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[Official SSB4 Discussion] --- Nintendo announces 2 new Smash games!

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Wizzerd

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What do people think about 3rd parties? This is something the community seems to be rather divided on. Some want to keep non-Nintendo content to Snake and Sonic, some want the floodgates to open, and some want Snake and Sonic to get the axe.

Personally, I would like to see Megaman and either Siegfried or Nightmare (SoulCalibur) to get in.

A lot of people say that Pac-Man would get in from Namco before a SC character, but I remain unconvinced, seeing as how if Pac-Man would either have to be:

2-D - Roughly zero in moveset potential. I'm sure someone has done it or is going to do it in MYM, but MYM is a whole different animal. If Bubbles is impractical, 2-D Pac-Man is impossible.

3-D - Not nearly as well-known, and somewhat failish
Third parties? I'd be perfectly fine to see Snake and Sonic cut, but they're both ridiculously popular so they're almost assured to stay. Beyond that Megaman is unquestionably, without a shadow of doubt the best option for a new third party. Beyond that Simon Belmont, Bomberman, Ryu, Chocobo/Slime etc. would make for decent third party newcomers but they really don't reach Megaman's popularity/iconatry so they're more of SSB5 candidates. So yeah, Snake/Sonic/Megaman ftw.

Also, I appreciate the indirect reference to my Bubbles moveset, even if it was unintentional. :bee:
 

ScoobyCafe

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A lot of people say that Pac-Man would get in from Namco before a SC character, but I remain unconvinced, seeing as how if Pac-Man would either have to be:

-reasons-
The only third party character I want to see from Namco is:



I mean he got Pac-Man on his cap. Would also like to see Guntz as an Assist Trophy, not to mention some tracks from Klonoa games.
 

Thirdkoopa

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Hmm...Third-Parties. I wouldn't mind If sonic and snake reappeared or If they didn't. I'd prefer them reappearing. For new third-parties, Megaman is a must. For the second, Travis Touchdown is possible because Suda 51 Wants him in...There's also some others/impossibles I'd like to see. (chrono and geno plz)

Oh and http://www.smashboards.com/showpost.php?p=8516793&postcount=25885 Four pages and only one person saying he'll comment... ,_, It certainly brings discussion outside the roster.
 

Pieman0920

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Yeah, no. Jody has a bigger role than almost everyone on the show. Gets more screentime than anyone other than Ryu. Fans notice this and they're the ones deciding she's important.

For the record, Sakurai doesn't make any references to any anime or games based off of anime (hence no Pokemon Yellow or show trophies; even the Misty and Oak trophies in Melee talk about Red and Blue).

I'd say Lucy and Jack (Along with Zoda maybe) have more screentime.

In any case, I don't think we can come to a head about the whole "fans say" because either of us can say anything about it. Honesty, I never see anyone going on about Jody being important, though I admit that even if she was it wouldn't be something that people would just parade around for no good reason. In spite of this, the fact that she is barely ever shown in any pottential roster, even by F-Zero fans, should give you a hint as to her importance not being enough. Now you may say that your lists are supposed to be based around what you think the ideal balance within a series is, but most people give their ideal balance right there when they make up a list. In addition, the inherent problem with the ideal list is that it disregards the future of the franchise, since no one can predict that. Now granted, if Jody has a major role in the next F-Zero game, that could turn everything around, but given the ideal list setting, where there is no new game, then there shouldn't be a reason for F-Zero to get three new characters even if spread across several games. Overall though, the future speculation thing is just speculation, and I'm just saying this for the sake of saying this, so you can ignore this whole future thing. I'd still like to point out though that it doesn't bring any technical balance to F-Zero itself, as it doesn't represent MV or AX, but rather only balances (in your eyes) the character tropes in X/GX. Still seems odd all things said that you don't support characters like Micaiah though. =/

Large role in non-story mode backstory, eh? You mean how neither of their backstories connect to anyone elses?

Gameplay-wise, sure, being the guys you always have at the start keeps them relevant. Storyline-wise, where are they? Oh yeah, they're either invisible in GX or working beneath (guess who) Jody and Black Shadow in anything based off of GP Legend.
I'm talking about GX's actual story, rather than its story mode. Four years before the game, Pico was supposed to have caused a major incident that shut down F-Zero, but no one was killed thanks to Dr. Stewart. (Though Mighty Gazelle wasn't so lucky) While its easy to overlook, since most people think of GX's story is only in story mode, it was still there and did connect to a fair amount of people's backstories.


It's not the definition of their roles that matter, only that the roles themselves are major and that the characters are popular enough. Jody's "role" of "woman" is irrelevant; her position as "popular major character" is crucial.
....Really now, I don't know why did you throw in popular there? She really isn't. Her role is slightly larger than others in F-Zero, and considering how much F-Zero disregards story I can see how you can spin her role as major, but I seriously think you're overdooing it when you say popular. =/
 
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If we get three 3rd parties in all I would like to see Snake and Sonic get cut and have the Third parties go

1. Bomberman
2. Megaman
3. Castlevania character (I player the games when I was young so I dont recall actual characters, but I do remember loving the game)

If, however, Snake an dSonic return I could be happy with Bomberman and content with Megaman (whom will probably make it so I will end up being content)
 

Jimnymebob

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If we get three 3rd parties in all I would like to see Snake and Sonic get cut and have the Third parties go

1. Bomberman
2. Megaman
3. Castlevania character (I player the games when I was young so I dont recall actual characters, but I do remember loving the game)

If, however, Snake an dSonic return I could be happy with Bomberman and content with Megaman (whom will probably make it so I will end up being content)
I'd rather Sonic and Snake stay, and possibly add Megaman.
I know Bomberman was in that Wario game, but I think Megaman deserves it more, especially due to the amount of games he's had on a Nintendo system.

