1)...really, how is it not extreme when I'm at 145% and he has a fresh stock. Like, even if i'm playing snake, thats....yeah....
I meant once he got the stock lead after his first kill.
2)yes, i tried to attack him instead of camping him which would have led to nothing since I didn't have the lead. Or maybe u suggest i grab him from under the platform...I'm really not understanding what u think should be happening when he places himself in a perfect defensive position.
Projectile spam, the peanuts could have been used to either get him off the platform [either aggressively or defensively], safely rack up damage on him while the clock ticked (so that he'd be at a point [i.e. 160%-200%, which is what it took anyway] that a physical aerial would only need to connect once to finish his stock.
3) Bananas are fine, if he was on the ground...besides if he just jumps out the way, I'm then defenseless.
They still have a bit of hitstun in the air that can be used to help get an aerial in, and at the very least, the MK would need to at least try to catch/powershield/avoid it, opening the door either way.
4)The monkey flip kick is OBVIOUSLY being used to get back on stage
It looked more aggressive to me, but it's not like there's a way for me to prove that.
as was the airdodge after being juggled.
If you're referring to the airdodge I was talking about, you were already directly above the middle platform.
5)I dont think Dmg is arguing tech abuses, but more just general abuse mk does on that stage. I agree when he has the lead, mk if he does it right(though d4ba fought me sometimes and took risks) can be untouchable on the stage.
6) Oh shizzz, ur right.(4:05)
I WAS AT 119% not 120%...
You said
150%, I wouldn't argue over something as petty as 1% like you're claiming. >_>
7)U try catching a runaway mk on brinstar. And yes i killed him and it was 4 minutes left. 4 minutes left for me to chase him around brinstar while not only the hazards and the stage layout helping him run, but he already has more than a stock lead. Instead of doing that, I chose to save my energy for match 3, where i won pretty easily. Regardless the times I hit him were when he chose to be aggro at the wrong times, had he just kept up his defensive play he would have won by a even larger margin.
I guess I can't argue with that, it is difficult to catch him there, but I was only saying that it'd probably have been more in your favor to play more defensively (while using projectiles) at that point until there were only 2 minutes left, and then heat it up at that point.
That's all I wanted to say about it, my intention wasn't to critique that particular match, it was just to counter DMG's claim that this was the type of stage that deserves banning, since he used that particular video for proof.
I like creating our own game.
I strike Wario, and ban Jigglypuff.
-Counterpicking
-Banning stages
-Banning items
-Banning glitches
-Banning stalling tactics
-Three stocks/Five stocks only
-Banning the use of the same stage twice in a match set
-Match sets PERIOD
Last time I checked, none of these rules were part of the game either.