CyberMario
Settle It
Is that all? Heh. Your not worth a thought in my head.OVER RULED! the amount of fail and ignorance in that post is tooooooooo much
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Is that all? Heh. Your not worth a thought in my head.OVER RULED! the amount of fail and ignorance in that post is tooooooooo much
thats funny that you say that especially since you were the one to make that ignorant post.........Is that all? Heh. Your not worth a thought in my head.
LMAOBesides that Brawl has it all covered. I really love the effort the developers put into Brawl. I don't think people give them enough credit. I know Brawl has it's (microscopic) downsides. But people need to relax and be happy with what we got.
Not necessarily. If a lot of people are highly satisfied with a game, despite its flaws, there may not be many attempts to mod the game. It also depends on easy it is to hack into the game. As of right now, IIRC, Brawl is pretty much the only console game to have a modding community, a community that was formally exclusive to the PC world.Actually Kuma, even if Brawl was Melee 2.0, exactly like Balanced Brawl, or whatever your perfect version of the game would be, I'd think that there would still be hundreds of mods out there. :V
Melee 2.0 is the currently in development Project M. It's in the alpha stages so they're working on finalizing the engine before going into balancing the game. Here's a video demonstrating some of the things in it. Personally, I'm against their over-complication of one of the mechanics and bringing back L-Canceling.What is "Balanced" like, im just a regular everyday run of the mill player who knows a few tricks, i know very little about this melle 2.0 and "balanced" talk. I do feel like when compairing the gameplay between the two, melee feels much smoother.
You really are on to something. At least in fighting games, outside of Smash, you're basically left with two basic options: 2D or 3D fighters and the different games in each of those subgenres. The problem with Super Smash Bros.' s genre, the platform fighter, is that there really is no high quality alternative.Exactly. The thing with Smash is that its popular no matter how you slice it. There's no way to say that I more satisfying game would lead to a decrease in the amount of people who would mod the game or not, but there will always be a group that want something different. Given how popular Smash is, and how there are no real alternatives to it outside of its own series, it was bound to attract people who had the time and resources to modify the game. And given how there would always be some character cut, or the game would be too much like Melee, or not enough like it, there would always be a large enough group of fans to try to mod it. Perhaps less, but it would likely still be there.
Thinking about it, I think I may have struck something with that "no alternatives" comment. Most console games have loads of alternatives. You don't like Street Fighter but you like traditional fighters? KoF, BlazBlue, Guilty Gear, or whatever, may be what you really want. You like FPSs but you don't like how Halo plays? There are loads of other FPSs to go with. There aren't many games that are like Smash though, as most of them are either poorly made, or stray too far away from the mechanics of Smash in order not to seem like a complete copy. This, I think, may be the reason why Brawl has a large community based around moding it, while other console games don't. Its either this, or previous Smash games, and it doesn't help that it takes so long for new versions to come out. Heck, I think this goes a long way to explain MUGEN as well, since that's basically a substitute for the lack of MvC styled games, which were also really popular, yet didn't have a lot of variations. Of course that's for the PC, while the other is modded on a Wii, but I still think it matches up.
You're*Is that all? Heh. Your not worth a thought in my head.
So it sounds like a hybrid of the Capcom Vs. games and SSB. Okay, then I stand corrected. But still, this does emphasize that there's not that many high quality alternatives. As such, I fear the quality of future SSB games unless someone tries to challenge Nintendo.@Kuma
JSS/JUS are aren't quite like Smash. They have lots of platforms where you can be knocked off of and die, but the game is still around taking out a health bar. It also has a high focus on switching characters and assists. The thing with it though is that its also a portable game thats found only in Japan, so it doesn't really help people looking for an alternative.
How would I know? My stance on things are like my own, so asking me what they'd be like if they were more like someone else's is pointless, because then they would be like their's. I think you know full well what my stances are, and that's how they would turn out, and there's no way I'd know what would happen if you had some type of mix and match version of my opinions interspliced with others, especially ones that I don't agree with. I hate the idea that all series have a set point at which they will be "complete" or something like that, since that just means adding in all the characters that fit the standard story tropes, and disregard if they are a good or original character.
@BBQ: Please refrain from posting Godot, or any other big AA sprite in the middle of this topic like that.
May I join in? I'm not able to type a long post right now as time is scrunched for me. In short though, if this subject is what I believe it to be, I am of the belief characters are not to fit some quota or to "stetch a series". Characters are added upon one of or a mixture of three reasons:But still a great (And clear) answer. This discussion is at least going somewhere even with a lack of people.
The most recent is always what will be a stages. Melee had Temple, a stage based off of LoZ2.I'm not saying we need to discuss Zelda Wii stage ideas, but speculating on soon to be outdated stages does not seem logical. Especially when the current Zelda series is always reflected in Super Smash Bros.