I like Castlevania and all, only though I only played one of the first ones. Simon Belmont, or possibly the main character from that new one, will probably be the ones who get in if that franchise gets in Smash.

What 3rd party villains could work, because with most 3rd parties people seem to say the main character of a series?
 

Wizzerd

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Jimnymebob said:
What 3rd party villains could work, because with most 3rd parties people seem to say the main character of a series?
Dracula. Just Dracula. He's in practically every game of the Castlevania series in a major role, with more than even Simon Belmont himself. Of course, Simon Belmont is going to be the one playable should Castlevania get a character, but Dracula seems to have the most chance out of third party villians. He'd make for a great boss or AT, in any case.
 

DekuBoy

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I want an option on the game's website, where you can download backgrounds to use in stage builder onto an SD card, and get lots of themed pieces, (grasslands, jungle, circus, ect).
 

SmashChu

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Glad people liked what I wrote. However, it will take me hours to reply to everything that was said. Instead, I will just point at the big stuff (with the exception of Kuma)

I may be wrong here, but I thought Waluigi was hated more than Bowser Jr. especially when you take into account Waluigi's origins.
From my observations, no. Most people I talked to want Waluigi to have a real role. They never mention anything of the sort about Bowser Jr (he also comes up a lot less). For a while, /v/ talked about "Wario and Waluigi: Partners in crime." They made a boxart too (a copy paste on, but, you know). Other people I talk to give me the same reason. It's hard to find someone who flat out hates him now.

There is an overexaggeration. If ATs were soley characters people want to play as, we wouldn't have gotten ones like Nintendog and the Metroid. Nonetheless, you do raise a point, but I consider Waluigi to be Tingle of sorts. He's not despised outside of Japan, but it seems he has more haters than fans, unlike Krystal who has as many fans as haters.
Not all of them are going to be playable characters. Many are added because they could not be characters (like Nintendog). However, I think a lot of them could be characters (I'm talking about Issac, Mac, Lyn, Goroh ect.)

And no, like I've said, people want Waluigi to be more of a character. People flat out hate Tingle.
I agree with this for the most part.
Thank You :)

While the voices of Smash players matters, the fans of the original series have to have higher priority. If I had to decide on which MOTHER character to add, I'd ask the MOTHER fans because they know the characters better than anyone else.
I've always argued this because I don't think only fans should matter. Remember that Smash is its own world. It's almost as if anything that is added loses its "Nintendo" connotation and becomes property of Smash. I think players will grow attached to characters they see in the world and would want them to be full playable characters. This is why I think that popularity should be looked outside the fanbase. The other reason is they may like something that not everyone else agrees with.

We can only base this one precedent: Pichu who really just sucked. At least Dan Hibiki didn't hurt himself while attacking aside from his Otoko Michi. Nothing's wrong with making the joke character bottom tier, but that character should still be competitively viable.
Pichu was always viable. And Dan was always bad until SF4 where they made him better. Dan was a challenge to SF fans as you had to be good to win with him and he was funny. Pichu wasn't funny, but was viable. People did use Pichu.

This is why I equate it to being that Smash fans just don't like joke characters.

I think you're using the word "important" to loosely. Geno is Ensemble Darkhorse which is a popular character depspite having an overall minor role.
Remember, there is a difference between importance and Character Relevancy. If I ever said "Important to the player" that means that character is relevant. Geno isn't important to the series, but he's relevant. Slippy is important to the Star Fox series, but not relevant.

Just because Smash made people aware of MOTHER doesn't mean that people will have an interest in it. As I said earlier, you can't ask people who don't know anything about MOTHER to put input in for what MOTHER character to put in.
Again, this is a game for everyone, so everyone should enjoy the content. If Mother fans only want Claus and everyone else wants Jeff, who should get in. Jeff would make more players happy, and Smash is a game for all Nintendo fans.

If the characters who were added where only wanted by fans of a series, then the roster would be boring and segmented. This is not how Smash should be designed.

The thing is, what he said doesn't necessarily mean he was considering them for playability (Saki's a good example of someone who probably was though, you're right on that). The appearance of an AT simply means they're good enough to make it as an AT. Nothing more or less.

Probably an oddball comparison on my part right here, but look at Mew, Mr. Saturn, and Toad. All three were pretty heavily requested in the Melee poll (above characters like Zelda and Meta Knigtht), all three are obviously popular in their own series, all three have recurring non-playable appearances in Smash. Does this mean they'll never be playable? No. Does this mean they're desined to be playable eventually? No. It just means they're important enough to be where they are at the very least.

Only other thing I wanna add is that Kat & Ana aren't fan favorites. Not hated of course, just that they don't stand out over the rest (and definitely overshadowed by Mona). Pretty sure he picked them because they make an easy AT compared to other Wario characters.
You have too look at why the character is an assist trophy and then ask, "Would it be weird if they were in Smash?"

