Blacknight99923
Smash Champion
and that is why DMG is in the BBR and should be.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I love you Bobby lmaoDistant Planet basically is a twisted version of Cat and Mouse: the Mouse has to catch the Cat. Outdoors. With trees and sh** in the way. GG Mouse... GG
It's about as strong as it is on Delfino Plaza and Castle Siege, but no one complains about those stages, because [in all three cases] those are TEMPORARY camping spots. The slope makes it easier for most characters to approach aswell, in comparison with a flat walk off like in the two starters I mentioned.Distant Planet: Probably should be banned. Camping exploits on this stage are a bit heavy:
I start dashing on the slope, do a single hop, and start dashing again on the green platform. If I was already in the air, I can sacrifice a mid-air jump to get on the platform without using a recovery move.take Sonic for example. Get a lead on someone, and go to the lower end of the walkoff. If someone approaches you from the left, spin jump to the right and get on grass platform.
What's the point, it doesn't take much common sense to understand that you aren't going to outrun the fastest character in the game, they'd get away with running that way on pretty much every stage until they reach an edge, you should try to force him away from the left side of the stage here so that he is left with few options. Besides, I'm putting myself at an unnecessary risk when he could either safely run when I approach from the right, or attack, as I'm kept in the air for a bit.If they go off the grass platform on the right side and come down towards the walkoff edge, run up the walkoff.
If I can't hear it, I can still chase them because unless I'm taking my time while he charges, he won't be moving that overwhelmingly fast.If you are at the top of the walkoff and they come, spin jump over them (easier to get away with this because you already start at a higher vertical position than them due to the slope).
This, of course, implies that I either jump before he does [if he does at all], or that I don't see him starting to come back to earth and keep holding the jump button while he's level with me.If they are trying to stop you from going over them from where you are at the top of the walkoff, you now have a slope to run down (most characters if they are trying to stop Sonic from going over them, have to go airborne with a full jump or more to do so. Doing this allows you to easily go under them, even if they fastfall)
Going underneath to the slope would not be one of Sonic's better ideas if the opponent knows what they are doing, it's better to play mindgames with his UpB while underneath. I've also yet to see a Sonic successfully stall out a match at Distant Planet against anyone decent.From the grass platform, you can maneuver back over it, under it to the slope, under it back to the platform, etc.
You can't stay in the air forever.Or take Wario: I can start from the top of the walkoff, jump and Bike to reach a position nothing but maybe a Sonic Spring or a Pikachu thunder could reach me,
With my opponent underneath me, who can potentially be on the ground and may be able to keep pace and determine where I'll end up because they can turn faster on the ground.while having the flexibility to maneuver completely around to my liking.
What is the other player doing while this is going on? Updating his twitter about what button he's going to press next? Unless he's following your exact path, he'll at least be close enough to create a bit of spacing pressure.I can go to the right, not touch the ground, go past the grass platform completely, pass by the edge and choose to grab it or keep going,
Again, this assumes that the opponent is going to do NOTHING about it. Seriously, if they're going toward the ledge, there's only so many things they're going to do. If you were trying at all to keep up with them, you should be able to at least get in an projectile attack or force them to stop and fight back, either if you tried to intercept underneath, or stayed on-or-above the grass platform.have the option to grab the slope edge or go onto the slope without grabbing it OR going through the bottom of the grass platform OR deciding to go back and grab that grass platform edge, etc.
Why are you implying that you wasted your jumps to catch Wario at that height? Why not just wait for him on the ground, he has to return at some point. Catching him in the air isn't going to be effective if he jumped at the top of the slope. It's better to approach on the ground and force a reaction of some kind.If my opponent wants to stop most of those options, and heads towards the grass platform while I am up in the air I also have the option of going back to the top of the slope. It's easier for me to reach there than my opponent because the top of the slope is at a noticeably higher position than the grass platform.
Or I could run off, fastfall, and then start a dash after dropping down a height that is around the size of Bowser's.Another thing that benefits me is that if you start on the grass platform, and want to chase me to the slope, you HAVE to go airborne in some way or form to get off the platform and get towards the slope.
The difference is that it only takes one short-hop's worth of air time to otherwise traverse the stage design on the ground. On Brinstar and Norfair, you're forced to do larger jumps than that.Going into the air, where Wario moves faster horizontally than 95% of the cast, means you can't use a fast run or dash to keep up with me. This "forced" air entry is a big reason why he's extremely gay on Norfair (and to a lesser extent Brinstar): how can you catch a character who is almost guaranteed to be faster than you in the air, if you have to go into the air to traverse from platform to platform or from section to section? There's no room for running faster than I move, so you are forced to play my game and come into the air for long enough to be outmaneuvered over and over.
