19_
Smash Journeyman
look on the doorWhere?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
look on the doorWhere?
They are probably going to have 10 of the most common sets of customs in the ten slots available for every character for choosingWasn't able to find this question asked:
What happens if I want custom controls? Do I mess with the existing setups and change them back afterwards? Do I have to have a 3ds with everything i want unlocked and set up? (Not reasonable since not everyone has a 3ds or smash for 3ds)
I really want custom movesets to be a thing, just concerned about this part being viable.
Edit: Or am I dumb and are the custom sets separate from the name tied to your control-scheme?
Kong Cyclone (ground)
Frame 19-19: 4% 60b/50g (KO@ 691%) 116° 0.0-SDI
Frame 20-46: [0%]x3 38b/60g 150° 0.1-Hitlag 0.0-SDI
Frame 20-46: [0%]x3 29b/48g 150° 0.1-Hitlag 0.0-SDI
Frame 20-46: [0%]x3 22b/30g 150° 0.1-Hitlag 0.0-SDI
Frame 49-49: 15% 40b/82g (KO@ 148%) 66° 1.3-Hitlag 0.0-SDI
Max Damage: 19%
Begins super armor on real frame 20
Ends super armor on real frame 46
Kong Cyclone (aerial)
Frame 4- 6: 3% 50b/40g 75°
Frame 15-39: [0%]x7 100f/30w 130° 0.1-Hitlag 0.0-SDI Slash Ground-Target-Only
Frame 15-39: [0%]x7 100f/1w 90° 0.1-Hitlag 0.0-SDI Slash
Frame 15-39: [0%]x7 90b/50g 140° 0.1-Hitlag 0.0-SDI Slash
Frame 15-39: [0%]x7 70b/50g 220° 0.1-Hitlag 0.0-SDI Slash Aerial-Target-Only
Frame 41-41: 12% 55b/80g (KO@ 180%) 62° 1.2-Hitlag 0.0-SDI
Max Damage: 15%
Begins super armor on real frame 15
Ends super armor on real frame 36
It has armor shortly after startup, has a giant vacuum to it which absorbs the opponent and plows through projectiles, and can be auto-cancel if you land on a platform.As someone who doesn't use DK and hasn't seen any matches with DK and customs (though I do often play against someone who uses DK, they've yet to use him with customs) I gotta ask what's the big deal with Kong Cyclone? Far as I can tell it looks like the normal up b but with a windbox or something. I see some people compare it (possibly jokingly) to Brawl MK's Mach Tornado and if I'm not mistaken the aerial version is better but what exactly makes it so great?
Go unlock it and give it a whirl (). It's really really good. It's something that you really need to practise and have experience against if you want to compete in a customs tournament because it's easy to abuse and it's not something you want to try learning on the fly. I think the thing that gets people is how it pulls you in which can be very disorienting and confusing.So super armor, windbox(?) which I'm pretty sure can be shielded, goes through projectiles (the question then becomes how powerful? Like can it go through a Samus Charge Shot or a fully drawn Link bow?) auto cancelling in certain circumstances and a nice 15% damage if all hits connect. Sounds like a nice move but I still picture in my head a DK using it and then having to fall helpless back to the stage unless autocancelled...should probably picture it being used on anything but FD in that case.
Serious question, what's the downside of Kong Cyclone compared to default Spinning Kong?Code:Kong Cyclone (ground) Frame 19-19: 4% 60b/50g (KO@ 691%) 116° 0.0-SDI Frame 20-46: [0%]x3 38b/60g 150° 0.1-Hitlag 0.0-SDI Frame 20-46: [0%]x3 29b/48g 150° 0.1-Hitlag 0.0-SDI Frame 20-46: [0%]x3 22b/30g 150° 0.1-Hitlag 0.0-SDI Frame 49-49: 15% 40b/82g (KO@ 148%) 66° 1.3-Hitlag 0.0-SDI Max Damage: 19% Begins super armor on real frame 20 Ends super armor on real frame 46 Kong Cyclone (aerial) Frame 4- 6: 3% 50b/40g 75° Frame 15-39: [0%]x7 100f/30w 130° 0.1-Hitlag 0.0-SDI Slash Ground-Target-Only Frame 15-39: [0%]x7 100f/1w 90° 0.1-Hitlag 0.0-SDI Slash Frame 15-39: [0%]x7 90b/50g 140° 0.1-Hitlag 0.0-SDI Slash Frame 15-39: [0%]x7 70b/50g 220° 0.1-Hitlag 0.0-SDI Slash Aerial-Target-Only Frame 41-41: 12% 55b/80g (KO@ 180%) 62° 1.2-Hitlag 0.0-SDI Max Damage: 15% Begins super armor on real frame 15 Ends super armor on real frame 36
It's actually pretty dubious if the enemy has a command grab.Serious question, what's the downside of Kong Cyclone compared to default Spinning Kong?