Waluigi-Fans want him to be more of a character. May have been highly requested
Ridley-Was planned to be an AT.
Goroh-Next in line for F-Zero. People have wanted another F-Zero franchise for a while.
Jeff-Seems to be a fan favorite
Lyn-Western fans love her. Most wanted FE character here
Kat & Ana-I've already gone into how they are a fan favorite
Issac-Really popular choice. Probably next in line for Smash
Little Mac-Before Punch Out Wii, he was a classic character fans wanted to see. Now, he's pretty popular in America.
Saku-Sakurai mentioned him on the blog
Starfy-Probably if the series becomes more popular (already doing better in the west then in Japan)

While not all of them will become characters in the next game (like Jeff, for instance), they are all potential for Brawl. A lot of the characters mentioned were ones who are ATs because they are liked but not enough as others in Brawl already. This is why they will upgrade. People already wanted them as characters. Again, what Saki showed was that some characters are being added because there is not enough room on the main roster.

Also, I've gone into Kat and Ana plenty of times. I can go though it again if you really want.

I already mentioned how ATs don't carry as much weight as playable characters, but I should mention that you're forgetting boss characters, particularly Porky. I'd mention Ridley but everyone knows he's important. That aside, this is correct, moreso for the less popular series.
Funfact: Ridley was planned to be an AT
Also, I don't see Porky being playable since how could he fight in a spider mech?

Just to sum up the AT thing, the reason I say this is that AT characters are ones who were added because people liked them (you can see this in Issac, Saki and Lyn) and they would make scene as playable fighters. It's hard to say this in a reply, but if anyone wants, I'll make a post about it.

I don't think Mario is that hard to define, just that there's a lot of distractions from all the source material. A lot of people seem to be getting hung up on all the spinoffs and RPGs and whatnot. If I know Sakurai, he's only concerned with the characters that keep appearing in the main titles.

Pretty sure that Daisy quote was from one of the blogs, which makes sense since I'm having a hell of a time finding it. I think Fatman might know, wonder where he went.
Note that there are only three games in the series. We can't make a claim like "He will only add important Mario characters," because there is no trend. So I would disagree with that.

Also, I do wonder where Fatman as gone.
Props for keeping up with like three people at once, by the way.
Thanks :)

Waluigi has more hate than Bowser Jr, and Is honestly just a filler character. Toad, Geno, Paper Mario, and BJ Seem like the only plausible ones. Moving on...
Same thing I've said before.......

Bowser Jr.-Never hear anything good about him
Waluigi-Always wanted to be a major character

I don;t see Bowser Jr. being playable. People like the Koppa Kids more anyway.

It's not just hate, It's that they're not really relevant and you have 3 movesets...One of which sakurai consider's "Hard to program" If he even does put him in.
No, I meant if the new characters in Other M are hated. Not talking about current Metroid characters here.

Not just that, but the series isn't even worth more than four characters, especially with no new games in...How many years?
We've been ovr the topic of Starfox already in depth. People like the characters from those games. Also, the game isn't also made by the roster alone.

Short version: After all this time sakurai has underrated the series and denied it a second rep until now, It's doubtful that the series will reach 4 reps so soon, and outside of that there's not really anything viable/useable/unique.
You missed the point here.

The whole goal is that this is what is needed to have the series be "completed." This isn't about #4 or 5 but the series in general. When these four characters are added, no more F-Zero characters are wanted.

I generally disagree with this one, but you have a point. Mother is a series very tied to smash - However, If they were given claus he'd pretty much be a "Perfect fit" To smash. Just imagine it "Why does this series have 3 charac...OMG IT'S A SWORD, IT'S A LAZER, IT'S A JETPACK" etc.
Weapons and "potential" don't make characters

Glad you liked it Thirdkoppa. Sorry if I was harsh.
 

Pieman0920

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While fan favoratism is a fairly shaky thing to go into, due to a number of reasons, I would think that Kat & Ana are actually on the third tier of popularity in terms of the WW series. Essentially this would go: First Tier: Wario. Second Tier: Mona, Jimmy T, Orbulon, 9-volt and Ashley. Third Tier: Kat & Ana, Dribble & Spritz, and 18 Volt. I guess a tier four would go to everyone else in the WW series. (Though I'm not sure if Penny goes into Tier 2, 3, or 4 due to my reasoning below)

Now why do I say this? My proof here isn't exactly credible, so of course what I'm saying here is not set in stone by any means, but it has to do with the selection of characters in WW DIY, and the DIY game for the Wii (Asobu Made in Ore) Now of course this doesn't really say much in the end, but I believe that the cast for the first DIY were indeed the ones that probably tested best with the fans, and thus got in because of that. It only makes sense to keep brining back the popular characters. (There could be a explination though that Kat & Ana were saved because they knew they were going to go with another game, and they didn't want to use all of their popular characters at once, but that's speculation on top of speculation that I'm already throwing out here)

Also, I don't see Porky being playable since how could he fight in a spider mech?
Do you remember how Tron Bonne faught in MvC2? I think Porkey in a smaller spider mech could work very well like that.


