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JigglypuffI heavily doubt Mickey Mouse will get in, even with 20+ Nintendo games, just because he didn't originate from a game, not to mention he's not exactly the violent type.
inb4jigglypuff
WHAT IS THIS I DON'T EVEN-Jigglypuff
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Megaman would be cool if he got copy abilities.Preferable Megaman and someone else that's worthy.
Personally I love Bomberman :3 But he has the whole Konami thing that could pose as a potential road block..
So if this is true, I would hope the fourth company would be Square Enix. However I have no clue who would rep it. Hopefully Blackmage or....dare I say it.... Sora![]()
That's just silly, I'm not gonna force you to be *insert SE character*Square stuff would mean I never bought another smash.
This is the Troll face. He is made of trolling and (occasionaly) win.WHAT IS THIS I DON'T EVEN-
Link or it never happened. /lolfailThere will be no next smash
No but I'd have to fight them and then I'd rage. I put off buying Melee and Brawl for ages because I just couldn't stand losing to Pikachu, FF crap and I'd never buy it.That's just silly, I'm not gonna force you to be *insert SE character*![]()
finally! something interesting to talk about!Here is a random idea:
Does anyone remember the person that mentioned Special Throws in this thread's earliest pages? I'm not gonna search to verify, but I remember the person stating that you grab your opponent, and then press Up & B, or Down & B, etc.
Anyway, my random idea is what if they put in Smash throws as well? You basically take that Special Throw idea and use the A button instead. Opinions?
I'm almost certain that Kuma had mentioned aerial throws a few times before in the past but it tends to get overlooked, dismissed, or forgotten quickly.finally! something interesting to talk about!
i love the idea! no i haven't heard of it and i cannot believe i hadn't thought of it myself... and as for my being missing... i never got around to making an animated character moveset, too busy with devArt.
unfortunately, here in the Ossb4DT, it will have to take 4 people to square dance (bad joke, sorry)
Ditch the Wave Dashing and Chain Grabs and it could even be more balanced.melee w/ more characters & still balanced
How, specifically, is wavedashing unbalanced?Ditch the Wave Dashing and Chain Grabs and it could even be more balanced.
fixed for yaDitch the L-Canceling and Chain Grabs and it could even be more balanced.
Blood Falcon/Famicom?Another F-Zero character would be a nice addition as well.
I don't like that. Sacrificial KOs are win.-The victor in a match MUST land on the stage before being declared the winner. So sacrificial ko finishes aren't as useful. If no characters are left on the stage, it resets to a REAL sudden death match, with both characters having 50HP. Timeouts also result in this UNLESS a character has a stock lead.
-Similarly, rather than going to a victory screen, the winning character does his victory poses on the stage itself.
Thanks. About the Smash throws, I was imagining the type of moves the characters would have if the tosses were in. At first I thought of the Smash throws should be similar to the fighters' regular Smash Attacks, but I think that some of those throws would be better if they were completely different from the regular moves. It could be a way of giving every fighter new moves without the risk of alienating the fans. Basically, I think that if they ever did put in Smash Throws, they can have two moves that's based off of their attacks and the other 2 can be new.finally! something interesting to talk about!
i love the idea! no i haven't heard of it and i cannot believe i hadn't thought of it myself.
I felt like throwing a bunch of random [new] gameplay mechanics that I thought of off the top of my head onto here. Treat them independently from each other as I intended no relation in between them unless noted:
-Crates, barrels, and party balls are solid, behaving like walls from the sides and being able to stand on them, like how the rolling crate works in Brawl. Cool idea, not much else for me to say
-Running into someone results in a "tackle", tripping the foe and giving them damage, but the walking interaction behaves like it does in the three current games.Another good one. I think the damage should be light with weak knockback. Maybe the knockback can be SLIGHTLY affected by the running fighter's weight and speed...
-Electric-attacks do double the damage when used against someone who is using a water-based attack or was hit by a water-based attack within the last five seconds
-Characters have different idle animations when above 100% (i.e. Mario would pant like he did in SM64)GREAT IDEA.
-Attacks become more powerful, but slower when the user has higher damage. Similarly, their shields becomes slightly weaker (but have little-to-no ending lag) and their run speed becomes slower.I'm not too sure about this one but thats just me.
-Similarly, rather than going to a victory screen, the winning character does his victory poses on the stage itself. I like the victory screen the way it is.
-Characters from the same series can have unique victory poses when they win on the same team. (i.e. Mario and Peach)Good idea.
-If a character is grabbed more than once in a row, they can do a "counter pummel" to escape, thus making chaingrabs "impossible" to be overlooked by programmers. I think this is the best idea here. It seems like the best solution to chain-grabbing.
