Ban online Brawl games and Brawl tournaments. Open a forum for all to read and give feedback. Recruit real players with real technical, metagame, and engine/systems understandings. Balance Melee, add popular characters from Brawl. Fix glitches, update graphics. Have serious research and development committed to determined what ATs to add and remove to make the game more user friendly without detracting from any sort of competitive, strategic gameplay. Recruit Dave to set forth logical and real default standards for gameplay: items optional, only neutral stages on random, winner determined by best out of 3 sets, etc...
Implement a rank-type ladder system, like ICCup or BNet, to allow for tournaments to be for dedicated players and tournaments for casual players, and not to mention the in-betweens. Ranking system requires government ID (or at least some sort of proof of casual or competitive play.) If you don't have a government ID, a one-time use card (your permanent ID) will be provided for you when you purchase the game. They could even implement all types of ladders for tier based tournaments, BTT, HRC, etc. Not to mention regionals. Also, if you dislike the merging of these games or concepts there could be classic mode ladders and tournaments.
Seriously invest in making a good server system to have near real-time lag (within 30ms within range) and a good match-making system with a lobby so you can setup games without being forced to fight randoms.
Port this game to all systems and allow all systems to be able to play online together.
Allow updates for balance or debugging.
All problems solved, and we will have an (almost) utterly perfect Smash Bros. release.
Brawl's source could easily be modified to set most of this up. It'd be heaven, and it's within our reach, but HAL and Sakurai don't want it that way
EDIT: by the term 'recall' I mean instead of trying to enforce a lawful ban, that one could propose that if the player sends in his/her original copy, they could get a discount and/or a free copy of the new product.
.... Someone who is a Smash Lord actually suggested that Smash be ported over to the 360 and PS3? Well now I think I've seen everything.
But seriously, if you want any of your suggestions to be taken seriously, you better drop that one. As long as Nintendo has its own console, Smash will always be for that, and that alone (Keep in mind that I'm not taking portables into account here, but its the same basic thing) Given the sucess of the Wii, even a worst case scenario would be like 10 years before something like that could possibly happen, and hoping for a multiplat Smash would be the least of your worries.
Smash Bros. Brawl is
the only fighting game (read: competitive) really going for the Wii. In fact, Smash Bros. Brawl is
the only "next gen" fighting game that
isn't on multiple consoles.
It's not a matter of whether or not it's Nintendo or whether or not it's designed for kids and families or whatever you want to throw at me, because even if not SWF alone, MLG and Evo prove that Brawl (and even Melee at one point in time) are a lot more than games only for casual play.
Take into consideration the fact that Melee, during it's life time, was the highest selling fighting game of all time. In fact, according to the unique diversity of turnouts (specifically singling out the average competitive fighters in which it's usually the same turnouts every major tournament,) it could even be said that it is one of the
biggest competitive fighting games of all time . Now, many years later, Brawl easily thwarted what it's predecessor had accomplished (which is an even bigger achievement considering it's drastic changes to the series' roots and an even more huge renouncing of very firmly cherished and fundamental fighting game mechanics [I'm looking at you, hitstun and tripping.])
I think it would be stupid to not port this game, let alone doing everything listed above, to other systems. Whether it be huge amounts of funds being spent on publishing, licensing, distributing, and advertising (which wouldn't be the best approach,) or simply developing a GUI and emulator/emulators (for the concepts drafted above) with networking and social rankings for a cheap download. Since it would be a highly online game (over multiple consoles,) the entire community would be united, unlike fighters that have players that play only on specific consoles or arcade only. Distributing it in the consoles' networks would save a ****load of money as all of their real advertisements would be on the consoles' networks anyway, aside from all the advertisement that's freely supplied by the vendors and companies that sell the Wii version.
It's an idea, and I think it could turn out great. How about instead of bashing and nitpicking here and there, why not actually put some thought into the concept and how very well it might be a huge success? (or, if not huge, at least not a total failure since the game pays for itself with the very low development cost.
EDIT: As far as actual ports go, it might have to be a bit more work than simple emulators, as I'm not sure they're quite up to par yet to run GCN ROMs fluidly, let alone with network compatibility. I'm sure a quick breakdown of the code and reimplementation in each console's native development kits. As long as the core engine stays the same and no files are misen/decoded, or no console specific algorithms don't work with what's being attempted, it should be fairly easy to keep things perfectly balanced and in-line with each system's version. Regardless, even if there is trouble along the line of conversion, it'd be very easy to work around it, be it with different rendering algorithms, threaded processing, or what have you, so long as the game runs in tact they should all play the exact same, regardless of graphics boosts or decreases, the base engine and scripting is all the same and can be interpreted no matter what the console or emulator.
EDIT:
Oh...
if you want any of your suggestions to be taken seriously, you better drop that one
No offense implied, but if you were to want to be taken seriously, perhaps you shouldn't be posting ideas for a game that, first of all, has been hinted by Sakurai to not be happening and probably won't ever exist, and second of all, even if it did happen to gain some ground, I doubt SWF would be their first stop for character concept design.
All I'm saying is don't shoot down my ideas when yours are just as, if not even more farfetched than mine.