.....not that I think Porkey will make it in though. :psycho:
 

Jimnymebob

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Dracula. Just Dracula. He's in practically every game of the Castlevania series in a major role, with more than even Simon Belmont himself. Of course, Simon Belmont is going to be the one playable should Castlevania get a character, but Dracula seems to have the most chance out of third party villians. He'd make for a great boss or AT, in any case.
But what about Dr. Rrrrobotnik? :(

But yeah, Dracula would make for an awsome character, or at the least a boss. There are other Castlevania/Konami characters that could make good AT's.

Didn't Konami make Probotector/Contra?
 

n88

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@Koopa in between the second koopa and the fourth koopa

You know, I never saw that massive post, or I would've replied to it. It really sucks when you type that much and no-one says anything. For the most part I agree with you, but I don't mind items in the Target Test. I think they should up the difficulty if they're going to have items, but since the items aren't random, they're really just tools.
 

Big-Cat

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Pichu was always viable. And Dan was always bad until SF4 where they made him better. Dan was a challenge to SF fans as you had to be good to win with him and he was funny. Pichu wasn't funny, but was viable. People did use Pichu.

This is why I equate it to being that Smash fans just don't like joke characters.
In that case, then Smash players haven't run into a character that is bottom tier, but is absolutely hilarious like Dan.

Remember, there is a difference between importance and Character Relevancy. If I ever said "Important to the player" that means that character is relevant. Geno isn't important to the series, but he's relevant. Slippy is important to the Star Fox series, but not relevant.
This sounds just like popularity to me. If a character is important to someone, that someone likes that character.

Again, this is a game for everyone, so everyone should enjoy the content. If Mother fans only want Claus and everyone else wants Jeff, who should get in. Jeff would make more players happy, and Smash is a game for all Nintendo fans.
For all Nintendo fans? Yes, but I don't see Smash as appealing solely to largest denominator. There are things in there only certain fans will recognize. Do you think a lot of Nintendo fans recognize Saki, Starfy, Devil, all the Japanese Fire Emblem material, and more? If the series was to appeal solely to the largest denominator, we would have never gotten Ness in the first place.

If the characters who were added where only wanted by fans of a series, then the roster would be boring and segmented. This is not how Smash should be designed.
I understand your concern, but the fans of the series can bring out characters non fans have never heard of. For example, most people have heard of Jeff, but due to the MOTHER fans, there has been an increase of popularity for Claus and, to an extent, Flint and Kumatora.
 

drag0nscythe

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Yahtzee said it best.

"Who the **** is Marth, and why is unlocking him important."

I remember reading quite a few articles saying "Smaller characters like Meta-Knight and Kingd Dedede are now joining the brawl."
 

Thirdkoopa

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Also, I do wonder where Fatman as gone.
Internet issues iirc.

Same thing I've said before.......

Bowser Jr.-Never hear anything good about him
Waluigi-Always wanted to be a major character

I don;t see Bowser Jr. being playable. People like the Koppa Kids more anyway.
How do we know he's always wanted to be a major character? There's tons of games he could've easily had somewhat a role or depth in. Bowser Jr basically defines them all, as Koopa Kids come down to...Hmm...Hello, Random Generic Mother partners.

Really; I personally doubt Bowser Jr some and until I see some interview's or some requests on the polls or so, I'm even thinking he's not a total shoe-in or anything, however he has at least had some main role compared to waluigi.

It's not just hate, It's that they're not really relevant and you have 3 movesets...One of which sakurai consider's "Hard to program" If he even does put him in.
No, I meant if the new characters in Other M are hated. Not talking about current Metroid characters here.
Ah; I see. Carry on. I just don't really see us getting any character's outside of ridley unless a HUGE Importance comes.

We've been ovr the topic of Starfox already in depth. People like the characters from those games. Also, the game isn't also made by the roster alone.
I'm just pointing out that anything over 4 is over-doing it, even with sales...Until we get to Smash 9: Has all your favorite 107 Nintendo Characters, with 51 More appearing as DLC!

You missed the point here.

The whole goal is that this is what is needed to have the series be "completed." This isn't about #4 or 5 but the series in general. When these four characters are added, no more F-Zero characters are wanted.
Ah. That makes more sense...Seeing the growth in F-Zero tho, that may take a while.

Weapons and "potential" don't make characters
Uh, Sakurai wants characters people would "Want to play as" Being hmm...Interesting? Seeing as Mother has stayed tied to smash, it surely seems sensible that we would get a character more people have shown want in for smash and interesting potential (And not just "Yeah, he has a lazer" Someone who stands out) Which is what you forget about the tied to smash part. (We know Jeff got an AT But I've already explained reasoning behind that one)


@Koopa in between the second koopa and the fourth koopa

You know, I never saw that massive post, or I would've replied to it. It really sucks when you type that much and no-one says anything. For the most part I agree with you, but I don't mind items in the Target Test. I think they should up the difficulty if they're going to have items, but since the items aren't random, they're really just tools.
I know, right? I typed a bunch on a good roster sum-up too, then a list of idea's for everything OUTSIDE Of the roster. O.o

Anyhow; I don't really mind items either; But It just doesn't have that hard feel to it like some of the ones in melee does. As long as there was more to the mode I'd be fine. Speaking of which, I forgot to add stuff on multi-man melee. :laugh:
 

Pieman0920

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Yahtzee said it best.