-Alternate costumes are far more common. (for example, Mario can have his SMS look, complete with the sunglasses and Hawaiian shirt he could get, Luigi could look like Mr. L, Peach like Daisy, Wario like Wario Land wario, etc.)GREAT IDEA. Maybe there could be some made up costumes like a Mr. M: an alternate for Mario that's similar to Luigi's but with the obvious differences in color.
I don't see why not, but I don't see much of a point either.I felt like throwing a bunch of random [new] gameplay mechanics that I thought of off the top of my head onto here. Treat them independently from each other as I intended no relation in between them unless noted:
-Crates, barrels, and party balls are solid, behaving like walls from the sides and being able to stand on them, like how the rolling crate works in Brawl.
We have dash attacks already.-Running into someone results in a "tackle", tripping the foe and giving them damage, but the walking interaction behaves like it does in the three current games.
Or just don't have crappy reflexes. Considering the broken nature of items, does it really matter much if you know in advance?-Spawn points glow for four seconds in advance before releasing an item, allowing the players enough time to react accordingly
I think that should only apply to a few characters, namely those that can aim like Pit, Link, and Samus. You lose some diversity by making all projectiles aimable.-All projectiles can be tilted, allowing them to go in any direction, including downwards. On a Gamecube/Classic controller the C-stick is used to aim
Or just learn to aim. It's a bit tricky at first, but you eventually get the feel when to do projectiles at certain angles.-Along with the above, using the Y button allows for a "lock-on" mode when held, with the D-Pad being used to select a target. The cons? Until you let go of the Y button (thus shutting off the lock-on mode), you can't shield or taunt, the character you're locking on to will have a color-coded circle flash on top of them when first locked-on to, and attacks deal 1% less damage
I think that would probably create some matchup issues. I don't think we should worry too much about elemental attacks. From what I've noticed, they don't make a difference in how much damage they deal.-Electric-attacks do double the damage when used against someone who is using a water-based attack or was hit by a water-based attack within the last five seconds
There were plans for textures to be on characters after taking damage (Meta Knight would have a chipped mask). I think this would be a neat aesthetic addition. Just so long as I don't see my character getting tired in the middle of an attack.-Characters have different idle animations when above 100% (i.e. Mario would pant like he did in SM64)
That doesn't seem really fun to me.-Attacks become more powerful, but slower when the user has higher damage. Similarly, their shields becomes slightly weaker (but have little-to-no ending lag) and their run speed becomes slower.
That would be very difficult to apply that to every single character when you have a 50-ish roster.-All characters have at least one special ability, like some characters have currently (i.e. walljumping, gliding, tethers, running with crates, etc.)
No-The victor in a match MUST land on the stage before being declared the winner. So sacrificial ko finishes aren't as useful. If no characters are left on the stage, it resets to a REAL sudden death match, with both characters having 50HP. Timeouts also result in this UNLESS a character has a stock lead.
This would be nice.-Similarly, rather than going to a victory screen, the winning character does his victory poses on the stage itself.
Just make stages that can satisfy both. I swear, this split between the casual and the competitive communities is ridiculous.-Stages have a standard mode, and a competition mode, one where stages are less interactive and are slightly re-configured to make them smaller/more viable (i.e. Temple would be reduced to the upper building, Spear Pillar would have a large hole in the middle of the platform and no Pokemon affecting gameplay, etc.)
Another addition I like. Another one would be where the expand on the Starfox victories.-Characters from the same series can have unique victory poses when they win on the same team. (i.e. Mario and Peach)
The opposite of damage scaling.... I think you risk a slippery slope here.-Each successive move in a combo does an extra amount of damage per hit, increasing with each chained blow (i.e. 2nd hit does an extra 1%, 8th hit does an extra 7%, etc.)
Look up tech grabs. That fixes the problem ten times better.-If a character is grabbed more than once in a row, they can do a "counter pummel" to escape, thus making chaingrabs "impossible" to be overlooked by programmers.
I always wondered why that was there in the first place.-Freefalls no longer exist as they normally do. Instead, after a recovery move you can still use your aerials, like Sonic, Snake, and Mr. G&W can in Brawl.
Again, how can you apply this to every character.-There are four regular taunts, aswell as one special taunt per character. (for example, Snake's Codecs or Star Fox's messages are special taunts)
I was disappointed to see this not expanded on in Brawl. I would prefer Daisy over "Daisy".-Alternate costumes are far more common. (for example, Mario can have his SMS look, complete with the sunglasses and Hawaiian shirt he could get, Luigi could look like Mr. L, Peach like Daisy, Wario like Wario Land wario, etc.)
Personally, I would look at other fighters to see how their characters work as some of them have really distinct, indepth styles. I wouldn't even think of everything in terms of templates. I would think of a character and think what would suit them best. IE.There would be ten "character templates", rather than just six templates like in Brawl. *note, newcomers are just used as examples, not as the only new characters in the game*
New:
-"Tanklike" characters, ones that are super heavy (as heavy as Melee Giga Bowser or more), huge, and really powerfu, but they can't grab, can't be grabbed, can't grab ledges, and are incapable of jumping.
