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How you define "normal conflict"?If you think "avoid normal conflict, get shell-creeper, throw shell-creeper, repeat" is deep, then yeah, it add so much depth.
Normal conflict would be the sort or play that occurs on the large majority of the stages - fighting your opponent. I'm not saying you shouldn't have to deal with the stage, but the gimmick of this stage is very overpowering. It may be more effective to fight normally, but I can camp you with shell-creepers the whole time. Falco could potentially never have to go in for the kill in some match-ups.
Yes, people should try it just like they should try all stages. But it will never be legal. The walk-offs, cave, minor circle, and powerful gimmick make it obvious to most that this stage would not be fit for the sort of play that we desire to see in tournaments.
Fandango, what are your thoughts on Fox vs. most of the cast on that stage though?
Why would you want to make mario bros. legal? Even without the hazards that instakill, its got a circle and the stage given projectiles do not help enough in stopping the circle.
You could teach people all about the lasers on Spear Pillar, but here is still a circle there.
Someone really should be testing out the Green Greens glitch (smash lab?) and the chaingrabs on YI:M.
The circle on mario bros. really isn't effective once you have the shell-creepers walking around, plus the opponent throwing them at you.
I've tried circle camping on that stage, with fox, wario, jigglypuff and sonic, it doesn't work.
The green greens glitch is where the hitbox of the exploding block stays out after it goes away, but nobody has figured out how to activate it.
Making a thread guys >_>So the hazards are so intrusive that you can't reasonably avoid them and your opponent? Why would that be a plus for the stage? In any case, I don't see how hard it would be to reflect them with fox, or instant toss them back, or spotdodge, or shield. And once you have mastered that, the game is over. There is nothing else to the stage.
Never stopped people before 3.1 was made.It's an o.k. I guess, but I see Raziek's point about the dropping of the recommended ruleset. There's going to be nearly no incentive to test stuff really.
If you think "avoid normal conflict, get shell-creeper, throw shell-creeper, repeat" is deep, then yeah, it add so much depth.
Normal conflict would be the sort or play that occurs on the large majority of the stages - fighting your opponent. I'm not saying you shouldn't have to deal with the stage, but the gimmick of this stage is very overpowering. It may be more effective to fight normally, but I can camp you with shell-creepers the whole time. Falco could potentially never have to go in for the kill in some match-ups.
Yes, people should try it just like they should try all stages. But it will never be legal. The walk-offs, cave, minor circle, and powerful gimmick make it obvious to most that this stage would not be fit for the sort of play that we desire to see in tournaments.
Fandango, what are your thoughts on Fox vs. most of the cast on that stage though?
Why would you want to make mario bros. legal? Even without the hazards that instakill, its got a circle and the stage given projectiles do not help enough in stopping the circle.
You could teach people all about the lasers on Spear Pillar, but here is still a circle there.
Someone really should be testing out the Green Greens glitch (smash lab?) and the chaingrabs on YI:M.
Mario Bros. thread has been made: http://www.smashboards.com/showthread.php?p=11708456So the hazards are so intrusive that you can't reasonably avoid them and your opponent? Why would that be a plus for the stage? In any case, I don't see how hard it would be to reflect them with fox, or instant toss them back, or spotdodge, or shield. And once you have mastered that, the game is over. There is nothing else to the stage.
Never stopped people before 3.1 was made.
I don't see anything in the OP that is stating that you have to change your stagelist.
Ryu, if you think that after removing the recommended ruleset, NEW players will use anything other than what's on that list, you're sorely mistaken.
What's even worse, is the requirements to join that group and make educated changes.
I'd have to ban 9+ stages just to have my opinion COUNT, even though I'm probably one of the most informed people on this board when it comes to stages.
It's exclusionary, and the group itself is DESIGNED to be resistant to change.
Spike into it? No real weird setups.Does anybody have a video with all (or just some, I'm not picky) of the klaptrap setups on Jungle Japes, with DI?
Except the COMMON mentality of "I just won't waste my time trying".I don't see anything in the OP that is stating that you have to change your stagelist.
Granted it might also be the fact people like Xyro think your too adamant from compromising at all, I'm not saying that you are mind you.
They aren't going to stop changing the stage list if evidence proves that some stages are fair.
And finally, nothing is stopping people from trying stages out, nothing is physically stopping people from doing this.
How is it their problem if the community doesn't want to test the stages?
Except the COMMON mentality of "I just won't waste my time trying".
Thats funny i remember you being against a new time out clause because it was different and not everyone would be bothered to use it
Ryu, if you think that after removing the recommended ruleset, NEW players will use anything other than what's on that list, you're sorely mistaken.
What's even worse, is the requirements to join that group and make educated changes.
I'd have to ban 9+ stages just to have my opinion COUNT, even though I'm probably one of the most informed people on this board when it comes to stages.
It's exclusionary, and the group itself is DESIGNED to be resistant to change.
I was against it because it was excessively complex, still had flaws, and still ultimately succumbed to the main flaw of the current rule.Thats funny i remember you being against a new time out clause because it was different and not everyone would be bothered to use it
Well, it does have some troubling factors, of the 27 transformations:I'm surprised by the pictochat hate recently, I didn't think that people against it to this extent.
Just something I've noticed.
Yes, the very first Pictochat video I looked up on Youtube showed varying durations, including an "idle time" between two transformations that had only lasted 5 seconds.Well wasn't the 14 second timer theory disproved?
True, I never considered that, but I think you are right, if I recall it is a solid drawing aswell. Speaking of wind, does anyone know if that windbox-grab-freeze glitch is possible on Pictochat? Or does that only apply to Link's Gale Boomerang due to him grabbing it mid-throw?Also don't forget the wind blowing face on the right side also can gimp characters recovering high sometimes.