"Who the **** is Marth, and why is unlocking him important."

I remember reading quite a few articles saying "Smaller characters like Meta-Knight and Kingd Dedede are now joining the brawl."
Yahtzee also complained about how he had to unlock Snake and Sonic. Its like he couldn't make up his mind if he wanted the characters he unlocked to be important or if he didn't want important characters to be unlocked. :embarrass

But yeah, Marth actually is fairly obscure to the non-Nintendo person, and even MK and Dedede aren't really that well known. Of course I don't think this is all that big of a issue, since most all non-3rd party characters that everyone has heard of have already been put in the game.
 

n88

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@ Koopa #3

Yeah, some of those Melee TT's were scary. I had a tough time with G-dorfs.

Anyhow, Smash is going to branch into more obscure characters (Heck, it's already doing it a little), but it's not going to do it indefinitely. By SSB6 we're probably going to be getting 3-5 new characters to a game, and some characters removed.
 

ScoobyCafe

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Replying to thethirdkoopa's post, since people are seemingly ignoring it.

Oh, as for the crazy ground-breaking idea here: Stage intensity levels, showing how much chaos there is. One way for selecting stages should be where everybody has a marker like on character select, and after everyone's done selecting, It'll pick a stage in possible ways. One being randomly, one being doing them all in a certain order, one being where It picks based on the preferred intensity of the party, etc.
Can you clarify this a bit more? I don't think I fully understand what you're suggesting here.

Masterpieces
1)Make them longer
2)Make loading times longer.
3)Start them at more interesting spots.
Or get rid of them all together. This was one of those things that I thought was utterly pointless in Brawl.

More...Modes?
Outside of that; I'd like to see more of an emphasis at the moment on four-player play. Sure, It's fun to brawl with three other friends, but outside of that there's not really much to do as a party game. Oh, and capture the flag. How could I forget that? And the stock life changing mode. Die and you get a different character until the end.
How exactly would capture the flag work? I'm curious.

As for things to do with friends other than brawling, make it so that the bonus games include 1-on-1 and 2-on-2 play, e.g. split screen "Race to the Finish" where you can race your friend "Gourmet Race" style with Mii characters you created via "Create Smasher", either 1-on-1 or team up with a friend to race another team; same for break the targets. There needs to be a puzzle game somewhere, too.

Stage Builder
I've spent more time on this than on SSE. I'm not even joking. Really - First off, make it more flexible. Not just being able to turn stuff certain ways, but just being able to make platforms more...Well...Bendable. Look at the 64 Metal Mario stage - Try and recreate that in stage builder. If they're going to make us stick with there backrounds, please, make them brain-dead. Let us change music at any point - We may have put in a song on accident that we didn't want in there - So If I don't know until the end of the stage's creation, I get screwed?

Yeah; Oh and more unique parts would be nice, and better backrounds for the parts themselves. Maybe being able to texture them too.
Frankly, just look at LBP and copy it to a tee. When it comes to creation, it doesn't get much better than LBP.

My idea of how this could work is different: Certain characters will have a probability for certain assist's (Ness has more of a chance getting the Jeff assist out than anyone else, a retro character has an easier time getting excitebike out, etc) Of course, you can throw them too and use there attack they have like you do with an item. So wait, how do they disappear? - Separate life counter, and attack counter. Of course some are more uncontrollable...Or completely uncontrollable.
This really interest me, and I would like to explore this concept a bit more.

One thing I'm currently thinking about is how to make the d-pad more useful in gameplay. Right now, I think each direction has a taunt in Brawl? How about selecting one out of three taunts as you're selecting your character, color, and alt. costume? That way, you could use the other directions for other things, like choosing an AT of your liking and mapping it to one direction, so that when you're able to use said AT, you can just push that direction. It'll pop out, do whatever in a limited amount of time, then disappear.

Music
My Music is better than having to hold L+R At the beginning of the screen. Only thing I really see needing fixing here is being able to pick at LEAST All songs from that series on any of the series stages.

...Seriously, why can I not play Snowman on a mother 2 stage (onett), Oh, and Metal Mario theme is a must.
There needs to be a way where you can pause the game, look at options (camera, rules, music, etc.), select music, and toggle what you'd like the hear playing as you fight. I also want custom soundtracks, because while the original soundtrack maybe good, it gets old after a while. Give me the option to listen to the Beatles and whatnot. =)

Coin Launcher and Trophy Stands
...Something more entertaining please for all the trophies that doesn't feel like a chore? That'd be nice.
I'm thinking about more trophy-snagging minigames in the same vein as trophy lottery (SSBM) and coin launcher (SSBB). Basically, carnival/casino/arcade type games, e.g. some sort of slot-machine game, roulette type game, claw vending machine game to snag puppets, whack-a-(Muddy) mole game, skee ball game, etc etc etc.

The challenge box
I love this in brawl...


