u serious? like r u trolling?
No . . . . I was actually serious.
1) regardless he could have had he chose to. But whats the point when I'm one hit away from death?
It wasn't that extreme.
2) "effectively"....uhhhh, the match was close till he got the lead and forced me to make UNSAFE decisions.
Force you to make unsafe decisions? There were nearly 6 minutes left on the clock and he was at 148%, and the first thing you did after coming back on the field was to do an aerial through the bottom of the left platform into the direction he was facing.
3) Diddy isn't good at approaching mk, this is commonly known information. Add that with having to approach from under him, and I'm not understanding what you thought should have happened considering in that scenario mk has every advantage.
Like I said, there was plenty of time on the clock and he was at high damage, I'd have thought the bananas would be a better approach, trying to get him stunned/knocked off into an aerial.
4) Lmaoooo him blocking my recovery option is not a hard read, its him utilizing the tools his chr. has to their advantages.
Your recovery option?
Also, :30-:40 involved:
-Diddy doing a jump-to-banana drop, which Meta-Knight just went through to the other side with Mach Tornado
-Diddy airdodging right above a platform into Meta's Shuttle loop
-Diddy Monkey Flipping halfway across the stage into a Mach Tornado when he was already inches above a platform.
None of those involved "recovering".
5) Idk even know what to say to that. What does that have to do with anything?
DMG was using the matchup as an excuse as for why the stage should be banned, as if Meta-Knight was tareing up the stage with tech abuses unavailable anywhere else . . . .
6)okay i know ur trolling now. I was obviously taunting cuz I had given up on the match. I was at 150/or so percent, and realized if he kept his strategy up he would win.
You weren't even at 120% before you taunted. >_>
Not to mention, when you did get him, there were still four minutes on the clock, in comparison, it took you only half-a-minute to get him up to 64%, so it's not like it was a shutout, and no I'm not trolling.
Full Stage List Striking removes a huge amount of depth from the game, as only 3 stages maximum will ever be played on.
I'm sorry, but this has to be one of the silliest arguments I've ever heard against stage-list striking.
Do you honestly think that there wouldn't be a match EVER where someone strikes FD (i.e. against Ice Climbers), BF (i.e. against Meta-Knight), or SV (i.e. against Diddy)?
Seriously . . . . . . . .
I think this is a good time to re-propose the hybrid system.
In brief:
1. Players start with a large stagelist and strike a few stages (maybe 1/3 of the list or so?)
2. Each player selects their counterpick stages -- these will be used from game 2 on.
3. Players strike leftover stages to get the game 1 stage.
This allows the concept of a counterpick (and thus stage diversity) to survive while still getting the most neutral stage possible for game 1. Actual number of stages struck before/after counterpicks may vary. I'm also not sure about the fairest way to integrate character selection into the process, but eh.
I had a similar idea awhile back:
Have an odd number of legal stages:
Each player strikes until there are only five stages left.
Each player claims two of the stages, with the remaining one becoming the "starter" of the match set.
(Why two? Well, if you played against them and lose in such a way that one of your counterpicks would make a similar-or-worse result occur, then you could always use the other, it could also serve as a "ban" in a loose sense, as you could use your 2nd "CP" as a way for it not to be used if you intend to use the other stage you chose.)
I never posted it though [or at least I don't believe I did] because I had a feeling that I'd get massively trolled due to a second idea I wanted to propose along side it to eliminate stage ban discussion. >_>