-"Air-based" characters, ones that are light, and can fly for long periods of time [about twenty seconds per flight], but their UpBs [for most of them, there are some obvious exceptions] aren't recoveries and they must "recharge" their "fly power", like how ROB works in Brawl, but more pronounced. (longer fly times, longer recharging times, Pit, Meta-Knight, Kirby, DeDeDe, Charizard, Ridley, Jigglypuff, and ROB would be moved to this template, changing their flight abilities somewhat)
-"Strategy-based" characters, ones who have a limited supply of any particular projectile, and use another by swapping with a taunt button or simply running out of something. If their final projectile store runs out, the special becomes useless for the rest of the MATCH, not just the stock. To counteract the amount of stocks in a specific match, the game would use a "stock multiplier" to give an appropriate number. For example, if the character has 3 of a particular item in a 3-stock match, they'll have 10 in a 10-stock match. (Link and Samus would be moved to this category, and would have new projectiles to choose from)
-"Percentage-based" characters, ones who's movesets radically change beyond a specific percentage. (Lucario would end up here (rather than him just having a power-boosting ability like in Brawl) but would have different standard moves when heavily damaged, and a different side B, with Bone Rush being used in low percentages while Force Palm is used on higher percentages)
Thoughts?
Famicom?Blood Falcon/Famicom?
GX story Pt. 3.Famicom?
Really?And we already have Blood Falcon. :V
Gourmet Race is the best thing ever, this is not. Kirby has only ever had one good tune.Anyways, check out this Epic Yarn music, y'all.
http://www.youtube.com/watch?v=67MPxnPHBNkGourmet Race is the best thing ever, this is not. Kirby has only ever had one good tune.
I'm not sure if that's broken or just plain screwy.-"Tanklike" characters, ones that are super heavy (as heavy as Melee Giga Bowser or more), huge, and really powerfu, but they can't grab, can't be grabbed, can't grab ledges, and are incapable of jumping.
20 seconds is way too much. Besides, I think the game would be changed more than adding new mechanics in would.-"Air-based" characters, ones that are light, and can fly for long periods of time [about twenty seconds per flight], but their UpBs [for most of them, there are some obvious exceptions] aren't recoveries and they must "recharge" their "fly power", like how ROB works in Brawl, but more pronounced. (longer fly times, longer recharging times, Pit, Meta-Knight, Kirby, DeDeDe, Charizard, Ridley, Jigglypuff, and ROB would be moved to this template, changing their flight abilities somewhat)
Seems to complicating things. To be honest, we could have had different specials available if the SSB series wasn't stuck with two attack buttons. Anyway, I think there's a better way of handling this.-"Strategy-based" characters, ones who have a limited supply of any particular projectile, and use another by swapping with a taunt button or simply running out of something. If their final projectile store runs out, the special becomes useless for the rest of the MATCH, not just the stock. To counteract the amount of stocks in a specific match, the game would use a "stock multiplier" to give an appropriate number. For example, if the character has 3 of a particular item in a 3-stock match, they'll have 10 in a 10-stock match. (Link and Samus would be moved to this category, and would have new projectiles to choose from)
Again, if we had more than two attack buttons, we wouldn't have a need for this. Besides, you're basically asking players to switch to a completely different playstyle in an unintuitive manner.-"Percentage-based" characters, ones who's movesets radically change beyond a specific percentage. (Lucario would end up here (rather than him just having a power-boosting ability like in Brawl) but would have different standard moves when heavily damaged, and a different side B, with Bone Rush being used in low percentages while Force Palm is used on higher percentages)
Meaning if you're gonna suggest a new F-Zero character, pick someone that's not Falcon.GX story Pt. 3.
Really?
What's with people throwing away valuable Toise Tokens by saying ******** things? Don't you guys know they can be exchanged for cool prizes?Gourmet Race is the best thing ever, this is not. Kirby has only ever had one good tune.
Living Armor for the win.-"Tanklike" characters, ones that are super heavy (as heavy as Melee Giga Bowser or more), huge, and really powerfu, but they can't grab, can't be grabbed, can't grab ledges, and are incapable of jumping.
Better than most, I'll grant you that, but it's still not Gourmet Race.
Free speech > Prizes.What's with people throwing away valuable Toise Tokens by saying ******** things? Don't you guys know they can be exchanged for cool prizes?
GX story Pt. 3.
Check out Captain Falcon's alt colors. Even the emblem changesReally?
Your opinions are now void.Gourmet Race is the best thing ever, this is not. Kirby has only ever had one good tune.