SSE...
...This is a fishy one because If I made it improved I'd end up removing a lot of it, because I mean come on, It took up a lot of the development time...For something I've seen more people complaining about (myself included)

I'd say just remove this one then go with an event match type mode, except If you're on teams with say, fox and you're with lucas, when doing fox's part you can just have the option to skip the part you already did on a team. Still have some cutscene's, and somewhere to explain all this plot. Once finished with this, you shall unlock the option 4 player one and the "Challenging" One. Both being optional like two player event match.
I don't want SSE, per se, but I do want a competent 'main' story mode with Nintendo locations, enemies, misc. stuff, etc. Fix the physics, too, 'cause floatiness and platforming is like oil and water.

I also want a 'side' story mode, i.e. Melee adventure mode that tells a short story of the character you're using as he/she goes through w/e.

Target Test/Smash/Whatever...And stadium
Can we keep this as we had it in melee, please? It's the same five levels, instead of getting thirty-five. And items? No.
100% agreed.

I agree with your sentiments on event matches and stickers, also.

Other Options/features
Unlockable costumes via the challenge grid would be nice, like how Wario got Overall's wario. Mario could have Doc, Luigi could have a 3-d Mr.L, etc. Outside of this; I really have not much else that I thought of currently.
Specials for Mii, accessories for Mii, costumes for Mii, anything Mii and Create Smasher related. Complete certain task to unlock content for Create Smasher, gather coins and purchase content, DLC, etc.

Online
Seriously, why can't I just invite people to my room? Why do we have Friend Codes? Why can't I make a room specifically for doubles instead of accidentally pressing the team button when I don't host the room, then pitting 3 vs 1? Why no leaderboards? Why can't there be an option specifically for team speak (which casuals can ignore)? Why no option for vs anybody to just get paired on in a 1v1 no items or doubles or so? Why lag/button delay so much? Why can I not see If a friend of mine is even online playing brawl at all, like classic or so? Why am I asking all these questions?
Because the online feature is a total and complete travesty, and is a big reason why Sakurai shouldn't be anywhere near SSB4. That **** is just unforgivable.

I can write a Mt. Everest sized text well on this very issue, but I'll just say I agree with you.

Downloadable Content
One thing I've been mentioning ever since my few posts in this thread. Really - a char slot could be made for this, then just pick between the character's on that grid or so. Why should we have to wait another 6 years for new content when we could just have it added on our current game? Sakurai even basically said "If there's ever an HD, We'll support it" And sorta has downloadable content with stage builder stages. I see no reason for this to be avoided If the rumors of a Wii HD Are true.
Do what Yoshinori Ono do, basically. We didn't get T.Hawk or Dee Jay in SFIV before, but now, thanks to his willingness to listen to fans, we're getting them in Super Street Fighter IV, with new and old characters, and re-balancing of current characters. Sakurai isn't going to do this; of course he wouldn't, that'd be thoughtful.

But yeah, I do agree.
 

n88

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...and is a big reason why Sakurai shouldn't be anywhere near SSB4. That **** is just unforgivable.
Sakurai is not responsible for absoultely everything wrong with the game. The game was developed by a large team of people, not just Sakurai. I just wanna throw this out there because everybody who has a problem with anything in Brawl uses it as a justification to oust Sakurai, which is n't really fair.
 

ScoobyCafe

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Sakurai is not responsible for absoultely everything wrong with the game. The game was developed by a large team of people, not just Sakurai. I just wanna throw this out there because everybody who has a problem with anything in Brawl uses it as a justification to oust Sakurai, which is n't really fair.
I'm just using his name as a personification of the developers as a whole, really. I know he's not responsible for every single thing in the game.
 

n88

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Still, I'd wanna keep the same developers. I get the feeling the Online is more based on the decisions of Nintendo's higher-ups than the devs of Brawl. Nintendo has some kind of FC fetish. Also, Wi-Fi is laggy because the Wii has trouble handling it. If you got two Wiis that were really close together, and there was no-one else playing, you might get a totally lagless battle. But yes, online improvements would be nice.
 

Arcadenik

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I really doubt Wario is getting a second character. All the series really needs is Wario himself. I always felt that the best way to represent the whole Wario franchise in Smash is:

- a stage based on WarioWare, just like in Brawl
- another stage based on Wario Land, personally I would love S.S. Tea Cup from SML3:WL but that is not recent, so maybe something from Shake It!
- a bunch of trophies featuring WarioWare and Wario Land characters (including Captain Syrup), not just Wario, his FS, his bike, and Kat & Ana.

I think the reason why there was barely any Wario Land content in Brawl was because there were no Wario Land games since 2001 and all the Wario games within the last five years before Brawl were WarioWare games. I don't think it was because Sakurai doesn't care about Wario Land... at least he threw in classic overalls as Wario's alternate costume and included a song from Shake It! (a game that haven't come out at the time) as his victory theme. So, I think he didn't add any Wario Land content was because he was trying to attract new fans to WarioWare games and wanted to make Wario more different from Mario. If Nintendo keeps making new Wario Land games besides Shake It! before SSB4, I am sure there would be both Wario Land and WarioWare content. That could attract more fans to the whole Wario franchise, not just the WarioWare half.

