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I really like this idea. Finally, something to do with 9999 coins! Plus, I bet they'd get more creative with the stages and items this way, since they'd know we're picking and choosing which ones we're gonna buy.We need a universal "Store" or "Marketplace" in Smash Bros (perhaps its own little level that you can visit by walking around (sidescroller-style) with a character of your choice). At this marketplace, you can visit different stores, like the "Trophy Emporium" and the "Item Store" (yes that means UNLOCKABLE ITEMS), and the "Stage Deed Realtor" (yes, you should be able to purchase secret stages), and finally the "Custom Stage Depot", where you can buy new parts for custom stages, from a magazine of many, many, many different parts, both original and representative of different game series (Warp Pipes from Mario, pushable blocks from Zelda, F-Zero Machines from F-Zero, etc, etc). This would fully optimize the Stage Builder and make it just as, if not more important than even the Story Mode.
Hahahahahaha, quote of the year!It's not like, "I just unlocked Hanenwhat? Man, this stage blows..."
That would make more sense, thanks. How would Link do it though? I'd like for him to have this because his recovery as of now is not so good.Well, it would count as your second jump, and it would only carry a character as far as their second jump goes, so it would actually, I think, help to balance characters like Link or...well, maybe just Link. Even then, it would only really help a given character if they used it while really high up above the stage, as it would give more horizontal momentum than a standard air jump.
Still though. It would be a good addition.
I forgot about that, although having people who picked up the Poison Mushroom in Brawl getting the ability to run on water would make them more annoying than they already are.Or anyone who's picked up a Poison Mushroom (think New Super Mario Bros.).
Maybe the floor tech would just do the getting up attack instantly and the roof tech would just be a vertical tech counter. What do you mean by pivot grabs though? They're in Brawl. Or do you mean something different?Uh, maybe. It would get kind of tricky, though, if you wanted to make a unique attack for this, as it would be difficult to make one move that looks and acts the same when you Ukemi off a ceiling/wall/floor.
Also to add to this, if you press A just as you exit a roll, you can start your neutral A faster. There'd be a little flash to show you did it, similar to the Pivot Grab animation. Oh, also you forgot to mention Pivot Grabs.![]()
I mean like how wall jumping can only be done on certain stages, you can do it on somewhere like Battle Field, but you can't do it on the main platform of Isle Delfino, it would be the same with digging. It seems like it would be useful.Eh... I could see this SOMEHOW getting in... but like, not certain characters would be able to use it, you could simply dig on CERTAIN stages or something... like an ant farm, I don't know.
Well I was thinking air-dashing wouldn't make sense for certain characters, like you could imagine Fox being able to do it because he could get a jet-pack in one of his games, but it wouldn't make sense for Pikachu.This makes some sense to me, but it wouldn't be used by only certain characters, it would just be that certain characters are better at it? That's how I would find it useful.
Yeah, I'd like for some of these to be in because I can think of a lot of times where characters went too high for me to get them (backflip) or I needed I more horizontal jump to get someone. (long jump)This really wouldn't do much, would it? I mean, don't characters do backflips and such normally? Or are you talking about dodging and on the ground techniques?
Don't jinx it dudeInteresting. The stage builder would be great if that was true. Then sakurai's " We truly have thought of everything" quote would actually be true (so far we have a lacking stage builder). I think we don't need as many stages. In melee we had 20 (I think) but in brawl we have 41-42. In melee we had 26 characters but only 39 in brawl. There should always be more stages the characters but brawl was sort of one sided :/
Well, the defining characteristic of the Lost Woods is the "lost" part. So...find some way to work that in, and I'm sold. As is, I could make this in Stage Builder, sans the walk-off portions.Here was a stage layout that I designed quite a while ago and posted, but got no response to whatsoever. The red lines show where you can stand, and the arrows show where you can go out of bounds (arrows ON the lines mean that the line is walk-off).
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I'm...still not sure we're on the same page here.hippochinfat!! said:He's right man, Jump games are extremely overated. They aren't that similar to Smash and they're just not fun.
Maybe some visual example will help. VISUAL EXAMPLEVeggi said:That would make more sense, thanks. How would Link do it though? I'd like for him to have this because his recovery as of now is not so good.
Well, it really wouldn't be useful, just a neat feature. If you stopped running, even to Dash Attack or roll, you'd start to sink, so...I forgot about that, although having people who picked up the Poison Mushroom in Brawl getting the ability to run on water would make them more annoying than they already are.
Nevermind.What do you mean by pivot grabs though? They're in Brawl. Or do you mean something different?
*cough cough* jungle japes *cough cough*Well, it really wouldn't be useful, just a neat feature. If you stopped running, even to Dash Attack or roll, you'd start to sink, so...
Yeah it'd basically be fan-service.
