Click on the bouncing smiley face
I don't usually do this, but...
LAWLZ
Nayib x3 said:
You know, I may get flamed for this, but wasn't the point of Super Smash Bros to make Nintendo chars fight each other? Why have the 3rd party characters? Not that I didn't like Sonic and Snake, but why don't we hear from someone who wants Nintendo-only? There has to be someone who believes that.
It was originally, but obviously that ideas been expanded to include other big-name videogames. Personally I couldn't be happier about this shift.
Imagine, ten years from now, Super Smash Bros. 5 comes out, with characters from all realms of the videogame world. Pretty much any character you can imagine...
I get chills thinking about that.
Zolga Owns said:
pokemon trainer with Jirachi, Celeibi, Mew(itt'll never happen but i can hope)
Just like I can hope for a Pokemon Trainer with Croagunk, Croagunk, and Croagunk.
bowser king said:
What are your opinions on 3rd parties? Do we need more? Should some get taken out, if yes, which ones? Which new ones would you like to see?
I myself would like to see snake go, if mewtwo is a one time thing, so is snake.
I argue that Mewtwo got replaced, not cut. If you think about it, how many other characters could accurately/sort-of mimic Snake's moveset?
Anyway, I think if more third-parties are added,it won't exceed five. Ideally, I'd go with...Snake, Sonic, Megaman, Simon, and...someone else. I'd personally like to see KOS-MOS, Viewtiful Joe, Phoenix Wright, Ryu, the other Ryu, or the Gunstar Heroes.
But that's just me.
Snake was only added because of the creator of snakes begging. Plus Sakurai and him are close friends. I don't think Nintendo would let him have a second chance. Brawl was basically a label for him to get popular among Nintendo fans and then have people buy his game for the PS3.
So Snake was just a big marketing ploy, then? C'mon, gimme a break.
Snake's awesome, and there's no way such a unique (and awesome) character is getting cut. There's really no reason to.
Not really. R.O.B. is greater than Geno in this case, because unlike R.O.B., Geno isn't a piece of Nintendo's early history. I think it's a generally accepted fact that Sakurai will put in a really, really old-school character in each game, regardless of popularity.
Nothing against Geno (well, I don't like the guy, but still), but R.O.B. wasn't an incredibly out-there choice in retrospect, so the fact that he's in doesn't really help Geno.
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And here's my idea for a Sheeda moveset, to those who asked:
B - Mount: Sheeda mounts her pegasus. By doing so, her moveset changes, though her specials remain as-is (with the exception of Down+B, which does nothing when riding). Generally, her moves have wider range, as she fights with a spear while in this mode, though they are considerably slower, and she becomes a much bigger target. She can glide, and has a third standard jump in this form, though the vertical gain is lower (think Charizard-level). The pegasus floats slightly off the ground when neutral.
To dismount, simply press B again (this can be done in the air as well). When not being ridden, the pegasus floows Sheeda around inthe background, like Pokemon Trainer.
Side+B - Pegasus Thrust: This is Sheeda's signature attack. She mounts her pegasus, then dashes forward and thrusts ahead of her with her spear. The hitbox for the spear is quite thin, but long, and it deals a good amount of damage and knockback. Also, when she thrusts, the wings create a gust of wind that blow back enemies in front of her, though the spear connects before this. On the way back, the spinning pegasus deals rapid, light hits to any enemy in it's way. The pegasus flies back into the background before it lands though, and Sheeda hops back onto the ground.
Up+B - Speedwing: Saw this coming, I bet. Sheeda leaps on her pegasus and flies around the stage. It sounds like Pit's Up+B, but it controls a bit differently. The pegasus can't fly directly upwards, but if you press B while doing this, it will do a mid-air loop (Like Meta-Knight's Up+B), then return to the background, while Sheeda jumps diagonally-upwards off of it's flank as it retreats.
Also she has a move-specific attack. By pressing A, the pegasus flaps mightily, causing a stong wind to blow straight down, and Sheeda hops off and falls to the ground. The gust of wind can knock characters over if they're standing right below Sheeda, and sends them into a fastfall if they're in the air below her.
Down+B - Counter: I think it's appropriate for every Fire Emblem character to have this ability, personally. We know Marth's is quick, and Ike's is slower but stronger, so...being that Sheeda would be even faster (and weaker) than Marth, hers is almost lag-free, but there's no damage multiplier on it (in other words, a countered move that deals 5% will deal 5% back).
This is also the only special Sheeda has that doesn't involve her pegasus.
Final Smash - Triangle Attack: Sheeda mounts her pegasus and flies straight up. If she connects with an enemy, Paoru and Katua fly in, and the three strike the targeted enemy in sequence, Sheeda going last, which ends with a good 40 or 50% damage and significant upwards knockback. Also, while the attack is going on, the Pegasus Knights will damage other enemies if they come into contact with them, which is likely, as they make wise, arcing loops as they move.
(
10credits to whoever threw out the idea to have a mounted FE character's mount hang out in the background. I don't recall the name, but I know it wasn't me, and I know it was quite a few pages back.)