About Mother, I don't think we really need more characters. Jeff, Claus, and Porky don't really need to be playable. Jeff is an Assist Trophy because he was the only Mother 2 character with the most votes (or mentioned twice on Sakurai's blog or whatever). Claus is a pallete swap of Lucas because he was not even the main character of Mother 3 and was Masked Man for the most part (plus he would be a clone of Lucas and Ness anyway since he is Lucas's twin brother). Porky never fought outside his spider mech and he never shown a hint that he would be a capable fighter outside his vehicle - I think Sakurai had Porky just right..... as a boss. Also. why should Mother 2 get more characters than Mother 3 or vice versa? Also, this franchise is dead now. The creator wanted it to end with Mother 3. There is no reason to add a new character to a dead franchise, especially when it already has two characters. It is like adding Palutena when Kid Icarus is a dead franchise (for now) and Pit is more than enough for the franchise.
 

Paper Mario Master

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Sorry Pieman, I couldn't answer, Yes Zidane has never appeared on a Nintendo console, that's what I told my friend......

btw Arcadenik, when people say Claus I'm pretty sure they mean Masked Man...........That's what I mean, heck some think it could be a Zelda/Sheik thing but I don't really.....
 

Big-Cat

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Still, I'd wanna keep the same developers.
I would not. Not at all. I checked up on GameArts and I found out that these guys had no prior fighting game experience to developing Brawl which makes me wonder what they had that got them hired.

I would much prefer to have people that are more knowledgeable of the fighting game genre. Next game, while I don't mind seeing Sakurai around again, maybe as a producer, I want to see some lead developers that know about the genre. I know Smash isn't the traditional fighter, but it nonetheless is a fighting game.

@ScoobyCafe
I would love to see Smash get the same treatment SFIV did. I know people will ***** and moan about having to buy the update, but who complains every year about Madden? I doubt the Madden players do.

Another thing to note is that DLC is not always the answer. You have a couple of problems here. First, there are often significant changes made to the gameplay and that can involve rewriting several lines of code. Second, the content added may be rather large. SSFIV is rumored to have 8-10 characters added, new music, possibly new stages, and faster gameplay. Something like this would be rather large to download. You're better off just selling the disc at a lower price.

Finally, DLC won't always be there. At some point, the service will become unavailable. I know people will have moved on by then, but it's the principle of it.
 

n88

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@Kuma

I thought the guys who worked on Brawl were the same guys who worked on Melee?

The only person I would want as director besides Sakurai would be Miyamoto. He is the freakin' Walt Disney of video games, after all.
 

SmashChu

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In that case, then Smash players haven't run into a character that is bottom tier, but is absolutely hilarious like Dan.
Smash players tend to like the game having balance. The teir list caused so much problems because it said the game was not balanced (or implied that). With that, competitive players would say X sucks despite the fact someone likes him/her. Smash fans would not take well if a characters legitimately sucked as they want everyone to be balanced.

@ScoobyCafe :I'll try to get to your post, but it is hard. It takes a while to write a reply.
 

Paper Mario Master

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The only person I would want as director besides Sakurai would be Miyamoto. He is the freakin' Walt Disney of video games, after all.
I agree with that statement.

Sakurai wouldn't give it up though, maybe Miyamoto could help with characters or trophies or something, anything, but I certainly want a similar feel to SSB4 as to Brawl, Melee and even 64. I don't want it to be anything like other fighting games, it's unique.
 

Big-Cat

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@Kuma

I thought the guys who worked on Brawl were the same guys who worked on Melee?

The only person I would want as director besides Sakurai would be Miyamoto. He is the freakin' Walt Disney of video games, after all.
Game Arts was the chief developer along with Sora.

As for Miyamoto, I don't know. On one hand, the guy has always wanted multiplayer to be a bigger emphasis in Smash. One the other hand, he seems to be leaning towards the casual trend right now which I wouldn't consider a good thing for Smash. Nonetheless, I believe he should have an important role. This man was the one who came up with the visor concept in Metroid Prime.
 

n88

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@KumaOso

Besides the visor concept, he also created or was strongly involved in the creation of pretty much every successful Nintendo franchise except for Pokemon, last I checked. Even if he's leaning towards the casual stuff, Smash has already been casualized, so what's the harm?
 

BBQTV

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thats true n88 zam oh @ kuma stop saying this that or whatever should be more like street fighter zam
 

n88

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You know, maybe I should just shell out a few bucks for a premium membership and shorten my name to n88. Might as well.

Anyhow, what do people think about possibly adding more players to Smash? I wouldn't mind having six players to a match, but I'm not sure I would want more than that. While a six-player FFA doesn't hold a ton of appeal for me, 3v3 certainly does.
 

ScoobyCafe

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You know, maybe I should just shell out a few bucks for a premium membership and shorten my name to n88. Might as well.

Anyhow, what do people think about possibly adding more players to Smash? I wouldn't mind having six players to a match, but I'm not sure I would want more than that. While a six-player FFA doesn't hold a ton of appeal for me, 3v3 certainly does.
I'm picturing it in my mind, and the chaotic-ness that I'm seeing is kinda overboard. lol

What I wouldn't mind seeing is some sort of tag-team feature. Say my crew (4 of my friends) go against your crew (4 of your friends) in one match. Before the match starts, we choose the order of who fights who. Me and you battle it out first, but you're kicking my ***, so I tag in one of my friends to handle you. My character disappears, and his character jumps in. You could do the same until you run out of stocks.

Sounds good?
 

Thirdkoopa

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@ Koopa #3

Yeah, some of those Melee TT's were scary. I had a tough time with G-dorfs.
Yeah. It shouldn't be insanely crazy but a challenge would be at least nice.