Wooow, this is revolutionary!Stage Builder 101
Multiple Layers:
Currently in Brawl, we have two layers in the Stage Builder, the playground (middleground) and the background (which is merely an image). We need the middle ground, the background, a midway background (between the middle and backgrounds) that is represented in 3D, rather than the paper background, AND a foreground layer. Of course, the only two necessary layers are middle and background, with midway background and foreground entirely optional.
Unlockable/Purchasable Parts:
What to do with all of the extra loads of coins that we have? Blow them all on collecting multiples of trophies in the coin launcher? Hell no. We need a universal "Store" or "Marketplace" in Smash Bros (perhaps its own little level that you can visit by walking around (sidescroller-style) with a character of your choice). At this marketplace, you can visit different stores, like the "Trophy Emporium" and the "Item Store" (yes that means UNLOCKABLE ITEMS), and the "Stage Deed Realtor" (yes, you should be able to purchase secret stages), and finally the "Custom Stage Depot", where you can buy new parts for custom stages, from a magazine of many, many, many different parts, both original and representative of different game series (Warp Pipes from Mario, pushable blocks from Zelda, F-Zero Machines from F-Zero, etc, etc). This would fully optimize the Stage Builder and make it just as, if not more important than even the Story Mode.
Themes:
Ever get tired of the factory, ruins, or temple themes? Yeah, me too. They need to expand the default themes to say... 15 different settings, all with custom pieces, AND add a means to perhaps purchase new themes, backgrounds, or middleground pieces for optimal customization. This would make the Stage Builder endless.
Anyways, that's my two cents on what the Stage Builder lacks now and needs in the future. Here's to high hopes!
A Castlevania stage with a moon, now there is a good stage I would enjoy, just because of the scenery I would enjoy it, but it being from Simon Belmont would make it like 100x better, so yea, you got my approval for this stageWell, the defining characteristic of the Lost Woods is the "lost" part. So...find some way to work that in, and I'm sold. As is, I could make this in Stage Builder, sans the walk-off portions.
Anyway, I might as well throw out my dream level: Dracula's Castle
Alright so I was going to make a neat picture in GIMP but I'm fat and lazy so I decided not to.
EDIT - GOD. Freaking SmashBoards won't let me draw the stage with underscored and lowercase L's, so I just had to spend the last 5 minutes in MS Paint. GOD can you believe that? I'm like, the unluckiest guy in the world, for sure.
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Note: characters not to scale.(except Simon)
A basic stage with a unique arrangement of platforms. Normally the moon lights up the stage (it's really, really big in the background), but in time clouds mask it, at which time a set of torches mysteriously light up in the background. Also every now and again fleets of bats and Medusa Heads will migrate across the stage.
Also if you didn't catch it, it's a Castlevania stage, so Simon would be in the game.
Are you somehow implying that getting a Poison Mushroom/being Luigi would give you an unfair advantage on Jungle Japes?*cough cough* jungle japes *cough cough*
This actually shouldn't be that difficult to implement. You'd make, say, three stages, then use a tool or menu to "link" them. You'd place them in the order you want, then set a timer for the switches. Of course, there wouldn't be neat transitions like Port Town or Delfino Plaza--you'd be stuck with the generic Castle Siege transition.LUVTOY77-ROGUE WIREFRAME said:--allow for scrolling/switching (think FE's stage) stages. A bit more unlikely, but I htink it'd be possible...
Having argued with Pheonix Wright in the past... I don't wanna do it again. But remember... Klap traps aren't constantly swimming in the water... plus even that speed boost would overly help him with escaping them.. unless they were Klapping at his overalls.Are you somehow implying that getting a Poison Mushroom/being Luigi would give you an unfair advantage on Jungle Japes?
*coughklaptrapscough*
The question is,does anybody actually care about Jungle Japes anymore?Are you somehow implying that getting a Poison Mushroom/being Luigi would give you an unfair advantage on Jungle Japes?
But, what if one of those links are a rickroll? People would be real mad.This actually shouldn't be that difficult to implement. You'd make, say, three stages, then use a tool or menu to "link" them. You'd place them in the order you want, then set a timer for the switches. Of course, there wouldn't be neat transitions like Port Town or Delfino Plaza--you'd be stuck with the generic Castle Siege transition.
Two things:Having argued with Pheonix Wright in the past... I don't wanna do it again. But remember... Klap traps aren't constantly swimming in the water... plus even that speed boost would overly help him with escaping them.. unless they were Klapping at his overalls.
does anybody actually care about Jungle Japes anymore?
I C WAT U DID THARdarkserenade said:But, what if one of those links are a rickroll? People would be real mad.
Swords are disjointed hitboxes, those aren't.Yes, in fact, Pikachu's head and Yoshi's arms are also exactly the same as swords. They don't cut.