Well said!How would I know? My stance on things are like my own, so asking me what they'd be like if they were more like someone else's is pointless, because then they would be like their's. I think you know full well what my stances are, and that's how they would turn out, and there's no way I'd know what would happen if you had some type of mix and match version of my opinions interspliced with others, especially ones that I don't agree with. I hate the idea that all series have a set point at which they will be "complete" or something like that, since that just means adding in all the characters that fit the standard story tropes, and disregard if they are a good or original character.
Hey, you are the one calling people names. Say something productive or shut up.OVER RULED! the amount of fail and ignorance in that post is tooooooooo much
OH, God forbid someone likes this game.LMAO
You must not be aware of the downsides in this game. Why else would we have all these mods out there? Certainly, they weren't satisfied at how Brawl was handled. Quite frankly, neither was I. It was quantity over quality, IMO in some areas while others were lacking.
Sorry, I have to point something out.You really are on to something. At least in fighting games, outside of Smash, you're basically left with two basic options: 2D or 3D fighters and the different games in each of those subgenres. The problem with Super Smash Bros.' s genre, the platform fighter, is that there really is no high quality alternative.
It has a monopoly, so to speak, on the genre it created because it seems either everyone's afraid to challenge Nintendo or fear of being a copy cat (didn't stop them from taking on Capcom, Namco, or Sega) . As it is, Super Smash Bros. stands unopposed. We've already seen in our personal lives what happens when you're left with only one option. That option doesn't care so much about the quality because people have to come to them.
This is where other companies, be it Capcom, Namco, or whoever, need to step in. The beauty of competition in business is that it encourages companies to put out the best they can make and everyone wins. Instead of putting up different mascots, so as to reduce the Super Smash Bros. comparisons, against each other in a platform fighter, I'd like to see an original roster, be it something crazy as Guilty Gear, or as an affectionate, but in depth, parody of traditional fighters (something you could consider the original SSB to be).
http://objection.mrdictionary.net/go.php?n=3890744Weerp weerp Here comes the thread police.
Hey, you are the one calling people names. Say something productive or shut up.
Setting bail at $1,000,000
...You can't be this dense. This was a joke, right?How would I know?
Why not?May I join in?
If that was a comment in his offense not only do you guys officially disappoint me, toise, and FMOI, but you also bore us all. That goes to the general thread.Weerp weerp Here comes the thread police.
...Are you that dense? Do you think what you’re asking makes any sense?...You can't be this dense. This was a joke, right?
It's a very simple method. Replace what makes you think a character gets in, toy it around a bit, fit the ideologies of another, and see where it goes. I've done it a lot before so don't even give me the random stuff of "Oh, that isn't possible". Just weighing in or out one factor more or less can change quite a bit. But god forbid someone tries to break the current thread mold around a bit so we don't run into a Pieman/Arc/Gameplay/Etc cycle.
I'm not just asking you to do this - This is something for everyone else here to try and do.
If not then we pretty much get the same horrible debates re-ran unless someone/something interesting comes/happens.
Now, now, is there really a need to put you three up so high? Especially when FMOI doesn't post here that often?If that was a comment in his offense not only do you guys officially disappoint me, toise, and FMOI, but you also bore us all. That goes to the general thread.
Wait, the mods come here and check this thread out?So this is borderline locked now with all the spam. I'm curious to see how this pans out.
Why not?You’re asking for me to tell you how I would think if didn’t disagree with something, yet could still disagree with it.
If you all stay on the current topic and keep at it it won't be.So this is borderline locked now with all the spam. I'm curious to see how this pans out.
Wasn't trying to put us up that high but rather stating the damage that's been going on, that of which I'm trying to actually experiment out with mending it differently. I probably sound more harsh than I thought I did upon writing this.Now, now, is there really a need to put you three up so high? Especially when FMOI doesn't post here that often?
Maybe not in the way you're thinking, but I'm referring to having to fight entire roster as such. Although, the randomization did make things a lot more enjoyable, especially Classic Mode considering the odds of having a repeat run through was incredibly low.Brawl most definitely DIDN'T use the Melee way, don't know why that wouldn't work still (especially if it turned into 4v1 and 5v1 down the line like in Multi-Man).
Generally speaking, all the single-player modes tend to benefit more from randomized opponents than fixed. Don't know why Brawl ditched that, but oh well.
Have you ever played Time Attack in a fighting game? It's kind of like that. Of course, it's not for everyone, but at least Smash has always been good about giving you options (whether or not they're any good is something else entirely).As for the Survival Mode idea....I don't get it. We already have Endless Melee/Brawl....but this is just a limited version of it with the goal of having a good time? I don't quite see the appeal.