Weak to command grabs. Stuff like Leaping Inhale royally screw you. Windbox+jump= HOLY **** THATS FAR!!!Serious question, what's the downside of Kong Cyclone compared to default Spinning Kong?
Unlike Mach Tornado, it's has pretty much no shield pressure, and you can shield grab DK out of it. Off stage it's an amazing recovery move and an fantastic edge guard. Yes, it's stupid good, but not Mach Tornado stupid good.Sounds like Mach Tornado.
The default hits more than twice and does more damage overall. But yeah Kong Cyclone has my vote for best custom move.Serious question, what's the downside of Kong Cyclone compared to default Spinning Kong?
It killed Luigi too though.Let's not forget to mention that a match was played wherein a DK Kong Cyclone'd and dragged in a Luigi misfire off-stage which killed the DK.
And the Luigi.Let's not forget to mention that a match was played wherein a DK Kong Cyclone'd and dragged in a Luigi misfire off-stage which killed the DK.
I don't understand your sig, Sheik has two very good customs that give her the only thing her character really needs. She could definitely be the best character again with customs on.Kong Cyclone also deals entirely negligible damage and is virtually useless on the ground.
Not that Copter Kong has a lot of use on the ground, but it's got more than Cyclone does.
I guess I should limit it to just saying Diddy. But it's mostly snark at people who already play top-tier characters and thus don't really have much to gain except threats to their position.I don't understand your sig, Sheik has two very good customs that give her the only thing her character really needs. She could definitely be the best character again with customs on.
I don't want anyone to d-d-d-die in a customs meta!Yea according to the Hawaiin players they think sheik is the best with customs on.
Though their best player is also a dedicated sheik main who has been pseudo-training with custom sheik for years in brawl minus
Both diddy and sheik definitely will survive in a customs meta though.
So, I've actually been doing some work with this (it's called Battering Banana Peel [BBP]). It doesn't seem like a bad option, honestly. Here's what I've discovered when comparing it to standard Bananas.
Pros:
True-combo into Uair at any relevant percent (IMPORTANT: true-combo into uair outside of Hoo-Hah percent)
True-combo into Fair at lower percentages
Better reward when hitting airborne foes
Better reward when hitting foes who are standing near the edge
Better reward when hitting foes out of pluck (eg Hoo Hah -> Pluck sets up for more juggles)
Does 1% on "trip"
Cons:
Isn't a hit-confirm to grab (which is a minor issue, BBP -> uair does similar amounts of damage to dthrow -> uair. This also means dthrow is being staled less which is a bad thing for Diddy)
Isn't a hit-confirm to fsmash (mitigated by the fact that it still leads into uair at ridiculous percents)
That's it for cons as far as I can see; it still forces shields, it still sets up for KOs, it still demands respect (perhaps even more) and it can be used to control space and stage positioning. We may have been jumping the gun when we declared Diddy's customs aren't that great.
Edit: someone should get the frame data for this move because the bananas fall closer to Diddy (easier to catch) and I think it's got the same if not shorter startup/cooldown than regular Bananas.
It's so sweet that you are picking up Charizard because of meSo if I want Charizard 1223 but don't want to tip people off that I have a pocket Charizard
I think that's not a misconception by most people. People get that the top tiers gain some alternately good moves. I don't think many are strait up upgrades to really good moves, but I haven't done all my homework. When people say that they don't gain anything, it was because most of their specials were good already and they don't get much better with customs, but the worse characters like Ike had mediocre specials that are now replaced with significantly better ones. Sheik replaces her pretty bad side b for a bad side b. Ness gets a safer up b, but it loses a lot of its utility and attacking/kill power. All of Villagers customs seem equally good as his standards, and will be used based off preference (but all his customs are great and he does benefit a lot). I don't really know much about Sonic.Thats one of the biggest misconceptions about custom moves.
Aside from Diddy, the currently considered viable characters all gain notable advantages from customs. Sheik (neutral, side and possible up b) Sonic (neutral, side and down B), Rosalina (neutral, side and down b), Ness (up b), Villager (all of them).
Characters we know are definitely viable can still get good customs. Its a mixed bag. Some good characters and some bad characters get nothing game changing (Diddy, Puff, Zelda)