I actually got the idea from Guilty Gear, although I'd sort of like it to be character exclusive, just because well... I like character exclusive abilities. I agree though, it wouldn't be over-powered. Although in Smash it would be more useful because "YOU MUST RECOVER."Maybe some visual example will help. VISUAL EXAMPLE
Now, every character in Guilty Gear can do air dashes (though certain ones can do more than one, and some can fly instead). A character only has two "jumps", just like in Smash Bros., one of which is expended when an Air Dash is used. So if Ky in that video had jumped normally in the air, he couldn't have air-dashed.
Theoretically, just like in Guilty Gear, the Air Dash wouldn't break the game, as it provides no vertical lift.
And someone mentioned they wouldn't feel right about every character doing it, but remember, it's not an attack or anything, it's just another alternative mode of locomotion. And don't complain about it being "unrealistic" or anything, because this is a game wherein characters vault off of nothing, in midair.
Actually I think it could be useful, it would make attacking people in water easier and it would make the water like a temporary platform for Luigi, that way he could get people he wouldn't normally be able to get.Well, it really wouldn't be useful, just a neat feature. If you stopped running, even to Dash Attack or roll, you'd start to sink, so...
Yeah it'd basically be fan-service.
I used to think my DK couldn't die from the water on that level because I could keep using up b over and over, then I met the Klap Trap. If you watch that thing comes really often.Are you somehow implying that getting a Poison Mushroom/being Luigi would give you an unfair advantage on Jungle Japes?
*coughklaptrapscough*
Harsh words from someone who claims to main metaknight...MK and Snake are broken because the developers cared nothing for balancing the game for 1v1 play. Sakurai knows and cares nothing about competitive game design or balance.
MK is my backup and I like using him. Doesn't mean I can't disagree with the designer's view of what the game should have been. Even if MK wasn't broken I would still be using him.Harsh words from someone who claims to main metaknight...
I agree with everything you said, but...AWESOME STAGE BUILDER STUFF
Actually what I meant by F-Zero machines was that they could merely be objects rather than how they act in Port Town Aero Drive. I completely forgot about that stage when suggesting the machines as objects. Yeah, really, all I was trying to do was come up with some decent ideas for custom representative objects that you could place on your stage and that popped in my head for some reason.I agree with everything you said, but...
Unfortunately, that's just not possible. A stage builder with so many features... would be just... amazing. But, not possible. Let me make a quick possible and not possible list of your post.
Possible
- Everything in the themes section
- Everything from the Multiple Layers section
Not Possible
- F-Zero machines
- Pushable Blocks (maybe possible, but probably not)
- Anything else that would require moving stages/parts)
Most things in the Not Possible are fully possible for pre-made stages. Just, the stage builder couldn't be near that intuitive. I just don't think that it's technically possible for it.
Maybe on the next gen system. Maybe.
Hm... Alright, I can see the F-Zero machines working like that.Actually what I meant by F-Zero machines was that they could merely be objects rather than how they act in Port Town Aero Drive. I completely forgot about that stage when suggesting the machines as objects. Yeah, really, all I was trying to do was come up with some decent ideas for custom representative objects that you could place on your stage and that popped in my head for some reason.
Anyways, thanks for the support for a Smash Bros Store. I see it as a marketplace with several stores for the different types of purchasable content, each run by a different proprietor. Here, I'll list the merchants:
- Tom Nook - Custom stage parts and deeds to unlockable stages
- Beedle - Unlockable items
- Funky Kong - Store-exclusive music
- Toadsworth - Store-exclusive trophies
- Daisy - Alternative character outfits
- Slippy - Unlockable game modes/options
- [someone] - Secret, purchasable characters
No, I think it should go like this:Maybe Tingle could fit that 'someone' slot.
Duh, Peppy! I just thought that Slippy would fit because he's the team's mechanic, so he'd be good with stuff like options and game modes. ANYWAYS, Peppy definitely takes the cake.Hm... Alright, I can see the F-Zero machines working like that.
Oh, and great idea for the store NPCs. We get Nook inclusion, Toadsworth. But, I would rather have Peppy instead of Slippy. Much, much more preferred.
Maybe Tingle could fit that 'someone' slot.
Performing is a little bit odd. Maybe a wrestling center or something.Duh, Peppy! I just thought that Slippy would fit because he's the team's mechanic, so he'd be good with stuff like options and game modes. ANYWAYS, Peppy definitely takes the cake.
Oh, and my thoughts exactly on Tingle. I didn't want to put him because people would jump on me about, "Tingle should be playable, nub," and s***. Perhaps Tingle stands outside of a big fancy door, and you have to pay the fee to see who's "performing" inside. So once you enter, the "Challenger Approaching" screen comes on and you fight the character on a special stage, perhaps that's an actual theatrical stage exclusive to this game mode. If you lose, maybe you'll have to pay 1/4 the price to re-enter.
I say there are maybe four characters exclusive to this event, and you must meet the "hidden" requirements so that they appear in this theater. Upon doing so, you would get a message after the battle or whatever saying, "A new character is performing at the marketplace theater!"