To stop what? If the rain destroys the camping spot, they no longer need to offensively go toward the camping spot and possibly get walkoff ko'd. They also have the advantage of being able to attack the opponent as they are sliding toward them in the current, in the air coming back to the stage. You gain more offensive, practical options when the rain comes than when it doesn't, not the other way around.About the rain: the rain as far as camping is concerned is completely double edged. I laugh at the people who see the rain as something that completely destroys camping the slope, because they tend to also miss the fact that the rain takes away a lot of offensive options to stop it.
I grab the ledge first, the worst thing that could happen if I time my ledge-grab invincibility refreshing right is that I'll have to jump in order to intercept you if you decide to jump out of the current. Otherwise, you'd just be falling right into my path where I could pretty much back-air you out of my ledge grab. The current gives you PLENTY of warning, so it'd be my fault for not trying to use it to my advantage if I let you get swept to the ledge.Say I'm on the slope, the rain comes blah blah blah, so I fall to the slope edge. Now what? How can you reach me if I decide to stay on the edge for as long as possible?
Again, the player should see the rain coming (I think there are 8-10 seconds of warning before it starts affecting the characters) and go to the ledge to counter their foe. Getting from the right edge to the slope isn't that hard too, and most characters can recover through the platform from the right edge just fine. So unless they have a laggy recovery (i.e. Ike), their opponent isn't going to get that far away.I'm not talking about constantly regrabbing the edge either wasting LG's, just grab it 1-2 times and sit there. Going the slope way would be dangerous for a lot of characters. You can't sit on the slope and throw projectiles down. You could go off the grass platform right side and move through the air to the slope edge, but that still allows the person on the edge to move up to the grass platform with no real resistance on your part (that and now you're under the grass platform trying to get somewhere).
That's a poor metaphor, why the heck would someone be suicidal when they have the advantage of evasiveness? [In general]Distant Planet basically is a twisted version of Cat and Mouse: the Mouse has to catch the Cat. Outdoors. With trees and sh** in the way. GG Mouse... GG
There's no comparison.Except, pellets don't really solve anything? That's like saying if everyone had medium time spawned bananas, they could stop circle camping on Hanenbow.
You can catch bananas but I don't see people catching them all the time.Can't you just catch pellets?
Are there people in this thread ACTIVELY vouching for Green Greens?
kill yourselves LOLLL
... oh and why do people still read BPC's stuff as if it's to be taken seriously?
BPC we get to fvcking ignore your "refutements" and **** about green greens and other ****ty stages because in the end the common perception isthat they are ****ty, uncompetitive stages
You don't get to just change the physics of the game with your pretty little walls of texts.
You also have to accept other peoples' opinions instead of just bulldozing onward with logical fallacies and biased nonsense
I bet anybody with half a brain could write a compelling and convincing convincing argument for even a stage like 75 MM to be legalized, as long as they dress up their stupid little thesis's well enough, like you do.
die in a fire LOLLL
Have you said anything productive at all? NOHoly f*** it's like every smart thing that DMG says just enters the mind of some of you readers and then flutters right back out.
It's killing me too.The irony is absolutely KILLING me.
So many sonic/wario time outs at MLG lol.Those were a couple months ago though. :/
Anyways DP, I think DMG is right about what people can do with it, and to an extent Norfair, which with Norfair I think there is a lot more proof of the circle camping/top platform to top platform camping.
i just want to read it, so could you direct me to it please?YES.
Please don't re-start it.
Thanks for the link.Just start here or something http://www.smashboards.com/showthread.php?t=282864&page=50
Enjoy.
Well why shouldn't that skill be tested? It's a part of the game and that stage just tests it more than others.Stage spike.
Of you're better at Ukemi (have better reflexes), you have a HUGE advantage because of a non-recurrent skill.
And destroying blocks doesn't help either, that causes hitlag, hence, punish for not attacking your opponent....
Actually, I'd like to review Brinstar, but not a "MK can do stuff" overview, nor an acid mechanic overview (there's a thread for that already), but the properties of the stage itself.
Why is the stage good for certain characters?
Poor Gnes and DMG. Trying to school these noobs about TOP of the metagame play. The only reason why MK gets some of the most free wins is because of stages like brinstar and rainbow cruise etc etc.
Btw to some scrub who said I was playing "calm or better than gnes" on brinstar is an idiot. It's easy as **** to do what I'm doing on brinstar. HOWEVER, I can't imagine how hard it is to deal with that bull**** as the opposing player.
btw this is d4ba /end name search
edit: gnes u da bess ;P