Whilst I was drawing away yesterday, I decided that in order to get a better feel for how these characters would fight that I would make a sort of combo-oriented smash playstyle for them. This one character in particular only had technically two specials that do damage. She relied heavily on extreme speed(her only "superpower"), mobility, and the surprise that these two elements bring. Here are the specials:
Basic special (ExtremeSpeed): After you click B, you would then hold it down and tilt right or left. From here you would move at super speed (and have that cool effect as well) for up to five seconds at a time. In this state of extreme speed you cannot attack while running, but you can end the running with a forward punch, or one of your tilt specials. These moves cannot be worked into combos because they last a while. (But do a lot of damage and have some decent knockback) You can also single jump in this mode. Your single jump would be a a long leap across the ground. Not so much a high jump. You can double jump out of "extremespeed" if you feel the need to.
Tilt Special (Weapon): There are three weapons which can be accessed by using your down special. The first is a straight forward beam sword stab. (She doesn't carry this, but she pulls it out for this single attack. The sword clicks on and off, just an fyi) The second is a beam whip, which can be used on the ground to bring enemies closer in for an assualt. It can be used in the aire as an "Air throw" as well. The last attack is a beam bat. she uses two hands and bashes downwards, which throws the enemy on the ground. This leaves them open for some crouch comboing.
Down Special (Tazer/WeaponChange): She will turn the opposite direction she is facing and hold her beam sword behind her and click it. When she clicks it she changes her weapon, but also the static that is released can stun a close enemy. The stun will last up to three seconds. This is perfect for a mega combo, or a "drop KO". Her moves really lean towards a sort of infiltrate, hit hard and fast, and get out of their type feel. The stun is done quickly and leaves you facing the opposite direction for a quick escape if one is needed.
Up special (Arial flip): this move is similar to ZSS's. Except it can be used, and tilted forward or backwards. This move is sort of goes in a rainbow formation. You can use a sex kick, or you weapon. While in the flip, the sword wil send the opponent launching forward. The bat will smash them to the ground, and the whip will act as a grab. You real them in, and toss them behind you. You can also air dodge, and land into a ground dodge. Be careful though, these could set you up for a combo if used wrong.
Her regular attacks do small amounts of damaged, but can be comboed into decent sized chains if you use her correctly. Her weak point would be arial battle, in this smash type setting there are other characters who have exstensive air abilities who would decimate her Percentage. How do you like this Infultrate, hit hard, and escape, character? This is about the moveset, not really the character mind you. Any questions? Comments?
Here's a sketch of her, if you care:
http://s205.photobucket.com/albums/bb255/shortiecanbrawl/?action=view¤t=lace.jpg