Hoping not to get hit into the hazards on the right side of the stage?If the line hasn't appeared yet in the match and you are in the left side of the stage, wtf are you doing there?
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Hoping not to get hit into the hazards on the right side of the stage?If the line hasn't appeared yet in the match and you are in the left side of the stage, wtf are you doing there?
You missed the point. The whole point is that Yoshi's Island is probably JUST AS RANDOM as Pictochat. I don't have solid proof of that, but I've made my reasons for believing so quite clear on several occasions.I know how to play on Pictochat. I also know how to play on WarioWare, Corneria and Mario Circuit, but all the practice in the world doesn't make it fit for competitive play.
@ Tblock
You are basically pointing out that a legal stage already does something bad for competition by giving out free saves. Yet you want a stage that hands out freebies all over the stage all game in all kinds of situations.
Big deal Espy shielded a missle. We all know the hazards can be dealt with on the ground if you weren't already doing something. Just because the stage didn't ruin that match doesn't mean it doesn't ruin others. It CAN. I'm sure you could play with a restricted set of items on low and get the same effect as pictochat. Why isn't that legal? I bet the better player would still win on WarioWare most of the time, why isn't that legal?
How exactly do very few of them matter? They can all cause things to go wrong because of how fast they draw in. Randomly popping up platforms can induce landing lag at unexpected times. Walls and ceilings can save lives and block committed movements. The platforms and springs on the sides of the stage save lives too.
And yes, maybe if the stage only had 1 tamer transformation (not the spikes) it would be a good legal stage. But unless you have some ideas for Bbrawl or Brawl plus or whatever, its irrelevant.
Your response to random events having a negative effect on competition is to add more random events. I'm asking you again, why not put some items back on? Why not play on WarioWare? You said these effects are okay right?
You say Yoshi's Island giving out free stocks is okay. You said Pictochat giving out free KOs is okay. Well why not a random gooey bomb popping up? You knew there was possibility of a gooey bomb popping up while you were jabbing. You got outplayed if it blows up and you die at 80%. What about invincibility from a star? Its not quite as good as pictochat blocking your opponent's recovery, but you can attack relentlessly for a few seconds at least (probably won't take an entire stock though).
So here is what he have.
We both say Yoshi's Island is okay.
I draw my line in the sand
You say Pictochat is okay
You draw your line in the sand.
Why didn't you give WarioWare a chance? Or items?
Honestly, tell me whats worse about a very tame set of items on low or WarioWare. Both arguably have less significant effects on a match.
Well yeah, the Picto hazards are random and dub, but it has never had any impact on the match if you just avoid going off-stage on the left, off-stage on the right, jump height in the center of the stage, or at any of the points where the fence appears.Well yeah, tripping is random and dumb, but it has never had any impact on the match if you just roll from a safe position. You can't do anything about it, but it's not dangerous. It aids IC, but that's pretty much all there is to it.
They should. That's what stage control there is about.No one seriously thinks in their mind "Oh, if I intentionally hit them to the left instead of the right, there is a 1/whatever chance of them dieing".
They plan on getting profit from it because knocking the opponent off-stage is almost ALWAYS a good thing.
They should. That's what stage control there is about.
If not, how do you plan on getting any profit from it?
Different hazards appear, so make that several times in a match.It happens once in a match and it rarely happens to gimp anyone.
In Picto, there are other hazards which can kill you in different areas.In Picto, the line can only appear in one place and it can only appear once. In YI there is no pattern or anything nonrandom about them in general.
Why are we just talking about the line?We are talking about the line. No other transformation wrecks your recovery and can be avoided on reaction.
I feel that Pictochat's random hazards are random to the point where a good player CANNOT use them to his advantage, thus, they randomly interfere with gameplay. It appears we have the same criteria, we have just drawn our line at different points.That's a tough one my friend.
A banworthy stage is a stage that overcentralizes the game.
One example is your Mario Bros. it may be ok, but the whole game is about abusing the stages mechanics.
And all the circle stages are overcentralizing in that tactic. Same for permanent walkoffs, thought this has't been proven.
Pictochat has random mechanics, which a good player can still abuse.
It's kinda like if you freefall in YI, you will of course aim for the area where the ghost appears and hope you get lucky.
I am very openminded when it comes to stages.
Have you seen the Finnish ruleset I use?
Alright...Prepare to be shocked: http://www.smashboards.com/showpost.php?p=11722754&postcount=40
Whatever.FD is legit in a huge starter list (read: 9-11).
I'd put it on a 5 list, if people are not fit with that it should be on a 7. imo.FD is legit in a huge starter list (read: 9-11).
Actually it's more of a problem. The Support Ghosts can only appear in two places, if it appears on the side your opponent is, odds are you are there too anyway to limit the positive effects of the SGs [for the person recovering], that's not the case on Picto.I can't say anything about that. To me, it's pretty much the exact opposite to YI ghost's, except less of a problem.
You can either look at it two ways:In Picto, the line can only appear in one place and it can only appear once. In YI there is no pattern or anything nonrandom about them in general.
Although it's less common, the air-blowing head is solid too, and is big enough to be a threat to horizontal-recovery-dependant characters or to characters that have already initiated a horizontal recovery move, as it prevents them from returning to the stage.We are talking about the line. No other transformation wrecks your recovery and can be avoided on reaction.
Needs more Distant Planet and Port Town, maybe Yoshi's Island Melee too.Prepare to be shocked: http://www.smashboards.com/showpost.php?p=11722754&postcount=40
Did you really just say tripping has never had any impact on the match? Any time you trip, it can make you miss a follow up or punish. It can be a free tech chase for opponents. You can trip into punishment any time you try to hyphen smash, dash attack, dash cancel smashes, sliding shield.Well yeah, tripping is random and dumb, but it has never had any impact on the match if you just roll from a safe position. You can't do anything about it, but it's not dangerous. It aids IC, but that's pretty much all there is to it.
So... you ban them because you wannot to learn them... =/Pipes and DP are stages I need to know much more about before I will even consider why they aren't legal in my tourneys...