Standard B: Macho man hook: Spinning hook punch that knocks them down or trips them.
Up B: Star Uppercut: which can be use as a recover
Foreward B: Bull Charge: Charges at the oppnent and knocks them straight back.
Down B: Sidestep stun: Basically a counter but instead of knocking them he stuns them.
Neutral B: Tagging Punch
Mac jabs forward with a single punch with zero start up and end lag. If it connects, this punch deals 1% with no knockback or flinching. So…if it’s a single punch that does no knockback and minimal damage, what good could it possibly do you?
Simple; because this attack is so fast, it can be used to smack the opponent before they can smack you! If Mac hits an opponent as they’re attacking (during the start up frames of the attack), their attack will be nullified, causing the opponent to flinch like one of Falco’s lasers. Yes, the priority for this move is unparalleled so long as Mac strikes during the start up of the opponent’s attack. Any later and Mac will get swatted away, too soon and Mac will simply jab them once.
When Mac successfully “counterattacks” a foe with this move, a large yellow star will appear over Mac’s head, this will come into play during the Up B recovery option, so read there for more details.
Obviously this attack can’t simply be spammed against an competent opponent; if you do nothing but jab at them in hopes that they attack you, any smart opponent would simply grab Mac and throw him; this attack can NOT out prioritize grabs.
Like boxing, you have to wait for your chance to strike with this move! Wait till your opponent lets their guard down for an aggressive attack, then counterpunch to send ‘em reeling!
Side B: Doc Stole My Bike!
A rather unconventional dash attack; Doc appears and hops on his bike. He hastily starts biking towards Mac’s position! Doc travels about as fast as a dashing Link and is a high priority, low knockback hitbox, dealing 11% if he smacks into a foe!
However…Doc IS only riding a bike. If the opponent hits the front wheel (with a down tilt ONLY) it’ll pop! This, obviously, means that Doc won’t be reaching your position for a while longer. Fortunately he whips out a bicycle pump and inflates the tire. The entire act of re-inflating the tire takes two seconds. What’s to stop an opponent from constantly popping the tires, rendering Doc useless, you ask? Easy; he patches it up with an “X” shaped patch. “X” shaped patches make everything better. Everything. Until Doc reaches Mac’s location, he’ll be untouchable.
To prevent this from being broken; Doc can only peddle after Mac for five seconds; any longer and he becomes winded, resting for four seconds before the Dash Attack can be used again.
Up B: Star Uppercut
This is where the stars from the Neutral B and/or Up Throw come from! In Punch-Out!!, the Star Uppercut is Mac’s trademark finishing blow; a powerful spiraling uppercut to the jaw will send most anyone to the mat! In Smash, it’s also one of Mac’s most flexible KO moves as well as his prime mode of recovery. The exact recovery height, damage and knockback is all variable depending on how many Stars Mac has obtained via either his Neutral B or Up Throw.
Zero Stars: Assuming Mac hasn’t obtained ANY Stars from his opponent, Mac’s basic uppercut will be incredibly weak, causing only 6% and very low-low knockback. In terms of recovery, it acts sort of like Zero Suit Samus’ Down B vertical distance with almost no horizontal recovery. Obviously this isn’t going to help you recover very well…
One Star: With one Star, Mac’s gloves will have a faint bronze aura around them. When activated, Mac unleashes a moderately powerful uppercut, dealing 9% and low-medium knockback. In terms of recovery, Mac will travel vertically about the distance of Bowser’s Up B and about a Kirby width of horizontal distance.
Two Stars: Mac’s gloves obtain a glowing silver aura with two Stars. Upon use of Mac’s Up B with two Stars, Mac’s uppercut will deal 11% and medium knockback. In terms of recovery, this uppercut will boost Mac about the distance of Ganondorf’s Up B vertically, and Diddy Kong’s Side B horizontally.
Three Stars: With three Stars, Mac’s Up B is nearly unmatched, plus his gloves glow an awesome gold color! This move will deal a whopping 15% and high knockback…providing you hit with it that is. In terms of recovery, Mac is given an EXCELLENT recovery option here, vertical distance rivals that of King Dedede’s Up B (albeit a tad shorter…) with just as much air control as the penguin king for horizontal distance.
Unlike Punch-Out!!, Mac won’t lose his Stars if hit (Because…ya know? That’d kind of defeat the purpose of being a recovery option…), but instead loses any stars he was in possession of before being KO’d. So oddly enough, you’re actually most vulnerable right after spawning…
Down B: The Sandbags
Mac pulls a large sandbag off of the back of his bike and eventually places it on the ground before him. Depending on how long the Smash is charged for, the sandbag Doc pulls out will vary in height. At minimum charge, the sandbag is the height of Kirby; at max, it’s Ganondorf’s height. Now, a sandbag isn’t gonna do much on its own, is it?
Of course not! Striking the sandbag causes it to swing in the opposite direction it was hit from; the harder the hit, the faster and more powerful the swing is. Now clearly…getting hit by a sandbag is gonna hurt…this attack deals about 10-19% depending on where the bag hits the foe. At the very end, it’ll cause around 19% and medium knockback. Near the middle or at the top however will only cause around 10% and low-medium knockback. The additional length added to the sandbag obviously makes it easier to hit with both…
But of course…what goes around comes around; if an opponent hits the sandbag towards you…you may want to duck.