I totally agree about game evolution. Furthermore, I totally agree with your list of techs with the exception of 1, 5, 6, 8 (what happened to 2 and 3?)I understand, but you have to evolve the gameplay. Adding in characters, music, etc., isn't enough. Even Sakurai said that a larger roster would not justify a sequel (maybe an update).
Complication is a big issue. What makes it harder is that everyone has their own different ideas of what's complex based off their personal experiences and gaming backgrounds.
Personally, I want to see the following (and I've said these before):
1. Smash Meter
4. Air Grapple
5. Power Squat Jumping
6. Reversal/Counter
7. Tech Throw
8. Air Dash
9. Anti-air grapple
10. Shield Burst
11. Ledge Grab Limit
12. Expansion on current movesets
#1 I'm skeptical about because it shifts the gameplay dangerously close to that of traditional fighters.
#5 I just don't see the point (perhaps you can change my mind?)
#6 I think takes away from characters that already have counters as a special (FE's, Peach)
#8 Would make it too easy to get back to the ledge safely imo
If you want to expand on what you told me then, yeah, feel free to PM me.
#12 I think everyone can agree on whether novice or veteran.
But pretty much all of that is viable, makes sense, and doesn't screw with the mechanics of the game too much, just enhances them.
Good list!!!