Mahie
Smash Lord
I agree with the above. The beauty of the Elo system is that it leaves no room to bias, whereas adding decay would mean that you assume that all players lose skill in the same manner over time. Not everyone is going to come back as strong, not everyone will feel the rust the same way.
Hiding their results unless you specifically seek them , and letting them correct themselves on their own if the players are to reenter tournaments, is the best way to go, imo.
Another point is that it works kind of like a history book. You can check up Ken's rating and think " Damn, Ken was pretty good, he dominated as some point ", and then maybe look up the rating of other players during Ken's Era, compare to what they are now, that kind of stuff.
If Ken's rating just keeps going down, he'll eventually be a nobody and you won't have traces of how dominant he used to be.
Hiding their results unless you specifically seek them , and letting them correct themselves on their own if the players are to reenter tournaments, is the best way to go, imo.
Another point is that it works kind of like a history book. You can check up Ken's rating and think " Damn, Ken was pretty good, he dominated as some point ", and then maybe look up the rating of other players during Ken's Era, compare to what they are now, that kind of stuff.
If Ken's rating just keeps going down, he'll eventually be a nobody and you won't have traces of how dominant he used to be.