isn't enough, it's an acknowledgement that the game
with customs is better. The comparison to Project M is ridiculous - Project M
is not brawl. It's a questionably legal mod, just a step below a full rebuild of the engine from the ground up, and the reason it's facing setbacks is not "it's different", it's "it's of questionable legality and Nintendo doesn't want it around". You know what games have modularity? League. DOTA. CoD. Counterstrike. To a slightly lesser degree, Marvel vs. Capcom 2 and 3, and Street Fighter. You know what's interesting about all of those? They're
all bigger than Smash. Or, in the case of the Marvel franchise, was. Hell, in the first four, it's as if you went into the match blind to what character your opponent picked and still didn't know all the details halfway through the match!
Smash 4 with customs is just as much Smash 4 as Smash 4 without customs. It's the same game. It's just
different, and most of us would argue
better, due to all investigation thus far indicating that customs lead to more low-tiers becoming more viable. A far more valid comparison would be a tournament running 11 or 13 stages, and a tournament running Omega Mode only. Same game, just one has more depth, more variety, more things to learn, and is
better.
For Glory is
not a good comparison point. See also: my comparison involving stagelists. We cannot use For Glory to determine our ruleset any more than we can use For Fun.
This makes a number of really bad assumptions.
Assumption 1: All custom specials are substantially different enough to need adapting to. This is just not true. Enough of them are similar enough that this number drops.
Assumption 2: All custom specials are similarly useful. Do you have to adapt to the
worst layout a character has? Not likely. Nobody is going to play it. This
significantly reduces your list. You think a Diddy is going to switch off of Monkey Flip? Not likely. Or that a Mii Brawler is particularly likely
Assumption 3: You have to learn the permutations. No, you have to learn the
customs. At 12 per character, that clocks in at a whopping... 624. Still pretty substantial, but now pare away the ones like "Dashing Falcon Punch" which are self-explanatory; the ones like Abyss that are pretty much the same move; the ones like Exploding Popgun which are completely useless (I can't believe that move is a real thing)... How many are you left with? 50? 100? Is it still such an impossible, daunting task, considering you're
already expected to understand the normals of every character in the cast as well? I bet that's a lot more than 624 moves!
@
Thinkaman
didn't you have something to say on this subject? Of course, this isn't true. Being able to aggro your opponent when your opponent doesn't know what you're doing is
far more rewarding than defensive play, because once they're in a bad position, their disadvantage is vastly improved. And of course, this is all theorysmash. None of this has played out in practice.
Currently, the tests people have done on the subject have been exceedingly positive. This careful, defensive play? Didn't happen. Horrible brokenness? So far, no dice.
Did anyone watch the prerelease E3 promotional? Fair bit of that going on there, too.
Customs adds a lot of new stuff to the game. A lot of new stuff that needs adapting to. Until people know the options and what's going on, they're going to derp around. They're going to get hit by stupid ****. They're gonna run into weird stuff. But the idea that it's a turnoff to the tournament scene is completely unfounded. Xanadu is on board. EVO might be on board. Most people who take the time to actually learn this stuff
don't get ****ed by it. And you know what? If a few people want to ***** and moan about it,
let 'em. And then tell them, "No Johns, Learn To Play". Because that's the crux of it. They need to
learn to play. Not just whine because they didn't know that Falcon Punch now dashes forward. Not moan because they didn't DI something and died at 60 to the game's most prominent glass cannon. Learn. To. Play.
Seriously.