Can you clarify this a bit more? I don't think I fully understand what you're suggesting here.
The intensity part? Well, certain stages are more difficult to terrain and less basic than others (Can you really compare Smashville to 75M Asides from "They're both stages in brawl"?) So the intensity level determines how "Annoying" Or "Gimmicky" A stage is. Possibly detailed to have things like objects that hurt, or whether it tilts, etc.

It'd also bring somethnig good to random. Pick random, set on online 1, there we go! Simple stage.

Or get rid of them all together. This was one of those things that I thought was utterly pointless in Brawl.
...I'd opt for that too, but of course, free advertisement is free advertisement.

How exactly would capture the flag work? I'm curious.

As for things to do with friends other than brawling, make it so that the bonus games include 1-on-1 and 2-on-2 play, e.g. split screen "Race to the Finish" where you can race your friend "Gourmet Race" style with Mii characters you created via "Create Smasher", either 1-on-1 or team up with a friend to race another team; same for break the targets. There needs to be a puzzle game somewhere, too.
It would work like this: Say two people are fighting, timed match. The flag starts off in the middle of the course, and you try to keep it held for as long as you can.

And those sound like good ideas to me for sure.

Frankly, just look at LBP and copy it to a tee. When it comes to creation, it doesn't get much better than LBP.
I have rented LBP On my PS3 and say yes. Having it user-friendly would also be nice.


This really interest me, and I would like to explore this concept a bit more.

One thing I'm currently thinking about is how to make the d-pad more useful in gameplay. Right now, I think each direction has a taunt in Brawl? How about selecting one out of three taunts as you're selecting your character, color, and alt. costume? That way, you could use the other directions for other things, like choosing an AT of your liking and mapping it to one direction, so that when you're able to use said AT, you can just push that direction. It'll pop out, do whatever in a limited amount of time, then disappear.
That sounds like a good idea. You can have an option of manual or automatic too for those people that just want it auto, or maybe just want to control when it attacks. I'm interested in your idea too, as it doesn't sound that complicated (Cept on big stages...You running around AND Controlling your AT)

There needs to be a way where you can pause the game, look at options (camera, rules, music, etc.), select music, and toggle what you'd like the hear playing as you fight. I also want custom soundtracks, because while the original soundtrack maybe good, it gets old after a while. Give me the option to listen to the Beatles and whatnot. =)
I'd love to turn on some We Are Scientists while brawling, but that really depends on the next console. I mean, I agree. Brawl's soundtrack is great but I see it getting old for me after a year or so. Some songs are already loosing the appeal of them right now.


I'm thinking about more trophy-snagging minigames in the same vein as trophy lottery (SSBM) and coin launcher (SSBB). Basically, carnival/casino/arcade type games, e.g. some sort of slot-machine game, roulette type game, claw vending machine game to snag puppets, whack-a-(Muddy) mole game, skee ball game, etc etc etc.
Mario-Party games to a use for once. Sakurai, take this idea and use it to your every last will... :laugh:

IMAGE HERE
Well, the challenge box is certainly better than some other stuff we've gotten like Subspace or Masterpieces or Sticker's, and it certainly keeps replay up, but the only hard things are mental tasks ("BEAT THIS WITH EVERY CHARACTER")


I don't want SSE, per se, but I do want a competent 'main' story mode with Nintendo locations, enemies, misc. stuff, etc. Fix the physics, too, 'cause floatiness and platforming is like oil and water.

I also want a 'side' story mode, i.e. Melee adventure mode that tells a short story of the character you're using as he/she goes through w/e.
Eh, nintendo locations just say a bit of a bore. We can already play those storylines in nintendo. I want to see a storyline that breaks grounds but doesn't get to the point where I'm fox in a forest...

...Fighting off KH Looking things in a Kirby platformer game.

Heck; Personally I wouldn't want anything sidescroller. Maybe something similar to melee's adventure mode back as a sub thing, but I want to just keep on smashing, not run around exactly like a kirby game.

Because the online feature is a total and complete travesty, and is a big reason why Sakurai shouldn't be anywhere near SSB4. That **** is just unforgivable.

I can write a Mt. Everest sized text well on this very issue, but I'll just say I agree with you.
Sakurai at least shouldn't be in charge of online. Seriously "I don't want anyone to be upset seeing them in 200,000 rank or something"? It encourages them to get better, not depress them from there skills. Can we have someone who's actually spent time on other online systems on this? There's SO. MUCH. POTENTIAL.

Do what Yoshinori Ono do, basically. We didn't get T.Hawk or Dee Jay in SFIV before, but now, thanks to his willingness to listen to fans, we're getting them in Super Street Fighter IV, with new and old characters, and re-balancing of current characters. Sakurai isn't going to do this; of course he wouldn't, that'd be thoughtful.

But yeah, I do agree.
Just as long as they offer DLC That doesn't turn into what happened with Brawl's online then I'm fine.

And yay for someone who read all of it and commented on it all.
 

n88

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Honestly, I'd rather see Mario, Link, and Pikachu take on Bowser Ganondorf, and Mewtwo. Anyway, it's not like you'd be required to play w/six guys. If you think that'd get too hectic, then you can play w/less.
 
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